Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 1344937735692514398 4 michalxdhe the Apothecary (level 1, -2/15 HPs) Began as a Djinni Summoner on Sept 28, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (60 turns). michalxdhe the Apothecary (Djinni Summoner) Turns: 60, Time: 00:00:31 Health: -2/15 AC: 2 Str: 7 XL: 1 Next: 66% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 4% 1 b - Call Imp Summ 28% N/A 6% 2 c - Call Canine Familiar Summ 14% N/A 12% 3 d - Summon Blazeheart Go Fire/Summ 14% N/A 38% 4 e - Summon Lightning Spi Summ/Air 14% 3d4 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal misses you. You barely miss the jackal. Your bat closely misses the jackal. The jackal barely misses you. Your bat barely misses the kobold. The jackal bites you. Your quokka bites the jackal. The kobold barely misses your bat. You barely miss the jackal. The jackal is heavily wounded. Your bat barely misses the jackal. The jackal bites you but does no damage. Your quokka bites the jackal. You barely miss the jackal. The jackal is almost dead. Your bat barely misses the jackal. The jackal bites you. Your quokka bites the jackal but does no damage. The jackal barely misses you. The kobold hits you with a +0 short sword. Your bat disappears in a puff of smoke! Your quokka misses the jackal. The jackal misses you. The kobold hits you with a +0 short sword. Your quokka disappears in a puff of smoke! The jackal bites you but does no damage. Your rat bites the kobold. The kobold closely misses you. Your bat hits the jackal but does no damage. The jackal closely misses you. x2 The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Your rat bites the kobold. Your magical contamination has completely faded away. Your bat closely misses the jackal. The jackal barely misses you. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Your rat barely misses the kobold. You are too injured to fight recklessly! Attack: -) Nothing wielded Press: ? - help, Dir - move target, f - jackal Aim: a jackal (almost dead, ally target, 55% to hit and 46% to hit with your off-hand punch) You hit the jackal but do no damage. The jackal is almost dead. Your bat closely misses the jackal. The jackal bites you. You die... #P.P# #P