mfcas Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (9, -6, D:1) a +0 whip (10, 17, D:1) a +0 plate armour (13, 12, D:1) a +0 short sword (14, 22, D:1) a +0 club (15, -7, D:1) a +0 short sword (20, 3, D:1) a +0 club (23, -2, D:1) a +2 dagger of speed (29, 20, D:1) a +0 club (29, 21, D:1) a +0 club (32, -4, D:1) a +0 quarterstaff (35, 21, D:1) a +0 hunting sling (41, 14, D:1) a +0 hand axe (47, 36, D:1) a +0 mace (59, 31, D:1) a +0 leather armour (59, 32, D:1) 20 stones (59, 33, D:1) 9 stones Level 2 of the Dungeon (0, 0, D:2) the +0 scale mail of the Armoured One {Will++ Int+3} Int: It affects your intelligence (+3). Will: It greatly increases your willpower. (12, 9, D:2) a +0 flail (21, 38, D:2) a +0 mace (22, 15, D:2) a +0 club (26, 9, D:2) 14 stones (26, 18, D:2) a +2 whip of distortion (29, 23, D:2) a +0 dagger (30, 2, D:2) a +0 helmet (32, 11, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (33, 13, D:2) a jackal corpse (skeletalised by now) (38, -6, D:2) a +0 dagger a +0 robe (40, 4, D:2) a +0 robe