Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 11151535624635017074 690 mfcas the Conjurer (level 7, 0/36 HPs) Began as a Deep Elf Conjurer on Feb 14, 2022. Was a Follower of Vehumet. Shot with an arrow by a centaur (13 damage) ... on level 5 of the Dungeon. The game lasted 00:12:55 (4497 turns). mfcas the Conjurer (Deep Elf Conjurer) Turns: 4497, Time: 00:12:55 Health: 0/36 AC: 4 Str: 14 XL: 7 Next: 36% Magic: 7/17 EV: 12 Int: 25 God: Vehumet [*.....] Gold: 192 SH: 0 Dex: 13 Spells: 6/17 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . k - +0 robe of the Storm King {rElec Str+4 Slay+3 Stlth-} rPois . Reflect . h - +0 helmet rElec + Harm . w - scarf {shadows} rCorr + Rampage . (no gloves) Will ..... a - +0 pair of boots {Fly} Stlth +......... (no amulet) HPRegen 0.12/turn p - ring of resist corrosion MPRegen 0.15/turn y - +6 ring of strength @: flying A: no striking features a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 192 gold pieces. Inventory: Armour a - a +0 pair of boots of flying (worn) d - a +0 cloak h - a +0 helmet (worn) k - the +0 robe of the Storm King (worn) {rElec Str+4 Slay+3 Stlth-} (You found it on level 4 of the Dungeon) Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. Stlth: It makes you less stealthy. w - a scarf of shadows (worn) Jewellery p - a ring of resist corrosion (left hand) s - an amulet of guardian spirit y - a +6 ring of strength (right hand) Wands m - a wand of iceblast (11) x - a wand of acid (1) Scrolls f - a scroll of amnesia {unknown} j - 4 scrolls of holy word {unknown} l - 2 scrolls of vulnerability {unknown} n - 2 scrolls of identify {unknown} o - 2 scrolls of enchant weapon {unknown} q - a scroll of blinking {unknown} r - a scroll of magic mapping {unknown} u - a scroll of noise {unknown} v - a scroll of teleportation {unknown} Potions b - a potion of might c - 3 potions of berserk rage e - 5 potions of curing g - a potion of heal wounds {unknown} i - 2 potions of ambrosia {unknown} t - 2 potions of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.9 Spellcasting * Level 7.6 Conjurations + Level 3.5 Hexes + Level 2.9 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 c - Fulminant Prism Conj/Hex 17% 3d11 8% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 28% 1d5 8% 1 Dazzling Flash Conj/Hex 70% N/A 2% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Gozag Hepliaklqana Kikubaaqudgha Makhleb Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Annotations: D:5 1 runed translucent door, solaroid's ghost, novice KoHu Message History The searing ray hits the bullfrog skeleton! The bullfrog skeleton is severely damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the bullfrog skeleton! You destroy the bullfrog skeleton! Vehumet accepts your kill. You start resting. A centaur is nearby! You see here a +0 whip. You start resting. HP restored. You start resting. A centaur is nearby! The centaur shouts! The centaur wields a +0 shortbow of flaming. It bursts into flame! The centaur shoots an arrow. The arrow hits you. The arrow burns you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow of flaming, wearing a +0 robe and quivering arrows (89% to hit) The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you. The arrow burns you. The searing ray hits the centaur! The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you but does no damage. Unknown command. The searing ray hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow closely misses you. The searing ray hits the centaur. The centaur is almost dead. You finish channelling your searing ray. The centaur shoots an arrow. The arrow hits you! The arrow burns you. The centaur shoots an arrow. The arrow hits you! You die... ###..# ....# #)..## #. #.# #.).. .##.##. #.)# .#.#. # #..# ... ##.##.)# #.# ....c..##### ###.####### ##.##..@...###.......).) # ######.......####### #####.### .......# ######## You could see a centaur. Vanquished Creatures An ogre (D:5) A phantom (D:6) A kobold brigand (D:5) A hound (D:4) 2 jellies Crazy Yiuf (D:2) A bullfrog skeleton (D:5) 2 orc wizards Ijyb (D:4) 2 iguanas (D:5) A gnoll (D:1) 7 adders A white imp (D:5) An ufetubus (D:3) 3 worms A dart slug (D:2) 8 orcs 9 endoplasms 3 giant cockroaches 7 goblins 4 hobgoblins (D:1) 4 jackals (D:2) 4 quokkas 9 ball pythons 3 bats 5 frilled lizards 13 kobolds 8 rats 104 creatures vanquished. Vanquished Creatures (others) 5 fulminant prisms 5 creatures vanquished. Grand Total: 109 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mfcas the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 11 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 11 | D:1 | Noticed a komodo dragon 11 | D:1 | Noticed an anaconda 11 | D:1 | Noticed a polar bear 11 | D:1 | Noticed a wyvern 214 | D:2 | Reached skill level 5 in Conjurations 298 | D:3 | Learned a level 2 spell: Searing Ray 532 | D:4 | Reached XP level 3. HP: 14/19 MP: 0/10 941 | D:4 | Reached XP level 4. HP: 24/24 MP: 7/12 1083 | D:5 | Entered Level 5 of the Dungeon 1083 | D:5 | Noticed solaroid's ghost (novice KoHu) 1083 | D:5 | Found a runed translucent door. 1173 | D:4 | Reached skill level 6 in Conjurations 1210 | D:4 | Identified the +0 robe of the Storm King {rElec Str+4 | Slay+3 Stlth-} 1244 | D:4 | Found a glowing silver altar of Zin. 1258 | D:4 | Learned a level 4 spell: Fulminant Prism 1263 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 1335 | D:4 | Found a staircase to the Ecumenical Temple. 1344 | Temple | Entered the Ecumenical Temple 1402 | Temple | Became a worshipper of Vehumet 1421 | D:4 | Noticed Ijyb 1430 | D:4 | Killed Ijyb 1431 | D:4 | Reached XP level 5. HP: 28/28 MP: 4/14 2315 | D:3 | Reached skill level 1 in Hexes 2317 | D:3 | Found a shadowy altar of Dithmenos. 2375 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2458 | D:2 | Reached skill level 1 in Translocations 2467 | D:2 | Found a runed translucent door. 2468 | D:2 | Noticed Crazy Yiuf 2478 | D:2 | Killed Crazy Yiuf 3059 | D:1 | Reached skill level 5 in Spellcasting 3070 | D:1 | Found a faded altar of an unknown god. 3115 | D:1 | Reached * piety under Vehumet 3115 | D:1 | Offered knowledge of Freeze by Vehumet. 3441 | D:2 | Reached XP level 6. HP: 30/32 MP: 12/15 3911 | D:6 | Reached skill level 7 in Conjurations 3920 | D:6 | Noticed a human 3921 | D:6 | Noticed a human 4193 | D:5 | Reached XP level 7. HP: 36/36 MP: 11/17 4497 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_rooms, hellmonk_ecumenical_altar_crossroads D:2: layout_rooms, uniq_crazy_yiuf_cottage D:3: layout_basic, nicolae_dithmenos_the_darkroom, nicolae_elyvilon_peaceful_grove, mainiacjoe_overflow_alcove_1, minmay_misc_feat_rows D:4: layout_loops_ring, zin_statuary, minmay_temple_entry_antechambers, uniq_ijyb D:5: layout_loops_ring, hellmonk_ghost_happy_afterlife D:6: layout_loops_cross, minmay_ruffians Temple: nicolae_temple_god_jail Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.6 Spellcasting | 4 5 | 5.9 Hexes | 1 3 | 3.5 Translocations | 1 2 | 2.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | | 3 | || 3 Cast: Magic Dart | 35 | 130 | 6 || 171 Searing Ray | 3 | 12 | 6 || 21 Fulminant Prism | | 4 | 1 || 5 Iskenderun's Myst | | 2 | || 2 Use: Potion | | 3 | || 3 Armor: Robe | | 14 | 3 || 17 Dodge: Dodged | 10 | 23 | 3 || 36