Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 10286163808103736329 59 mike2r the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Sept 8, 2024. Quit the game on level 2 of the Dungeon on Mar 11, 2025. The game lasted 00:10:58 (1379 turns). mike2r the Conjurer (Deep Elf Conjurer) Turns: 1379, Time: 00:10:59 Health: 19/19 AC: 3 Str: 4 XL: 3 Next: 78% Magic: 8/10 EV: 10 Int: 24 God: Gold: 19 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . i - +2 short sword (elec) rCold . . . (no shield) rNeg . . . g - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons i - a +2 short sword of electrocution (weapon) Armour a - a +0 robe g - a +0 leather armour (worn) Scrolls d - a scroll of enchant weapon {unknown} e - a scroll of amnesia {unknown} f - a scroll of identify {unknown} Potions b - a potion of magic h - 2 potions of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 18% 3d7 17% 3 Summon Ice Beast Ice/Summ 4% N/A 45% 3 Fulminant Prism Conj/Alch 9% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 50% 4 Permafrost Eruption Ice/Erth 2% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! You start resting. Magic restored. An adder comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder! You kill the adder! Your Spellcasting skill increases to level 4! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Welcome back, mike2r the Deep Elf Conjurer. Press ? for a list of commands and other information. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## .. .... ... ... .... #.## ###.... ##...## ....... ##.....##....... #.......#....... #.......@....... #.......#....... ##....<##....... #.....# ....... #....... ......# .........#......# ....†....#.....$# ........>##.#.### .......#.. There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 ball pythons (D:1) 7 endoplasms 2 giant cockroaches (D:1) 4 goblins (D:1) A hobgoblin (D:1) 12 jackals (D:1) A bat (D:1) 5 frilled lizards (D:1) 6 kobolds (D:1) 2 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mike2r the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 86 | D:1 | Found Yniqi's Jewellery Boutique. 133 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 239 | D:1 | Learned a level 2 spell: Searing Ray 351 | D:1 | Found a faded altar of an unknown god. 532 | D:1 | Reached skill level 5 in Conjurations 654 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1379 | D:2 | Upgraded the game from 0.32.0-11-ga5df4b8d09 to | 0.32.1-6-ge8736a44df 1379 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic, shapermc_ecumenical_altar_flowoftime, serial_shops, shop, minmay_misc_feat_encased, corexii_corridor_pit, kennysheep_crisscross, lexackson_kobold_supper D:2: layout_rooms, basic_altar, hangedman_decor_clover_reticule Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 17 Cast: Magic Dart || 67 Searing Ray || 2 Armour: Robe || 4 Leather armour || 1 Dodge: Dodged || 9