Dungeon Crawl Stone Soup version 0.24-a0-652-g46ecf6da75 (webtiles) character file. Game seed: 11128619376469892687, levelgen mode: deterministic 28 mgcat the Firebug (level 3, 0/21 HPs) Began as a Halfling Fire Elementalist on Sept 26, 2019. Slain by a jackal (1 damage) ... on level 2 of the Dungeon. The game lasted 00:04:21 (1085 turns). mgcat the Firebug (Halfling Fire Elementalist) Turns: 1085, Time: 00:04:21 Health: 0/21 AC: 2 Str: 9 XL: 3 Next: 30% Magic: 1/5 EV: 15 Int: 14 God: Gold: 42 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . b - -3 hunting sling (curse) rCold . . . Gourm . (shield restricted) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (0 -> -4), very slightly contaminated A: small, mutation resistance 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons b - a cursed -3 hunting sling (weapon) (You found it on level 2 of the Dungeon) d - a +0 whip (You took it off a kobold on level 1 of the Dungeon) Missiles e - 48 stones (quivered) Armour a - a +0 robe (worn) Comestibles c - a ration f - 2 chunks of flesh {@w0} Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 1.8 Spellcasting + Level 1.2 Conjurations + Level 3.2 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire #.... 10% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Flame Conj/Fire #..... 14% 2 ###.... Conjure Flame Conj/Fire #....... 28% 3 ####... Inner Flame Hex/Fire #....... 36% 3 ####... Sticky Flame Conj/Fire #....... 67% 4 #####.. Fireball Conj/Fire #......... 95% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History You now have 3/5 mp. Spoiler Alert: The adder is fast and can poison! Casting: Flame Tongue (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded) The flame tongue hits the adder. The adder is heavily wounded. The adder barely misses you. The adder misses you. You now have 2/5 mp. Spoiler Alert: The adder is fast and can poison! Casting: Flame Tongue (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You miscast Flame Tongue. Nothing appears to happen. The adder bites you but does no damage. You now have 1/5 mp. Spoiler Alert: The adder is fast and can poison! Casting: Flame Tongue (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) The flame tongue misses the adder. The adder bites you. You are poisoned. The adder poisons you! You take 1 damage, and have 20/21 hp. You now have 0/5 mp. Spoiler Alert: The adder is fast and can poison! Firing (i - inventory) e - 50 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You shoot a stone. The stone closely misses the adder. You feel sick. The adder closely misses you. The adder bites you. You are more poisoned. The adder poisons you! You take 5 damage, and have 15/21 hp. MASSIVE DAMAGE!! Spoiler Alert: The adder is fast and can poison! You aren't carrying any potions. Okay, then. Unknown command. Unknown command. As you read the scroll labeled WID DOCALONABO, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You feel sick. The adder bites you. You take 2 damage, and have 13/21 hp. Spoiler Alert: The adder is fast and can poison! Unknown command. Unknown command. You feel sick. The adder closely misses you. You take 1 damage, and have 12/21 hp. You feel sick. You take 1 damage, and have 11/21 hp. Spoiler Alert: The adder is fast and can poison! Your surroundings suddenly seem different. You feel sick. A jackal comes into view. The jackal barks! A jackal comes into view. The jackal barks! You hear a shout! Firing (i - inventory) e - 49 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You shoot a stone. The stone completely misses the jackal. You feel sick. You take 1 damage, and have 10/21 hp. Casting: Flame Tongue (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You miscast Flame Tongue. Nothing appears to happen. You now have 0/5 mp. You feel sick. The jackal bites you. You take 3 damage, and have 7/21 hp. The jackal closely misses you. A bat comes into view. * * * LOW HITPOINT WARNING * * * You feel sick. The jackal bites you but does no damage. You take 1 damage, and have 6/21 hp. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 5/21 hp. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 4/21 hp. You aren't carrying any scrolls. * * * LOW HITPOINT WARNING * * * You feel sick. The jackal misses you. You take 1 damage, and have 3/21 hp. The bat hits you but does no damage. A bat comes into view. Some of the chunks of flesh in your inventory have rotted away. * * * LOW HITPOINT WARNING * * * You feel sick. The bat hits you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.# .# #######.#..# ......#.#..### #.....S.....# #<.# ##.# #########.# ........### .....!.@.## .b.♣♣..bhh## ♣......## ♣.......## ♣........# ♣♣.......# ♣♣......# ♣♣♣♣♣..# ♣♣♣♣♣..# You could see 2 jackals and 2 bats. Vanquished Creatures An adder (D:2) A dart slug (D:2) A giant cockroach (D:2) 5 goblins (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A quokka (D:1) 3 bats (D:1) 2 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mgcat the Halfling Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 260 | D:1 | Reached skill level 1 in Conjurations 260 | D:1 | Reached XP level 2. HP: 17/17 MP: 2/4 964 | D:2 | Reached XP level 3. HP: 14/21 MP: 0/5 1078 | D:2 | HP: 5/21 [jackal (1)] 1085 | D:2 | HP: 2/21 [poisoned by an adder] 1085 | D:2 | Slain by a jackal Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_loops_cross D:2: layout_loops_ring, serial_glass, glass_columns_b, glass_columns_b, kennysheep_cross_room Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.2 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 1.8 Fire Magic | | 3.2 Action || total -------------------------++------- Fire: Hunting sling || 17 Cast: Flame Tongue || 32 Use: Scroll || 1 Eat: Chunk || 1 Armor: Robe || 5 Dodge: Dodged || 25 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 41 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 21 | 0 | 0.0 | 13 | 0 | 0.0 D:2 | 20 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_loops_cross D:2: layout_loops_ring, serial_glass, glass_columns_b, glass_columns_b, kennysheep_cross_room Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 11.0 | 15.3 | 66.1 | 483.0 Dungeon | 100.0 | 100.0 | 11.0 | 15.3 | 66.1 | 483.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.5 +-------+-------+-------+-------+-------+----------------------