Dungeon Crawl Stone Soup version 0.31-a0-1309-gbf3fed316f (webtiles) character file. Game seed: 12956770019119901737 39 mfcas the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Dec 20, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:02:29 (1650 turns). mfcas the Conjurer (Demonspawn Conjurer) Turns: 1650, Time: 00:02:30 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 26% Magic: 2/6 EV: 12 Int: 20 God: Gold: 46 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of see invisible Scrolls f - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of curing {unknown} e - a potion of might {unknown} g - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting * Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Apportation Tloc 4% N/A 16% 1 Necrotise Necr 8% 1d4 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Dazzling Flash Conj/Hex 24% N/A 17% 3 Inner Flame Hex/Fire 2% N/A 41% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Yara's Violent Unravell Hex/Tmut 1% 3d3 99% 5 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. An orc is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 mace (lightly wounded, 100% to hit) The magic dart hits the orc. The orc is moderately wounded. The orc hits you with a +0 mace. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 mace (moderately wounded, 100% to hit) The magic dart hits the orc. The orc is severely wounded. The orc barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 mace (severely wounded, 100% to hit) The magic dart hits the orc! You kill the orc! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You start resting. HP restored. You start resting. Edmund the Younger comes into view. He is wielding a +1 flail of draining. Edmund is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..... ..... ...!.. ......### ...@†.@.## #..# ##.# #.### #.@.## ###..## ##..# ##.## #..## ##..+ #### You could see Edmund. Vanquished Creatures 2 dart slugs (D:1) An orc (D:4) 3 endoplasms (D:1) A giant cockroach (D:2) 4 goblins 2 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) 4 ball pythons 3 bats 2 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mfcas the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 416 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 416 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1243 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1613 | D:2 | You fall into a shaft and drop 2 floors! 1646 | D:4 | Noticed Edmund 1650 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_loops_corners, chequers_serial_rivers_room_a D:2: layout_loops_ring, dreamdust_ecumenical_altar_hidden_monk_grotto, basic_altar, minmay_domino_4, uniq_robin D:4: layout_basic, amcnicky_altar_gilded, uniq_edmund, uniq_eustachio Action || total ---------------------------++------- Melee: Unarmed || 41 Headbutt || 5 Cast: Magic Dart || 64 Armour: Robe || 30 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1649 | 1569 | 80 | 198 | 1182 | 3 | 549.7 | Dungeon | 1649 | 1569 | 80 | 198 | 1182 | 3 | 549.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1511 daAuts D:2: 101 daAuts D:4: 36 daAuts