Dungeon Crawl Stone Soup version 0.29-a0-41-g89e12c0570 (webtiles) character file. Game seed: 3564333757418647537 150 mfcas the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Feb 2, 2022. Slain by an ogre (17 damage) ... on level 4 of the Dungeon. The game lasted 00:03:32 (3382 turns). mfcas the Conjurer (Deep Elf Conjurer) Turns: 3382, Time: 00:03:33 Health: 0/28 AC: 2 Str: 4 XL: 5 Next: 10% Magic: 11/13 EV: 13 Int: 25 God: Gold: 150 SH: 0 Dex: 19 Spells: 6/13 levels left rFire . . . SeeInvis . g - staff of poison rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn i - +6 ring of dexterity MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 150 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves g - a staff of poison (weapon) Jewellery i - a +6 ring of dexterity (left hand) o - a ring of ice Wands m - a wand of iceblast (6) Scrolls b - 2 scrolls of identify {unknown} d - a scroll of enchant armour {unknown} e - a scroll of fog {unknown} f - 2 scrolls of teleportation {unknown} k - a scroll of brand weapon {unknown} l - 2 scrolls of blinking {unknown} Potions c - a potion of lignification {unknown} h - 2 potions of mutation {unknown} j - a potion of invisibility {unknown} n - a potion of brilliance {unknown} Skills: - Level 3.0 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting * Level 6.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Hex 10% 3d9 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 7% 3 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 24% 4 Summon Forest Summ/Tloc 2% N/A 94% 5 Summon Mana Viper Hex/Summ 5% N/A 94% 5 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (91% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre. The ogre is heavily wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant club! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 91% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) Unknown command. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 91% to hit) The searing ray hits the ogre! The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... . #..... #.....# . #.....#.......## # #..............# .... #..............### .>.. #.......<........ ..... #..............# ..... #..............# ...... ###.........# #...... #####....O@.....##....... #####.....#............# ###.....#####.........#### #...##### #.........# ..### #......).## ....# #..#.....## ###..# #..#####.## #.# ...# #.# ... ### #.. You could see an ogre. Vanquished Creatures A hound (D:4) A hound skeleton (D:3) 2 adders An ufetubus (D:4) A worm (D:2) 4 dart slugs 7 orcs 8 endoplasms A giant cockroach (D:2) 8 hobgoblins 9 kobolds A quokka (D:3) 5 ball pythons 4 bats 2 frilled lizards (D:2) 6 goblins 5 rats 66 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 67 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mfcas the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 252 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 312 | D:1 | Learned a level 2 spell: Searing Ray 581 | D:1 | You fall into a shaft and drop 1 floor! 809 | D:2 | Reached skill level 5 in Conjurations 877 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1207 | D:2 | Found a faded altar of an unknown god. 1935 | D:3 | Reached XP level 4. HP: 16/24 MP: 0/12 2044 | D:3 | Learned a level 4 spell: Fulminant Prism 3176 | D:4 | Reached skill level 6 in Conjurations 3176 | D:4 | Reached XP level 5. HP: 24/28 MP: 7/13 3323 | D:4 | Noticed an ogre 3382 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic, serial_bayou, serial_bayou_ford_a, serial_bayou_pond_e, serial_bayou_pond_a, serial_bayou_shore_b D:2: layout_basic, basic_ecumenical_altar, minmay_misc_feat_tower, kennysheep_minor_cross, minmay_goblin_kobold_house D:3: layout_basic, patterned_corridor D:4: layout_rooms, minmay_stone_trees_medium Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.0 Conjurations | 5 6 | 6.2 Spellcasting | 4 | 4.6 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 90 | 43 || 133 Searing Ray | | 5 || 5 Armor: Robe | 1 | || 1 Dodge: Dodged | 7 | 6 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3383 | 3276 | 107 | 259 | 2603 | 4 | 845.8 | Dungeon | 3383 | 3276 | 107 | 259 | 2603 | 4 | 845.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1652 daAuts D:3: 782 daAuts D:1: 583 daAuts D:4: 364 daAuts