Dungeon Crawl Stone Soup version 0.33-a0-163-g6f3bd40977 (webtiles) character file. Game seed: 18073313279675722915 647453 mikimuusi the Acrobat (level 27, -4/180 (193) HPs) Began as a Kobold Enchanter on Oct 1, 2024. Was an Elder of Ashenzari. Slain by a death scarab (10 damage) ... summoned by a royal mummy ... on level 2 of the Tomb of the Ancients on Oct 2, 2024. The game lasted 10:22:47 (85888 turns). mikimuusi the Acrobat (Kobold Enchanter) Turns: 85888, Time: 10:22:48 HP: -4/180 (193) AC: 20 Str: -3 (6) XL: 27 MP: 7/51 EV: 33 Int: 16 (17) God: Ashenzari [****..] Gold: 5296 SH: 0 Dex: 30 (32) Spells: 11/74 levels left rFire + + . h - +9 quick blade of the Distant Elitism {elec, Bglg, Cun} (curse) rCold + + + M - orb of Ashenzari's Paranoia {guile, Bglg, Sorc} (curse) rNeg + + . T - +3 leather armour "Bound Shame" {rC+ rF+, Melee, Elem} (curse) rPois + R - +2 hood of the Assassin {Detect Stab+ Stlth++, Melee, Bglg} (curse) rElec . A - +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1, Self, Cun} (curse) rCorr . a - +2 pair of gloves of Ashenzari's Stars {Self, Fort} (curse) SInv + w - +2 pair of boots {Fly} Will ++... H - macabre finger necklace {Finger+ rN+} Stlth ***+++++++ m - ring of Zegun {rF+ Dex+5 Slay+5} HPRegen 0.00/turn f - ring "Shattered Together" {rC+ Will++ EV+5 Slay+3, Self, Melee} (curse) MPRegen 0.32/turn Y - +4 ring of slaying %: clarity @: marked, flying, inhibited regen, slowed, lost strength, studying 3 skills, lightly drained, very slow A: small, no large weapons, nightstalker 3, cold resistance 1, inability to read after injury 1 }: 3/15 runes: decaying, slimy, gossamer a: Renounce Religion, Shatter the Chains You were on level 2 of the Tomb of the Ancients. You worshipped Ashenzari. Ashenzari was greatly pleased with you. You visited 18 branches of the dungeon, and saw 71 of its levels. You visited the Abyss 2 times. You visited 1 bazaar. You also visited: Bailey, Ice Cave and Wizlab. You collected 8625 gold pieces. You spent 3329 gold pieces at shops. Inventory: Hand Weapons h - the cursed +9 quick blade of the Distant Elitism (weapon) {elec, Bglg, Cun} (You acquired it on level 3 of the Swamp) It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Cunning: Dodging and Stealth. Missiles b - 13 curare-tipped darts n - 509 stones (quivered) E - 3 throwing nets Armour a - the cursed +2 pair of gloves of Ashenzari's Stars (worn) {Self, Fort} (You found it on level 5 of the Dungeon) It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Fortitude: Armour and Shields. g - +2 fire dragon scales {Xtahua} w - a +2 pair of boots of flying (worn) y - +9 golden dragon scales A - the cursed +2 ratskin cloak (worn) {*Rats rPois rN+ Str-1 Int-1 Dex+1, Self, Cun} (You found it on level 4 of the Dungeon) *Rats: When the wearer is hurt, rats may emerge from it to assist them. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). rPois: It protects you from poison. rN+: It protects you from negative energy. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Cunning: Dodging and Stealth. J - the -1 hat of Dice, Bag, and Bottle {rF+ rC+ SInv} (You found it on level 4 of the Spider Nest) rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. M - the cursed orb of Ashenzari's Paranoia (worn) {guile, Bglg, Sorc} (You took it off Jeremiah on level 9 of the Dungeon) It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Sorcery: Conjurations and Alchemy. R - the cursed +2 hood of the Assassin (worn) {Detect Stab+ Stlth++, Melee, Bglg} (You bought it in a shop on level 11 of the Dungeon) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth++: It makes you much more stealthy. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Beguiling: Hexes and Translocations. T - the cursed +3 leather armour "Bound Shame" (worn) {rC+ rF+, Melee, Elem} (You found it in an ice cave) It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Jewellery f - the cursed ring "Shattered Together" (right hand) {rC+ Will++ EV+5 Slay+3, Self, Melee} (You found it on level 2 of the Swamp) [ring of evasion] EV+5: It affects your evasion (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rC+: It protects you from cold. Will++: It greatly increases your willpower. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. m - the ring of Zegun (left hand) {rF+ Dex+5 Slay+5} (You found it on level 3 of the Depths) [ring of protection from fire] Dex+5: It affects your dexterity (+5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rF+: It protects you from fire. q - the ring of Dishonour {rElec rN+ Will+ Str-3 Int+6} (You acquired it on level 1 of the Elven Halls) [ring of intelligence] Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. x - the amulet of Jealousy {Acrobat Int+2 SInv} (You found it on level 13 of the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. D - a ring of resist corrosion H - the macabre finger necklace (around neck) {Finger+ rN+} (You found it on level 3 of the Elven Halls) [amulet of nothing] Finger+: It enables you to equip an extra ring. rN+: It protects you from negative energy. N - a +6 ring of dexterity O - a ring of fire S - a ring of flight Y - a +4 ring of slaying (on amulet) Wands C - a wand of roots (36) K - a wand of polymorph (24) V - a wand of digging (25) W - a wand of acid (50) Z - a wand of mindburst (6) Scrolls d - 13 scrolls of teleportation e - 13 scrolls of fear i - 2 scrolls of fog p - 2 scrolls of enchant weapon t - 11 scrolls of enchant armour u - 8 scrolls of vulnerability v - 3 scrolls of brand weapon B - 3 scrolls of revelation F - a scroll of blinking G - 13 scrolls of amnesia Potions j - 5 potions of mutation k - 10 potions of haste l - 7 potions of enlightenment o - 13 potions of heal wounds r - 6 potions of brilliance s - 14 potions of curing z - 5 potions of berserk rage I - 3 potions of resistance L - 10 potions of ambrosia P - 4 potions of invisibility Q - 4 potions of cancellation X - 6 potions of might Miscellaneous c - a condenser vane U - a phial of floods Skills: - Level 22.0(25.1) Fighting - Level 17.5(20.9) Short Blades - Level 11.1(12.9) Armour - Level 24.6(26.8) Dodging - Level 24.3(26.6) Stealth - Level 0.8(1.8) Shields - Level 21.0(24.2) Spellcasting - Level 17.6(20.9) Hexes + Level 18.8 Summonings - Level 13.4 Necromancy - Level 2.9(5.8) Translocations - Level 6.5(8.4) Ice Magic - Level 6.8(8.7) Air Magic You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 100% N/A 1% 2 b - Confusing Touch Hex 72% N/A 0% 3 c - Swiftness Air 47% N/A 1% 3 d - Tukima's Dance Hex 72% N/A 0% 3 e - Blink Tloc 76% N/A 1% 2 f - Summon Ice Beast Ice/Summ 58% N/A 1% 3 g - Passage of Golubria Tloc 38% N/A 4% 4 h - Summon Cactus Giant Summ 34% N/A 1% 6 i - Haunt Necr/Summ 31% N/A 6% 7 j - Discord Hex 36% N/A 7% 8 k - Enfeeble Hex 36% N/A 1% 7 l - Summon Hydra Summ 34% N/A 1% 7 m - Summon Horrible Thin Summ 34% N/A 16% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 100% N/A 0% 1 Call Imp Summ 100% N/A 0% 2 Jinxbite Hex 100% N/A 0% 2 Call Canine Familiar Summ 68% N/A 0% 3 Sigil of Binding Hex 72% N/A 0% 3 Cause Fear Hex 36% N/A 0% 4 Apportation Tloc 76% N/A 1% 1 Freeze Ice 100% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Grave Claw Necr 100% 2d14 1% 2 Lesser Beckoning Tloc 76% N/A 1% 2 Static Discharge Conj/Air 66% 3-6/arc 1% 2 Sublimation of Blood Necr 58% N/A 1% 2 Dazzling Flash Hex/Fire 100% N/A 1% 3 Frozen Ramparts Ice 92% 1d14 1% 3 Inner Flame Hex/Fire 52% N/A 1% 3 Teleport Other Tloc 38% N/A 1% 3 Airstrike Air 23% 2d(4-20) 1% 4 Anguish Hex/Necr 32% N/A 1% 4 Animate Armour Summ/Erth 98% N/A 1% 4 Animate Dead Necr 58% N/A 1% 4 Dimensional Bullseye Hex/Tloc 29% N/A 1% 4 Dispel Undead Necr 58% 3d21 1% 4 Martyr's Knell Necr/Summ 63% N/A 1% 4 Summon Blazeheart Golem Fire/Summ 49% N/A 1% 4 Summon Lightning Spire Summ/Air 59% 3d8 1% 4 Metabolic Englaciation Hex/Ice 30% N/A 1% 5 Silence Hex/Air 30% N/A 1% 5 Summon Mana Viper Hex/Summ 70% N/A 1% 5 Yara's Violent Unravell Hex/Alch 26% 3d11 1% 5 Monstrous Menagerie Summ 34% N/A 1% 7 Momentum Strike Conj/Tloc 58% 3d9 2% 2 Hailstorm Conj/Ice 33% 3d8 2% 3 Vhi's Electric Charge Tloc/Air 84% N/A 2% 4 Death Channel Necr 29% N/A 3% 6 Foxfire Conj/Fire 80% 2x1d8 4% 1 Magic Dart Conj 80% 1d7 4% 1 Sting Conj/Alch 80% 1d8 4% 1 Mephitic Cloud Conj/Alch/Air 29% N/A 4% 3 Volatile Blastmotes Fire/Tloc 58% 2d14 4% 3 Scorch Fire 40% 2d6 8% 2 Searing Ray Conj 40% 2d5 8% 2 Borgnjor's Vile Clutch Necr/Erth 20% N/A 10% 5 Stone Arrow Conj/Erth 40% 3d9 16% 3 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 (+2d3 16% 4 Hoarfrost Cannonade Ice/Alch 16% 3d6/3d13 26% 5 Brom's Barrelling Bould Conj/Erth 20% 2d6 45% 4 Flame Wave Conj/Fire 20% 2d7 45% 4 Fulminant Prism Conj/Alch 10% 3d9 45% 4 Ignite Poison Fire/Alch 20% N/A 45% 4 Leda's Liquefaction Alch/Erth 10% N/A 45% 4 Olgreb's Toxic Radiance Alch 20% N/A 45% 4 Petrify Alch/Erth 20% N/A 45% 4 Sticky Flame Fire/Alch 20% 2d6 45% 4 Dispersal Tloc 19% N/A 58% 6 Gell's Gavotte Tloc 19% 2d(19-29) 58% 6 Spellforged Servitor Conj/Summ 24% N/A 67% 7 Alistair's Intoxication Alch 13% N/A 80% 5 Irradiate Conj/Alch 10% 3d15 80% 5 Iskenderun's Battlesphe Conj 20% 2d7 80% 5 Conjure Ball Lightning Conj/Air 16% 3x3d6 80% 6 Permafrost Eruption Ice/Erth 16% 2x4d5 82% 6 Sculpt Simulacrum Ice/Alch 16% N/A 82% 6 Ozocubu's Refrigeration Ice 23% 4d12 82% 7 Borgnjor's Revivificati Necr 29% N/A 83% 8 Bombard Conj/Erth 10% 9d2 100% 6 Starburst Conj/Fire 10% 6d5 100% 6 Hellfire Mortar Fire/Erth 10% 3d11 100% 7 Orb of Destruction Conj 10% 9d6 100% 7 Disjunction Tloc 19% N/A 100% 8 Fulsome Fusillade Conj/Alch 10% (3-5)d7 100% 8 Ignition Fire 10% 3d5 100% 8 Lehudib's Crystal Spear Conj/Erth 10% 10d4 100% 8 Chain Lightning Conj/Air 16% 3d22 100% 9 Death's Door Necr 29% N/A 100% 9 Fire Storm Conj/Fire 10% 8d3 100% 9 Shatter Erth 10% 3d11* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:8 Swamp (4/4) Lair:3 Spider (4/4) Lair:2 Slime (5/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (3/3) Vaults:2 Tomb (2/3) Crypt:3 Depths (4/4) D:15 Hell (visited) Dis (2/7) Hell Geh (5/7) Hell Coc (4/7) Hell Tar (2/7) Hell Zot (4/5) Depths:4 Bailey (visited) IceCv (visited) WizLab (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:4 = D:10 (* D:11 ([* Orc:2 =(*=[ Elf:1 ? Elf:3 (=* Vaults:1 * Vaults:3 : Depths:3 :* Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:3 Depths:4 Pandemonium: Depths:2 Depths:3 Ziggurat: Depths:2 Annotations: Slime:2 exclusion: downstairs Crypt:2 Khufu Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Your flesh is cold resistant. (rC+) You occasionally lose the ability to read scrolls when taking damage. Message History The royal mummy seems to slow down. The death scarab closely misses you. You hear a faint skittering sound. x2 The six-headed hydra bites you!! * * * LOW HITPOINT WARNING * * * The six-headed hydra completely misses you. The six-headed hydra closely misses you. The six-headed hydra misses you. The six-headed hydra completely misses you. x2 Something barely misses the death scarab. The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The six-headed hydra closely misses you. The six-headed hydra barely misses you. The six-headed hydra completely misses you. The six-headed hydra bites you but does no damage. The six-headed hydra completely misses you. Something bites the guardian mummy!!! Your river rat barely misses the six-headed hydra. You feel a bit more experienced. Blink to where? Press: ? - help, Dir - move target A guardian mummy and a mummy come into view. As you read the scroll of blinking, it crumbles to dust. You feel a bit more experienced. Something is bathed in an unholy light. The death scarab bites the mummy!! The mummy is destroyed! You hear a roar! You hear a faint skittering sound. The death scarab bites you! * * * LOW HITPOINT WARNING * * * The death scarab drains your vigour! You feel yourself slow down. The death scarab draws vitality from your injuries! You hear a faint skittering sound. The royal mummy hits something!! Your six-headed hydra roars! The death scarab's many legs skitter faintly. The royal mummy gestures at you while chanting. Something smites you! * * * LOW HITPOINT WARNING * * * The death scarab bites you! You die... ,{*,,,,...{.^.M......M,,,,,,,,,,* ,{',,{.....#..........,*,,,,,,,,* ,,*,..........M.......,,,,{,,,,,* ,,#.............B{..{....,,,,,,,* ^,#.......Z................,,,,,* **#...3MB..#...B.....{.#...M,,,,* {,#....BB......9.†.MM..§§..{{,,,+ ,{#...