Dungeon Crawl Stone Soup version 0.31-a0-1291-g5386780bc2 (webtiles) character file. Game seed: 2159872907012134884 28 mfcas the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Dec 18, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:01:41 (1234 turns). mfcas the Conjurer (Demonspawn Conjurer) Turns: 1234, Time: 00:01:41 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 0% Magic: 0/6 EV: 12 Int: 20 God: Gold: 60 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: foul stench 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 helmet (worn) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of blinking {unknown} g - a scroll of fear {unknown} Potions b - a potion of magic f - a potion of might {unknown} h - 2 potions of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting * Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Spells you cast may paralyse adjacent enemies. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat but does no damage. Malevolent energies surge around you. The bat closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (100% to hit) The magic dart hits the bat. The bat is severely wounded. Malevolent energies surge around you. The bat suddenly stops moving! A goblin comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, paralysed, 100% to hit) The magic dart hits the bat but does no damage. The bat is severely wounded. Malevolent energies surge around you. The goblin shouts! The bat is no longer paralysed. The bat hits you but does no damage. An endoplasm comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Malevolent energies surge around you. The endoplasm quivers. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#####. .....# ....... .....# ..g.... .....# ....... ....# .......#...# .J.$....†.##### .............!. ..†....@....... ...?..#.####... ..... ?.# #### ..## .## .# ## You could see an endoplasm and a goblin. Vanquished Creatures A dart slug (D:1) 2 bats 2 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 5 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mfcas the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 336 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 336 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 734 | D:1 | Learned a level 2 spell: Searing Ray 1234 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1234 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1234 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic D:2: layout_rooms, basic_ecumenical_altar, minmay_close_crescents Action || total ---------------------------++------- Melee: Unarmed || 18 Cast: Magic Dart || 51 Armour: Robe || 15 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1233 | 1210 | 23 | 303 | 758 | 2 | 616.5 | Dungeon | 1233 | 1210 | 23 | 303 | 758 | 2 | 616.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1228 daAuts D:2: 5 daAuts