mfcas Level 1 of the Dungeon (0, 0, D:1) 22 stones (16, -3, D:1) a +0 whip (17, -33, D:1) a +0 hand axe (19, -7, D:1) 13 stones (32, -17, D:1) a +0 dagger (33, -38, D:1) 9 stones (37, -22, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 scythe a +0 robe (0, 20, D:2) a +0 robe (8, 7, D:2) a +0 dagger (9, 29, D:2) a +0 dagger 2 stones (19, 45, D:2) 15 stones (50, 46, D:2) a +0 dagger (53, 32, D:2) a +0 dagger (54, 5, D:2) a +0 short sword 5 stones Level 3 of the Dungeon [Shop] Hyttocaf's General Store 2 datura-tipped darts (9 gold) the +5 quarterstaff of Charity {elec, rC- rN+ Will+} (537 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Will: It increases your willpower. 2 potions of heal wounds (120 gold) a scroll of teleportation (36 gold) a +0 quarterstaff (48 gold) a scroll of identify (24 gold) a +0 leather armour (24 gold) a +1 vorpal spear (138 gold) (0, 0, D:3) a +0 battleaxe (0, 30, D:3) a +0 robe (8, 17, D:3) a +0 dagger 2 poisoned darts (12, 37, D:3) a +0 short sword (17, 15, D:3) 24 stones (17, 30, D:3) a +0 hand axe (20, -6, D:3) a +0 club (23, 11, D:3) a +0 short sword (27, 9, D:3) a +0 dagger a stone Level 4 of the Dungeon (0, 0, D:4) a +0 flail (2, 7, D:4) a +0 spear (4, 8, D:4) a +0 dagger (11, 5, D:4) a +0 helmet (14, 7, D:4) 23 stones (15, 23, D:4) a scroll of magic mapping (17, 23, D:4) a potion of attraction (18, 13, D:4) a +0 dagger (23, -6, D:4) 20 stones (26, -10, D:4) a +0 leather armour (43, -11, D:4) a +0 dagger (52, 27, D:4) 5 javelins Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (1, -3, D:5) 19 stones (14, -16, D:5) a +0 robe a +0 mace (18, 1, D:5) a +0 trident (29, -19, D:5) a +0 robe a +0 dagger (31, -19, D:5) a +2 dagger of speed (33, -17, D:5) a +3 leather armour 2 boomerangs a +0 dagger (37, -13, D:5) an amulet of guardian spirit Level 6 of the Dungeon (2, -13, D:6) 23 stones (23, 3, D:6) a +0 ring mail a +0 club (24, 0, D:6) a +0 hand axe (24, 1, D:6) a +0 robe a +0 dagger (34, -19, D:6) a +0 flail a +0 ring mail (40, -17, D:6) a +0 leather armour a +0 club (43, -14, D:6) a +0 robe a +0 dagger (43, -13, D:6) a +0 leather armour a +0 flail a +0 robe a +0 dagger (43, -11, D:6) 2 boomerangs a +0 leather armour a +0 club (43, -10, D:6) a +0 robe a +0 falchion a +0 robe a +4 short sword of freezing (43, -8, D:6) a +0 robe a +0 spear a +0 robe a +0 dagger (43, -4, D:6) a +0 flail (49, -11, D:6) a +0 dagger a +0 robe a +0 dagger a +0 leather armour Level 7 of the Dungeon (6, -20, D:7) a +0 ring mail (8, -14, D:7) a +0 robe (17, 12, D:7) a +0 hunting sling (18, -15, D:7) a +0 pair of gloves (27, -14, D:7) a +0 spear (31, 4, D:7) a +0 whip of venom a +0 club (31, 5, D:7) a +0 spear (32, 15, D:7) a +0 dagger (32, 16, D:7) a +0 long sword a +0 chain mail (32, 17, D:7) a +0 dagger a +0 robe (33, 7, D:7) a +0 quarterstaff a +0 hunting sling a +0 ring mail (33, 17, D:7) a +0 club (34, 23, D:7) a +0 short sword (34, 24, D:7) a +0 dagger a +0 robe (34, 25, D:7) a +0 hand axe a +0 short sword (35, -10, D:7) a +0 hand axe 15 stones a +0 ring mail (35, 17, D:7) a +0 dagger a +0 robe (36, -11, D:7) a +0 whip a +0 dagger a +0 robe (36, -10, D:7) a +1 short sword of draining a +0 robe (37, -11, D:7) a +0 club a +0 leather armour a +0 dagger a +0 short sword a curare-tipped dart a +0 great sword a +0 robe a +0 short sword 6 stones (37, 15, D:7) 6 curare-tipped darts (37, 20, D:7) a +0 short sword (38, 18, D:7) a +1 vorpal hand axe (39, -12, D:7) a +0 club a +0 dagger of speed 5 poisoned darts a +0 dagger a +0 robe (42, -17, D:7) a +0 short sword (43, 7, D:7) 23 stones Level 8 of the Dungeon [Shop] Qiamy Ane's Distillery a potion of curing (45 gold) a potion of attraction (45 gold) a potion of degeneration (15 gold) 2 potions of might (120 gold) a potion of resistance (150 gold) a potion of might (60 gold) a potion of brilliance (60 gold) 2 potions of curing (90 gold) (0, 0, D:8) the +0 scale mail "Nuwainub" {rC+ rN+ Slay-6} Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rC: It protects you from cold. rN: It protects you from negative energy. (4, -31, D:8) 23 stones (7, 6, D:8) a book of Burglary (8, 15, D:8) a +0 shortbow 20 stones (10, 15, D:8) a +0 flail (32, -7, D:8) a +0 flail (33, -8, D:8) a +0 club (34, -8, D:8) a +0 spear (35, -5, D:8) a +0 trident a +0 ring mail (36, -5, D:8) a +2 whip of venom Level 9 of the Dungeon (7, 6, D:9) a +0 club (8, 22, D:9) a +2 short sword of flaming 3 stones (9, 15, D:9) a +0 mace (10, 15, D:9) a +2 short sword of draining a +0 hand crossbow (10, 19, D:9) a +0 dagger 5 stones (10, 20, D:9) a +3 dagger of freezing 2 stones a +0 dagger a curare-tipped dart (10, 22, D:9) a +0 dire flail a +0 robe a +0 shortbow (11, 23, D:9) a +0 long sword a +0 robe a +1 battleaxe a +0 robe a +0 flail a +0 robe (11, 24, D:9) a +4 spear a +0 robe (11, 30, D:9) a +0 falchion (12, 27, D:9) a +0 mace a +0 leather armour a +0 hand axe a +0 chain mail (13, 27, D:9) a +0 scimitar 3 boomerangs a +0 chain mail a +0 club (22, 47, D:9) a +2 whip of electrocution a +0 chain mail a +0 dagger a +0 robe (23, 46, D:9) a +0 long sword a +0 chain mail (23, 47, D:9) a +0 club (24, 46, D:9) a +0 robe (32, 2, D:9) a +0 whip (38, 9, D:9) a +0 leather armour (42, 18, D:9) a +0 ring mail (54, 12, D:9) a +0 spear a +0 scale mail (55, 12, D:9) a +0 club (56, 9, D:9) a +0 club (56, 11, D:9) a +0 spear a +0 scale mail a +0 club (56, 12, D:9) a +0 shortbow (56, 13, D:9) a +0 club (57, 10, D:9) a +0 halberd of protection (57, 12, D:9) a +0 spear Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (2, -16, D:10) a +0 giant club a +0 giant club (3, 27, D:10) 22 stones (14, 3, D:10) a +0 giant spiked club (15, 3, D:10) a +0 dagger 4 poisoned darts a +0 short sword (16, 2, D:10) 4 poisoned darts a +0 whip a +0 giant club (17, 2, D:10) a +0 dagger of freezing a +0 giant spiked club a +1 vorpal dire flail (18, 3, D:10) a +0 giant club a +0 giant club a +0 dagger a stone a +0 giant club a +0 giant club a +0 giant club (18, 6, D:10) a +0 trident (19, 5, D:10) a +0 short sword (19, 11, D:10) 17 stones (20, 5, D:10) a +0 dagger of draining a +0 whip a curare-tipped dart a +0 dagger 3 poisoned darts (21, 5, D:10) a +0 dagger a +0 robe (24, 12, D:10) +0 acid dragon scales (29, 9, D:10) a book of the Moon (35, -13, D:10) a book of Storms (37, -8, D:10) a +0 dagger (38, -22, D:10) 11 stones (49, -13, D:10) a +0 robe a +2 scimitar (51, -12, D:10) a +0 giant club a +0 giant club (51, -11, D:10) a +0 shortbow a +0 shortbow (53, 7, D:10) a +0 giant spiked club a +0 giant spiked club (55, -10, D:10) a +0 plate armour a +0 mace (55, -1, D:10) 15 stones (56, -1, D:10) a +0 robe (57, -8, D:10) a +0 chain mail 3 silver boomerangs a +0 war axe (58, -5, D:10) a book of Misfortune Level 11 of the Dungeon (0, 0, D:11) a +0 great mace (1, 5, D:11) a +0 giant spiked club a +0 giant club (2, 27, D:11) a +0 hand axe (3, 29, D:11) a +0 falchion a +0 leather armour (5, 24, D:11) a +0 long sword a +0 plate armour (6, 18, D:11) 3 large rocks (6, 25, D:11) a +0 trident (6, 28, D:11) a +0 hand axe (9, 7, D:11) a +0 flail (11, -5, D:11) a +0 scale mail (24, 0, D:11) 3 large rocks (24, 40, D:11) a +0 dagger a +0 robe (25, 27, D:11) a +0 falchion (30, 21, D:11) a +0 robe (31, 30, D:11) a +0 short sword (32, 30, D:11) a +0 whip 2 stones (32, 31, D:11) a +0 dagger a +0 robe (33, 30, D:11) a +0 dagger (33, 31, D:11) a +0 dagger a +0 robe a +0 club (33, 32, D:11) a +0 dagger 4 poisoned darts (34, 31, D:11) a +0 short sword 7 poisoned darts (40, 6, D:11) a +0 club (45, 18, D:11) an amulet of regeneration a +4 ring of protection an amulet of the acrobat a +4 ring of evasion a ring of protection from fire a +4 ring of evasion the +3 whip of Makhleb's Displeasure {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Your inability to study Necromancy prevents you from drawing on the full power of this weapon. Dex: It affects your dexterity (+2). a ring of fire 2 throwing nets a +0 robe (46, 18, D:11) an amulet of faith (52, 12, D:11) a +0 trident a +0 war axe a +0 plate armour a +0 trident (53, 11, D:11) a +0 dagger a +0 chain mail a +0 mace Level 12 of the Dungeon [Shop] Reumihoph's Antique Weapon Emporium a +0 glaive (162 gold) the +11 longbow of Purpose {freeze, +Blink rF+ rN+} (2207 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rN: It protects you from negative energy. +Blink: It lets you blink. a +0 war axe (87 gold) a +0 club (25 gold) a +0 trident (87 gold) a +4 arbalest (662 gold) a +0 quarterstaff (100 gold) a +0 hand axe (75 gold) a +0 arbalest (112 gold) a +0 long sword (87 gold) (0, 0, D:12) a +0 dagger a +0 robe (1, -1, D:12) a +0 glaive a +0 plate armour (3, 16, D:12) a +0 scale mail (4, 0, D:12) a +0 dagger 3 silver boomerangs a +0 whip (6, -25, D:12) a +0 giant club a +0 giant spiked club (6, -2, D:12) a +0 hand axe (7, -4, D:12) a +0 cloak (12, -20, D:12) a +0 giant club a +0 giant club (12, -19, D:12) a book of Blood (15, -5, D:12) a +0 leather armour (16, -21, D:12) a +0 shortbow (20, 1, D:12) a +0 quarterstaff (21, 0, D:12) a lightning rod (4/4) (26, 7, D:12) a +0 robe (30, 12, D:12) the +7 chain mail of the Harp {-Tele Harm Fly rC+++} rC: It renders you almost immune to cold. Fly: It grants you flight. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (31, 1, D:12) a +0 dire flail (still there?) a +0 great mace (still there?) (36, 6, D:12) a +0 buckler (41, 16, D:12) a +0 dagger (42, 6, D:12) a +0 flail Level 13 of the Dungeon (0, 0, D:13) a +2 vorpal shortbow a +0 shortbow (0, 1, D:13) a +0 shortbow (1, 10, D:13) a +0 war axe (3, 1, D:13) a +0 shortbow (11, -8, D:13) a +1 whip of draining a +0 scale mail (12, -8, D:13) a +0 dagger (13, 13, D:13) 4 boomerangs (14, -7, D:13) a +0 dagger a +0 robe (31, 1, D:13) a +0 leather armour (36, -17, D:13) a +0 shortbow of freezing (46, 36, D:13) a +0 falchion (50, 14, D:13) a book of Touch (54, 7, D:13) 23 stones (59, 22, D:13) a +0 falchion (60, -11, D:13) a +0 hand axe Level 14 of the Dungeon [Shop] Niuheh's Weapon Boutique the +4 rapier of Bodily Harmony {freeze, *Corrode rF+ Dex+5} (737 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+5). rF: It protects you from fire. *Corrode: It may corrode you when you take damage. the +8 mace of Midsummer {drain, *Rage Str+4 Dex+6 SInv} (1208 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). Dex: It affects your dexterity (+6). SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). a +2 short sword of speed (336 gold) a +0 flail (56 gold) a +1 broad axe of electrocution (272 gold) a +0 spear (48 gold) a +0 long sword (56 gold) a +0 hunting sling (24 gold) 4 curare-tipped darts (38 gold) 14 stones (22 gold) a +0 spear (48 gold) (8, 1, D:14) a +0 dire flail a +0 chain mail a +1 scimitar of flaming (8, 2, D:14) a +3 broad axe a +0 plate armour (8, 3, D:14) a +0 dagger a +0 robe (8, 4, D:14) a +0 long sword a +0 chain mail a +0 dire flail a +0 dire flail (9, 1, D:14) a +0 long sword a +0 plate armour a +0 kite shield (9, 3, D:14) a +0 shortbow (14, -29, D:14) a +0 mace (17, -7, D:14) a +0 broad axe (19, -11, D:14) 16 stones (31, -24, D:14) a +0 robe a +0 dagger (31, -3, D:14) a +0 spear (still there?) 2 throwing nets (still there?) (33, -17, D:14) a +1 scimitar of flaming (33, -16, D:14) a +1 long sword a +0 ring mail a +0 buckler (34, -31, D:14) a +0 spear (35, -17, D:14) a +0 troll leather armour (38, -19, D:14) a +0 dagger a +0 robe (42, -40, D:14) a +0 troll leather armour Level 15 of the Dungeon (0, 0, D:15) a +0 broad axe (5, 13, D:15) a +0 falchion a +0 shortbow (6, 10, D:15) 4 large rocks (7, 8, D:15) a +0 giant spiked club a +0 giant club a +0 giant club a +0 dire flail (7, 9, D:15) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (8, 6, D:15) a +0 robe a +1 vorpal spear (8, 8, D:15) a +0 giant club a +0 giant club a +0 giant club a +0 giant club (8, 10, D:15) a +0 robe a +0 dagger (9, 3, D:15) a +0 flail (15, 15, D:15) a +0 falchion (16, -5, D:15) a +0 falchion (19, 20, D:15) 6 poisoned darts (22, 35, D:15) 10 stones (23, 19, D:15) a +0 scimitar of freezing (26, 31, D:15) a +4 scimitar of flaming (27, 37, D:15) 23 stones (29, -9, D:15) a +0 hunting sling (32, 12, D:15) 17 stones (44, -8, D:15) a +0 arbalest (44, -7, D:15) a +0 arbalest (46, -8, D:15) a +1 vorpal arbalest a +0 arbalest a +0 arbalest (46, 15, D:15) 17 stones Level 1 of the Lair of Beasts (0, 0, Lair:1) 3 poisoned darts (12, 45, Lair:1) 25 stones (19, 48, Lair:1) a staff of conjuration (21, 38, Lair:1) a +0 leather armour (21, 40, Lair:1) a There-And-Back Book Level 2 of the Lair of Beasts (0, 0, Lair:2) 2 poisoned darts (2, 42, Lair:2) an amulet of guardian spirit (14, 45, Lair:2) a +0 robe (44, 11, Lair:2) a +0 spear (45, 31, Lair:2) a +0 chain mail (48, 42, Lair:2) a +1 scimitar of holy wrath (50, 40, Lair:2) 4 poisoned darts Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 ring mail (7, -32, Lair:3) a +0 glaive (9, -49, Lair:3) a +2 morningstar of protection (17, -13, Lair:3) a +0 leather armour (22, -34, Lair:3) a +0 hunting sling (27, 0, Lair:3) a +0 leather armour (47, -47, Lair:3) a book of the Warp (50, -48, Lair:3) Ozocubu's Autobiography (52, -33, Lair:3) 26 stones (54, -22, Lair:3) a +0 spear of venom (57, -19, Lair:3) a +0 pair of gloves (60, -13, Lair:3) a +0 chain mail (62, -48, Lair:3) a +3 broad axe of electrocution 6 javelins a +0 ring mail Level 4 of the Lair of Beasts (0, 0, Lair:4) 15 stones (7, 23, Lair:4) a lightning rod (4/4) (12, 11, Lair:4) a +0 trident (13, 49, Lair:4) a +0 triple sword (18, 19, Lair:4) a ring of resist corrosion (20, 7, Lair:4) a +0 flail (53, 60, Lair:4) 15 stones Level 5 of the Lair of Beasts (10, -21, Lair:5) a +0 quarterstaff (12, -2, Lair:5) a +0 tower shield (13, -20, Lair:5) a +0 scale mail (18, -33, Lair:5) a +0 robe (55, 16, Lair:5) 15 stones (57, 5, Lair:5) a +0 hand axe of flaming (64, -22, Lair:5) a +0 spear Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 dagger a +0 robe (0, 11, Lair:6) a +7 arbalest of flaming (1, 13, Lair:6) a staff of air (3, -10, Lair:6) a +0 rapier a +0 robe (3, 16, Lair:6) a +0 dagger of venom a +0 robe (4, -14, Lair:6) a +0 chain mail (4, -9, Lair:6) a +0 dagger (14, 23, Lair:6) 5 large rocks (19, -5, Lair:6) a staff of cold (32, 8, Lair:6) a +0 pair of boots (33, -15, Lair:6) a +0 ring mail (43, 22, Lair:6) 19 stones (62, -18, Lair:6) 15 stones (66, -2, Lair:6) 29 stones Level 1 of the Depths (0, 0, Depths:1) a +1 scale mail of positive energy (3, 2, Depths:1) a +0 plate armour (6, 4, Depths:1) 21 gold pieces (7, 3, Depths:1) a deep troll corpse (23, 9, Depths:1) a deep troll corpse (24, 12, Depths:1) a deep troll corpse (24, 15, Depths:1) 4 large rocks (25, 15, Depths:1) a deep troll corpse (26, 13, Depths:1) 2 silver javelins