miami27 Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 45, D:1) a +0 pair of boots (9, 29, D:1) a +0 spear (13, -8, D:1) a +0 dagger (13, 8, D:1) 22 bolts (21, 38, D:1) a +0 club (24, 45, D:1) 4 stones a +0 short sword (39, -5, D:1) a +0 club (39, 13, D:1) 17 stones (44, 40, D:1) 29 arrows (47, 49, D:1) a +0 robe (48, 7, D:1) a +0 robe (54, 52, D:1) 13 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -22, D:2) 9 arrows (4, -38, D:2) 18 arrows (8, -1, D:2) a +0 mace (12, -8, D:2) 24 stones a +0 club a +0 hunting sling (13, -37, D:2) a +0 buckler (26, -11, D:2) a +0 scale mail (38, -32, D:2) a +0 club (41, -7, D:2) a +1 hand axe of freezing Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 1, D:3) a +0 dagger a +0 hunting sling a +0 club 15 sling bullets (1, 1, D:3) a +0 dagger a +0 animal skin a +0 helmet (2, 1, D:3) a +0 dagger a +0 club a +0 dagger a +0 dagger (3, 1, D:3) a +0 dagger (6, 1, D:3) a +0 club (13, -10, D:3) a +0 dagger 5 stones (14, -7, D:3) 7 poisoned darts (15, 19, D:3) a +0 hunting sling a +0 club 24 stones (17, 20, D:3) a +0 dagger (18, 18, D:3) a +0 giant club (19, -19, D:3) a +0 club (23, -16, D:3) a +0 dagger (24, 0, D:3) a +0 dagger a +0 robe (24, 1, D:3) a +1 vampiric dagger a +0 robe (24, 2, D:3) a +0 dagger a +0 war axe a +0 leather armour (24, 3, D:3) a +0 flail a +0 scale mail (30, 8, D:3) a +0 club (31, -12, D:3) a +0 dagger (31, -11, D:3) a +0 dagger a +0 mace a +0 flail (33, -1, D:3) a +0 robe (34, 0, D:3) a +0 leather armour a +0 flail (36, 24, D:3) a +0 whip Level 4 of the Dungeon [Shop] Kohusoh's Antique Weapon Shoppe the +7 longbow "Cimaj" {speed, rN+} (1253 gold) Attacks with this weapon are significantly faster. It protects you from negative energy. a +0 whip (52 gold) a +0 great mace (136 gold) a +0 short sword (63 gold) the +10 whip of Ofawk {vorpal, rElec rC- Str+4 Int+3} (1583 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+3). It makes you vulnerable to cold. It insulates you from electricity. a +0 club (21 gold) a +0 whip (52 gold) the +7 arbalest "Kuiwnucahu" {flame, rPois rF+ Will+} (1404 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from poison. It increases your willpower. (0, 0, D:4) a quokka corpse (skeletalised by now) (3, -2, D:4) an adder corpse (skeletalised by now) (5, -41, D:4) a +0 hand axe a +0 leather armour (9, -1, D:4) 20 stones (16, -38, D:4) a +0 ring mail (17, -38, D:4) a +0 dagger (17, 5, D:4) a hound corpse (skeletalised by now) (17, 6, D:4) a +0 long sword (18, -37, D:4) a +0 dagger a +0 robe (18, 8, D:4) a +0 scale mail (22, -38, D:4) a +0 hand axe a +0 leather armour (22, -37, D:4) a +0 short sword (25, -2, D:4) a +0 hand axe (26, -8, D:4) 23 stones (38, 1, D:4) a +0 club 4 stones Level 5 of the Dungeon (0, 0, D:5) a potion of mutation (0, 1, D:5) a +0 giant spiked club (0, 2, D:5) a +0 whip (still there?) a stone (still there?) a +0 leather armour (still there?) a scroll of enchant weapon (still there?) (1, 2, D:5) a +0 dagger (still there?) a curare-tipped dart (still there?) a kobold corpse (still there?) (2, 4, D:5) a +0 short sword (still there?) 4 stones (still there?) 15 gold pieces (still there?) a kobold corpse (still there?)