Dungeon Crawl Stone Soup version 0.29-a0-25-g7f48f510a0 (webtiles) character file. Game seed: 10924522942991369270 113 mfcas the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Jan 31, 2022. Slain by an ogre (26 damage) ... on level 4 of the Dungeon. The game lasted 00:02:53 (2595 turns). mfcas the Conjurer (Deep Elf Conjurer) Turns: 2595, Time: 00:02:53 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 65% Magic: 4/12 EV: 12 Int: 25 God: Gold: 147 SH: 0 Dex: 13 Spells: 1/12 levels left rFire + . . SeeInvis . n - +1 quarterstaff "Qurphixt" {vorpal, rF+} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons n - the +1 quarterstaff "Qurphixt" (weapon) {vorpal, rF+} (You found it on level 3 of the Dungeon) It inflicts extra damage upon your enemies. rF: It protects you from fire. Armour a - a +0 robe (worn) Wands j - a wand of flame (13) q - a wand of paralysis (14) Scrolls b - 2 scrolls of teleportation {unknown} c - a scroll of fog {unknown} d - 2 scrolls of identify {unknown} g - 2 scrolls of enchant weapon {unknown} i - 2 scrolls of magic mapping {unknown} k - a scroll of blinking {unknown} l - a scroll of immolation {unknown} m - a scroll of amnesia {unknown} Potions e - 2 potions of curing {unknown} f - 2 potions of degeneration {unknown} h - 2 potions of heal wounds {unknown} o - 2 potions of brilliance {unknown} p - a potion of magic {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting * Level 6.0 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Hex 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the ogre. The searing ray hits the ogre! The ogre is almost dead. The ogre misses you. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... # #.# ### #.######## ..# #.#......# #.# #.'......+ ..# ###......# ..# #......# ..# ##...## #......# ..#..........##......# ..............'O@>...# ..............#......... ..#.....#.### #......... ..#.....# ###+###... ..####### ... ..# . ... .... .... You could see an ogre. Vanquished Creatures Terence (D:3) 4 adders A worm (D:3) 2 dart slugs An orc (D:3) 6 endoplasms A giant cockroach (D:4) 4 goblins 6 hobgoblins A quokka (D:4) 2 ball pythons A bat (D:2) 4 frilled lizards 8 kobolds 2 rats (D:2) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mfcas the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 200 | D:1 | Found a faded altar of an unknown god. 627 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 771 | D:2 | Reached skill level 5 in Conjurations 836 | D:2 | Reached XP level 3. HP: 16/19 MP: 6/10 918 | D:2 | Learned a level 2 spell: Searing Ray 1578 | D:3 | Reached XP level 4. HP: 24/24 MP: 3/12 1668 | D:3 | Noticed Terence 1677 | D:3 | Killed Terence 1685 | D:3 | Learned a level 4 spell: Fulminant Prism 1690 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1971 | D:3 | Identified the +1 quarterstaff "Qurphixt" {vorpal, rF+} 2465 | D:4 | Reached skill level 6 in Conjurations 2587 | D:4 | Noticed an ogre 2595 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic, hellmonk_ecumenical_altar_run_dry D:2: layout_rooms, minmay_box_of_dots D:3: layout_basic, uniq_terence D:4: layout_basic, minmay_temple_entry_junction_2, serial_glass, glass_columns_b, glass_columns_a Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 | 4.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 66 | 20 || 86 Searing Ray | | 3 || 3 Armor: Robe | 1 | 1 || 2 Dodge: Dodged | 4 | 3 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2593 | 2545 | 48 | 70 | 2248 | 4 | 648.2 | Dungeon | 2593 | 2545 | 48 | 70 | 2248 | 4 | 648.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1068 daAuts D:2: 727 daAuts D:1: 621 daAuts D:4: 176 daAuts