Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 5671773645680990486 342 mfcas the Conjurer (level 6, 17/32 HPs) Began as a Deep Elf Conjurer on Feb 14, 2022. Quit the game on level 5 of the Dungeon. The game lasted 00:06:12 (1678 turns). mfcas the Conjurer (Deep Elf Conjurer) Turns: 1678, Time: 00:06:12 Health: 17/32 AC: 2 Str: 4 XL: 6 Next: 30% Magic: 4/15 EV: 13 Int: 25 God: Gold: 97 SH: 0 Dex: 13 Spells: 3/14 levels left rFire + . . SeeInvis . f - staff of fire rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn e - ring of flight MPRegen 0.14/turn (no ring) @: flying, very slightly contaminated A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 97 gold pieces. Inventory: Armour a - a +0 robe (worn) b - the +0 leather armour "Zyruhitz" {SInv} (You found it on level 4 of the Dungeon) SInv: It lets you see invisible. Magical Staves f - a staff of fire (weapon) Jewellery e - a ring of flight (left hand) Scrolls g - a scroll of identify {unknown} Potions c - a potion of curing {unknown} d - a potion of degeneration {unknown} h - a potion of attraction {unknown} Skills: - Level 4.0 Dodging - Level 4.0 Stealth + Level 4.7 Spellcasting * Level 5.8 Conjurations + Level 2.3 Hexes + Level 1.8 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Hex 13% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 68% N/A 3% 1 Dazzling Flash Conj/Hex 52% N/A 4% 3 Confusing Touch Hex 17% N/A 10% 3 Vampiric Draining Necr 5% 2d6 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Shops: D:3 [ Message History You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak! The yak is moderately wounded. The blast of energy engulfs the yak! The yak is moderately wounded. The blast of energy engulfs the yak! The yak is moderately wounded. The blast of energy engulfs the yak. The yak is lightly wounded. The blast of energy engulfs the yak! The yak is lightly wounded. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Fulminant Prism (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (16% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 16% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. You are blasted with magical energy! Unknown command. Unknown command. Things that are here: 3 boomerangs; a +0 dagger A yak is nearby! A yak is nearby! Things that are here: a +0 robe; a +0 dagger You see here a +0 hand axe. The yak bellows! You hear a bellow! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...........##....≈≈≈≈≈..##......# ......###### ....≈###≈..##..##(.# ......# ##..≈≈≈≈≈Y..#....... ......# #..≈≈#≈≈........... ......# #..≈≈#≈Y.........#. ......# #..[(#≈Y#........<. ......# #.)≈≈≈≈≈.Y......... ......# #..≈###≈.........#. ......# #.@≈≈≈≈Y........... ......# #.....#.........### ......# #......Y.....#...... ......##### #..........#........ ..[.......####..........#.....#.. .............#..........#.....#.. .#...........#..........##....... .#...........#..........##.[..... .#...........# .........>..... You could see 4 yaks. Vanquished Creatures 2 scorpions (D:5) A water moccasin skeleton (D:5) A bullfrog zombie (D:5) An orc priest (D:5) A hound (D:5) An orc wizard (D:5) 2 hound skeletons 2 adders An adder skeleton (D:5) 5 orcs An endoplasm (D:2) 2 goblins (D:4) 2 quokkas A ball python (D:4) 3 kobolds (D:4) 26 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:5) 2 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mfcas the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 204 | D:3 | Found Ruroryill's Armour Boutique. 292 | D:5 | Entered Level 5 of the Dungeon 301 | D:4 | Identified the +0 leather armour "Zyruhitz" {SInv} 324 | D:5 | Noticed a scorpion 517 | D:4 | Reached XP level 2. HP: 15/15 MP: 4/8 520 | D:4 | Learned a level 2 spell: Searing Ray 562 | D:5 | Reached XP level 3. HP: 19/19 MP: 5/10 658 | D:5 | Reached XP level 4. HP: 18/24 MP: 3/11 772 | D:4 | Learned a level 4 spell: Fulminant Prism 777 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 933 | D:4 | Reached skill level 5 in Conjurations 1157 | D:5 | Killed a scorpion 1158 | D:5 | Reached skill level 1 in Hexes 1158 | D:5 | Reached XP level 5. HP: 28/28 MP: 7/13 1218 | D:5 | Reached skill level 1 in Translocations 1429 | D:5 | Reached XP level 6. HP: 24/32 MP: 8/14 1577 | D:5 | Noticed a yak 1578 | D:5 | Noticed a yak 1578 | D:5 | Noticed a yak 1621 | D:5 | Noticed a yak 1621 | D:5 | Noticed a yak 1628 | D:5 | Noticed a yak 1678 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic, hellmonk_ecumenical_altar_blasted D:2: layout_basic, kennysheep_decorative_pillar, st_stairs_6, kennysheep_generic_room_16 D:3: layout_loops_ring, gammafunk_ghost_nasty_kobolds, serial_shops, nicolae_shop_stone, shop, shop, shop, grunt_decor_cap, due_unseen_surprise, uniq_sigmund D:4: layout_basic D:5: layout_basic, minmay_crystal_water D:6: layout_basic Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.0 Stealth | 3 4 | 4.0 Spellcasting | 4 | 4.7 Conjurations | 5 | 5.8 Hexes | 1 2 | 2.3 Translocations | 1 | 1.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Staff | | 3 || 3 Cast: Magic Dart | 20 | 23 || 43 Searing Ray | 3 | 9 || 12 Fulminant Prism | | 2 || 2 Armor: Robe | | 2 || 2 Dodge: Dodged | 3 | 7 || 10