mif Level 1 of the Dungeon (0, 1, D:1) a +0 animal skin (4, 2, D:1) a book of Geomancy (15, 4, D:1) a +0 dagger (29, 23, D:1) a +1 dagger of flaming (31, 8, D:1) a +0 short sword (41, -26, D:1) a +0 dagger (42, -9, D:1) a +0 whip (47, 18, D:1) a +0 robe (59, -14, D:1) a +0 leather armour of willpower (64, -35, D:1) a book of Party Tricks (65, -26, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, -4, D:2) a +0 quarterstaff (5, -4, D:2) a +0 sling (22, 12, D:2) a +0 hand axe (30, -5, D:2) a +0 short sword (31, -10, D:2) a +0 hand axe (35, 6, D:2) the +6 short sword of Reapportionment {chaos, rF+++ rC- MP-9 SInv} Each time it hits an enemy it has a different, random effect. rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (-9). SInv: It lets you see invisible. (49, 10, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 halberd (1, 0, D:3) a +0 spear (1, 2, D:3) a +0 spear (2, -7, D:3) a +0 robe (9, -9, D:3) a +0 short sword (10, -11, D:3) a +0 hand axe a +0 ring mail (10, -10, D:3) a +0 short sword (10, -9, D:3) a +0 short sword a +0 ring mail (11, 46, D:3) a worm corpse (18, 31, D:3) a +0 dagger (24, 26, D:3) a +0 falchion an orc corpse (31, -3, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a kobold corpse (1, 11, D:4) a +0 quarterstaff (8, -5, D:4) 12 gold pieces (9, 14, D:4) the +0 leather armour "Puf Dusa" {-Tele rElec rPois Int+4} Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. -Tele: It prevents most forms of teleportation.