mhilhors Level 1 of the Dungeon (0, 0, D:1) a +0 glaive (10, -4, D:1) a +0 whip (12, 23, D:1) a +0 robe (20, 14, D:1) a +0 club (46, -1, D:1) a +2 buckler of reflection (48, 27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (25, -1, D:2) a +0 short sword (28, -22, D:2) a +0 robe a +0 dagger (52, -26, D:2) 2 javelins (56, -13, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 flail (8, -25, D:3) the +0 leather armour "Huing" {Fly rN+ Dex-2} Dex: It affects your dexterity (-2). rN: It protects you from negative energy. Fly: It grants you flight. (9, -11, D:3) a +0 leather armour (12, -9, D:3) a +0 whip (15, -10, D:3) a +0 club (17, 6, D:3) a +0 leather armour (23, -15, D:3) the +2 hat of the Moon {rElec Regen+} rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (25, -27, D:3) a +0 club (27, -18, D:3) an atropa-tipped dart a poisoned dart (28, -23, D:3) a poisoned dart (28, -22, D:3) 2 poisoned darts (28, -21, D:3) a poisoned dart 2 atropa-tipped darts (28, -20, D:3) an atropa-tipped dart (30, -17, D:3) an atropa-tipped dart (39, -20, D:3) a +0 club a +0 ring mail (50, 15, D:3) a +0 club a +0 ring mail a +0 short sword a +0 whip an orc corpse (skeletalised by now)