mfcas Level 1 of the Dungeon (8, 36, D:1) a +0 club (50, 3, D:1) 4 boomerangs (51, 24, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a +0 short sword (15, -32, D:2) a +0 chain mail (24, -23, D:2) a +0 scale mail (28, 15, D:2) a +0 dagger (30, 14, D:2) a +0 dagger Level 3 of the Dungeon (16, 30, D:3) a +0 club (41, 30, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Ankufug's Magic Scroll Shoppe 2 scrolls of identify (56 gold) a scroll of identify (28 gold) a scroll of enchant armour (105 gold) a scroll of identify (28 gold) 3 scrolls of noise (42 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) (0, 0, D:4) a +0 dagger (23, -5, D:4) a +1 dagger of freezing a +0 mace (58, 34, D:4) the +2 helmet "Byde" {Will+ Slay+3 Stlth-} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). Will: It increases your willpower. Stlth: It makes you less stealthy. Level 5 of the Dungeon (21, -7, D:5) a +2 robe of the Archmagi a +2 whip of flaming (28, -37, D:5) a +0 club 5 poisoned darts (42, -30, D:5) a +0 club Level 6 of the Dungeon (12, -2, D:6) a +0 scale mail a +0 whip (13, -2, D:6) a +0 robe a +0 dagger a +0 robe a +0 dagger (14, -2, D:6) a +0 chain mail a +0 hand axe a +0 trident (32, -9, D:6) a +0 giant club (43, -12, D:6) a +0 club Level 7 of the Dungeon [Shop] Kanishoy's Book Shop a book of Storms (480 gold) a manual of Unarmed Combat (1200 gold) a Necronomicon (840 gold) the Incunabulum of Unstable Hexes (450 gold) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Passage of Golubria Translocation 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 a book of Vapours (180 gold) a book of the Tundra (510 gold) a Trismegistus Codex (420 gold) a book of Misfortune (540 gold) the Reference Book on Lightness and the Voyage (540 gold) Spells Type Level a - Maxwell's Capacitive Coupling Air 8 b - Disjunction Translocation 8 (14, -39, D:7) a +0 rapier (19, -39, D:7) 6 poisoned darts (32, -6, D:7) a +0 short sword (40, -3, D:7) a +0 hand axe a +0 ring mail a +0 trident (41, -7, D:7) a +0 robe a +2 short sword 2 boomerangs a +0 short sword a +0 robe a +0 dagger (41, -5, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 war axe a +0 ring mail (5, -4, D:8) a +0 club (17, 25, D:8) 4 silver boomerangs (29, 13, D:8) 16 gold pieces (29, 15, D:8) a +0 short sword (still there?) the +2 demon blade "Sant" {vorpal, *Rage rPois rN+ MP+9} (still there?) It inflicts extra damage upon your enemies. rPois: It protects you from poison. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). *Rage: It berserks you when you make melee attacks (+20% chance). (30, 34, D:8) a +0 mace a +0 scale mail a +0 mace (30, 35, D:8) a +0 short sword (31, 16, D:8) a +0 mace (45, 8, D:8) a +0 flail (46, 7, D:8) a +0 spear a +0 scale mail (48, -11, D:8) a +0 mace Level 9 of the Dungeon (6, -30, D:9) a +0 chain mail (20, -34, D:9) a +0 giant club a +0 giant club Level 10 of the Dungeon [Shop] Lyumahooph's Weapon Shop 18 stones (28 gold) a +4 long sword of flaming (452 gold) a +0 hand crossbow (56 gold) a +0 rapier (64 gold) a +0 spear (48 gold) a +0 flail (56 gold) a +0 great sword (104 gold) a +0 quarterstaff (64 gold) a +0 war axe (56 gold) a +0 dagger (32 gold) (11, -8, D:10) a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 dire flail a +0 plate armour (44, -12, D:10) a +0 giant club a +0 giant club Level 11 of the Dungeon (0, 0, D:11) 3 large rocks (1, 0, D:11) a +0 glaive (2, 0, D:11) a +0 war axe a +0 scimitar (4, 0, D:11) a +0 scimitar (32, -11, D:11) a +2 broad axe of freezing 4 javelins a +0 scale mail Level 12 of the Dungeon (0, 0, D:12) a manticore corpse (2, -4, D:12) a scroll of noise (6, -4, D:12) a curare-tipped dart (8, -5, D:12) a curare-tipped dart (11, 27, D:12) a +0 giant club a +0 giant club a two-headed ogre corpse (19, 29, D:12) a +0 helmet (21, 28, D:12) a book of Air the Ecumenical Temple