mikumikumiku the Dungeon (0, 0, D) a +0 chain mail an orc corpse (skeletalised by now) (1, -2, D) a +0 giant spiked club (1, -1, D) a +0 spear of venom (unseen) (1, 1, D) the staff of Frustration {rElec Int+2 Air} (still there?) [staff of air] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Air: It increases the power of your Air spells. a +0 scimitar of draining (still there?) a +4 quarterstaff of draining (still there?) (2, -36, D) a +4 shortbow of flaming (unseen) (2, -18, D) a +5 box of beasts (2, -2, D) a ring of flight (2, 0, D) a +1 long sword of holy wrath (unseen) (2, 1, D) a +2 heavy flail (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) a +5 ring of evasion (still there?) the ring "Fitecaat" {rPois rF+ rC- Fire} (still there?) [ring of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Fire: It increases the power of your Fire spells. a +0 war axe (still there?) a +0 orcbow (still there?) a +0 plate armour (still there?) a +2 dagger of draining (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (2, 2, D) a +0 troll leather armour a troll corpse (skeletalised by now) (2, 3, D) a +0 giant spiked club (3, -34, D) a hydra corpse (skeletalised by now) (3, -20, D) the staff "Ysaiseacekh" {rPois Int+4 SInv Alch} [staff of alchemy] rPois: It protects you from poison. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (unseen) (3, -19, D) a staff of conjuration (unseen) (3, 4, D) 8 large rocks a warg corpse (skeletalised by now) (4, -49, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -48, D) a +5 lajatang (4, -47, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, -37, D) an amulet of faith (4, -36, D) a +2 vampiric broad axe (still there?) a +5 ring of evasion (still there?) the +3 sling "Eplyifaa" {freeze, Dex+3 SInv} (still there?) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a +5 lightning rod (4/4) (still there?) a +2 arbalest of freezing (still there?) a hydra corpse (skeletalised by now) (still there?) (4, -19, D) a manual of Fighting (still there?) a +1 scale mail of poison resistance (still there?) (4, -18, D) a ring of flight {+Fly} (4, 1, D) the +3 leather armour of Nyechuaw {rCorr Int+4} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). a +5 box of beasts a +0 orcbow a +0 great mace a kobold corpse (skeletalised by now) (4, 5, D) a +0 arbalest (5, -49, D) a +5 quick blade a +5 rapier a +5 dagger (5, -48, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -47, D) a +5 bardiche a +5 partisan a +5 demon trident (5, -46, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -44, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (5, -43, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +8 storm bow {elec, penet} a +0 spear a +0 robe +5 golden dragon scales +5 shadow dragon scales {Stlth+} +5 storm dragon scales {rElec} +5 ice dragon scales {rC++, rF-} +5 fire dragon scales {rF++, rC-} a +5 plate armour (5, -37, D) the +8 flail of Ylemanacs {vamp, Int+5 Dex+5} Int+5: It affects your intelligence (+5). Dex+5: It affects your dexterity (+5). (unseen) (5, -36, D) a +0 rapier of holy wrath (still there?) a +2 ring mail of fire resistance (still there?) a water moccasin corpse (skeletalised by now) (still there?) a komodo dragon corpse (skeletalised by now) (still there?) (5, -32, D) a hydra corpse (skeletalised by now) (5, -19, D) a +2 mace of holy wrath (unseen) (5, -18, D) a +4 partisan of venom a staff of earth the staff of Somewhere Else {rPois rF- rC+ Will+ Necro Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (5, 0, D) the +3 leather armour of Untold Secrets {Regen+} (still there?) Regen+: It increases your rate of health regeneration. a +5 box of beasts (still there?) a +0 plate armour (still there?) a +0 orcbow (still there?) a ring of flight (still there?) 4 scrolls of enchant weapon (still there?) (5, 4, D) a +0 dire flail a +0 chain mail a stone giant corpse (skeletalised by now) (6, -37, D) a +4 heavy hand axe (still there?) a +0 falchion of freezing (still there?) (6, -36, D) a +2 dagger of venom (still there?) the staff of Disarray {rPois Str+3 Stlth+ Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. a scroll of brand weapon (still there?) (6, -33, D) a staff of air (unseen) (6, -19, D) a +7 antimagic spear (unseen) (6, 3, D) a +0 spectral lajatang (still there?) a +0 plate armour (still there?) a +0 dire flail (still there?) a +0 giant club (still there?) an orc corpse (skeletalised by now) (still there?) an ogre corpse (skeletalised by now) (still there?) (7, -37, D) the +5 sling "Oseuneat" {freeze, *Corrode MP+9 Str+5 Int+2} (still there?) *Corrode: It may corrode you when you take damage. MP+9: It affects your magic capacity (+9). Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). a yak corpse (skeletalised by now) (still there?) (7, -1, D) a +0 battleaxe of venom (unseen) (7, 1, D) the +2 quarterstaff "Tale" {flame, *Slow rPois Int+8 Dex-4} (still there?) *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+8: It affects your intelligence (+8). Dex-4: It affects your dexterity (-4). a +0 hand axe (still there?) a +0 dire flail (still there?) a +0 chain mail (still there?) a ring of wizardry (still there?) an orc corpse (skeletalised by now) (still there?) (7, 2, D) a +0 flail a +0 chain mail an ogre corpse (skeletalised by now) an orc corpse (skeletalised by now) (7, 4, D) a +0 chain mail (8, -52, D) the +7 mace of Variability {chaos, chaos arc} (8, -37, D) a +1 scale mail of poison resistance a +0 arbalest of flaming (8, -19, D) a +6 heavy great mace (still there?) a book of Spatial Translocations (still there?) (8, -18, D) an orb of light a +6 ring of strength a +2 whip of flaming (8, 2, D) a +0 long sword (still there?) a +0 plate armour (still there?) the ring "Fyrof" {rPois rN+ Slay+4} (still there?) [ring of slaying] rPois: It protects you from poison. rN+: It protects you from negative energy. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). an orc corpse (skeletalised by now) (still there?) (9, -37, D) a staff of alchemy (unseen) (9, -18, D) a +3 orcbow the +7 scimitar of the Middle {flame, rF+ Str+4 Dex-3} rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). (9, -1, D) a staff of conjuration the staff of the Warrior-Mage {rElec rN+ Str+2 Conj} [staff of conjuration] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. a +0 long sword (9, 0, D) a +0 orcbow a +5 box of beasts a +0 spear of venom a +0 plate armour a staff of air {rElec} (9, 2, D) a +2 long sword of venom (still there?) a +0 arbalest (still there?) (9, 3, D) a +2 whip of pain (still there?) a +0 chain mail (still there?) a ring of resist corrosion (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (9, 4, D) a +0 giant spiked club (10, -37, D) the +11 morningstar of the Hammering Salmon {venom, rElec Will+ Int+2} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). a +5 Gell's gravitambourine (2/2) (still there?) a cane toad corpse (skeletalised by now) (still there?) (10, -36, D) a staff of death (still there?) an elephant corpse (skeletalised by now) (still there?) a basilisk corpse (skeletalised by now) (still there?) (10, -19, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. (unseen) (10, -18, D) a +5 lightning rod (4/4) (10, -1, D) a +4 halberd of freezing a +0 chain mail a +0 trident an orc corpse (skeletalised by now) (10, 0, D) the +4 dagger of the Land of Plenty {flame, Dex+6 Stlth+} Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (unseen) (10, 1, D) a +0 giant club an ogre corpse (skeletalised by now) (11, -47, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, -37, D) a +5 ring of evasion (11, -36, D) a cane toad corpse (skeletalised by now) (11, -35, D) the ring of the Country {+Blink rF- rC+ Str+5 Dex-3 Ice} (still there?) [ring of ice] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). Ice: It increases the power of your Ice spells. a +1 spectral quarterstaff (still there?) a hydra corpse (skeletalised by now) (still there?) a yak corpse (skeletalised by now) (still there?) an elephant corpse (skeletalised by now) (still there?) a cane toad corpse (skeletalised by now) (still there?) (11, -19, D) a +1 hand axe of electrocution (unseen) (11, -18, D) the ring "Funiajua" {rPois rF+ rN+ Str+3 Stlth+} (still there?) [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. a staff of fire (still there?) the +14 plate armour of the Catfish {rPois Str+6 Slay-3 SInv} (still there?) rPois: It protects you from poison. Str+6: It affects your strength (+6). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). SInv: It lets you see invisible. (11, -1, D) a +0 great sword a +0 plate armour an orc corpse (skeletalised by now) (11, 0, D) a +0 dagger a +0 robe a +0 short sword an orc corpse (skeletalised by now) (11, 1, D) a +5 Gell's gravitambourine (2/2) (11, 2, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} (still there?) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. a +1 chain mail of poison resistance (still there?) a +2 dagger of flaming (still there?) a +0 robe (still there?) the ring of the Sun {rF+ rC- Will+ Dex+4 Fire} (still there?) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. an orc corpse (skeletalised by now) (still there?) (12, -37, D) a +4 heavy battleaxe (unseen) (12, -36, D) a staff of alchemy (still there?) a +5 Gell's gravitambourine (2/2) (still there?) (12, -31, D) a basilisk corpse (skeletalised by now) (12, -19, D) a +1 dagger of holy wrath (unseen) (12, -18, D) a +0 robe (still there?) a +0 hand axe (still there?) a +0 plate armour of cold resistance (still there?) (12, -17, D) a +2 leather armour of fire resistance (still there?) a +3 scale mail of willpower (still there?) (12, 0, D) a +0 troll leather armour {regen} a +0 glaive a troll corpse (skeletalised by now) (13, -37, D) My Sojourn through Swampland (13, -36, D) the ring "Alaishrab" {rElec rF- Wiz Str+3 SInv} [ring of wizardry] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (13, -35, D) a +3 falchion of holy wrath (unseen) (13, -33, D) a black mamba corpse (skeletalised by now) (13, -19, D) a staff of conjuration (still there?) a +5 Gell's gravitambourine (2/2) (still there?) (13, -1, D) a book of Fire (13, 0, D) a +2 war axe of venom a +0 orcbow an amulet of faith {Faith, !P} a +0 dagger of venom a kobold corpse (skeletalised by now) (13, 1, D) a +0 great mace a +0 arbalest a +0 chain mail the +2 mace of Evisceration {drain, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. an orc corpse (skeletalised by now) (13, 2, D) a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (13, 6, D) a warg corpse (skeletalised by now) (14, -19, D) a +2 flail of holy wrath (still there?) a +0 robe of positive energy (still there?) (14, -17, D) the +10 shortbow "Fearet" {heavy, Str+4 Int+2 Stlth-} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. (unseen) (14, -1, D) a +5 lightning rod (4/4) (14, 0, D) a +0 mace (14, 5, D) a +0 chain mail an orc corpse (skeletalised by now) (15, 0, D) a ring of poison resistance a book of Movement (15, 1, D) the ring "Eceveefa" {rF+ rC- Str+4 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. (15, 2, D) a +0 leather armour (15, 5, D) a +3 great sword of holy wrath (unseen) (19, -2, D) a +2 great sword of holy wrath (unseen) (19, -1, D) a +5 Gell's gravitambourine (2/2) (19, 0, D) an elephant corpse (skeletalised by now) (20, -51, D) the +0 spear of Huphir {heavy, rElec Will+++ Str-5 Dex-2} rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). Dex-2: It affects your dexterity (-2). (unseen) (20, -50, D) a +2 great sword of flaming (still there?) a ring of willpower (still there?) a fire giant corpse (skeletalised by now) (still there?) (20, -34, D) a staff of conjuration (20, -18, D) the +4 flail of Kuywezeq {heavy, Str+4} Str+4: It affects your strength (+4). (unseen) (20, -3, D) a +2 plate armour of willpower (unseen) (20, -2, D) a +3 leather armour of fire resistance (21, -51, D) the staff of Hepliaklqana's Reproof {rF+ Dex+2 Fire} [staff of fire] rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. (unseen) (21, -50, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC--} Flames: It surrounds you with flame clouds and enhances your fire magic. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. (unseen) (21, -49, D) a hell hog corpse (skeletalised by now) a salamander corpse (skeletalised by now) (21, -19, D) a +1 trident of protection (unseen) (21, -18, D) a staff of death (still there?) a +0 robe (still there?) a ring of ice (still there?) a spriggan corpse (skeletalised by now) (still there?) (21, -3, D) the +2 flail "Uluintu" {antimagic, rC+ Will+ Dex-4} (still there?) rC+: It protects you from cold. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). the +8 battleaxe of the Flying Seeker {flame, rElec Stlth+} (still there?) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. a book of Debilitation (still there?) a Necronomicon (still there?) (22, -51, D) the ring "Helisu" {rF+ rC- rCorr Str+3 Int-5 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Fire: It increases the power of your Fire spells. (unseen) (22, -50, D) a +4 flail of pain (unseen) (22, -35, D) an amulet of faith {Faith, !P} a +3 mace of protection a scroll of brand weapon (22, -34, D) a +1 bardiche of freezing (22, -19, D) a book of Metalworking (22, -18, D) a ring of flight {+Fly} (22, 1, D) an elephant corpse (skeletalised by now) a dire elephant corpse (skeletalised by now) a basilisk corpse (skeletalised by now) (23, -50, D) a staff of conjuration (unseen) (23, -49, D) the +5 battleaxe "Romaa" {distort, Str+4 Dex-5} (still there?) Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). a +3 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (23, -34, D) the ring "Atsad" {MP+5 Str+9} [ring of strength] MP+5: It affects your magic capacity (+5). Str+9: It affects your strength (+9). (23, -19, D) a +0 glaive of pain (23, -18, D) a ring of protection from fire (23, -17, D) a +0 animal skin (23, -16, D) a water moccasin corpse (skeletalised by now) (23, -3, D) a scroll of brand weapon (23, -2, D) a +0 robe (still there?) a +6 ring of dexterity (still there?) a +2 orcbow of freezing (still there?) a ring of protection from fire (still there?) a +3 short sword of draining (still there?) a dire elephant corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (24, -51, D) a +1 great sword of flaming (still there?) the ring of Haczi {rF+ Str+3 Int-3 Stlth+} (still there?) [ring of protection from fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. a +1 trident of freezing (still there?) a fire giant corpse (skeletalised by now) (still there?) (24, -35, D) a scroll of brand weapon (24, -34, D) a +1 short sword of freezing the +1 sling of the Morning {drain, Will- Int+9} Will-: It decreases your willpower. Int+9: It affects your intelligence (+9). (24, -33, D) the +8 trident "Tooh" {flame, rC- Str+6} rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). (unseen) (24, -19, D) a +5 phantom mirror (24, -18, D) the amulet of Fausin {Faith Fly} [amulet of faith] Faith: It allows you to gain divine favour quickly. Fly: It grants you flight. (unseen) (24, -17, D) a yak corpse (skeletalised by now) (24, -3, D) a +7 dagger of speed (24, -2, D) a +3 leather armour of poison resistance (still there?) a ring of fire (still there?) a catoblepas corpse (skeletalised by now) (still there?) a komodo dragon corpse (skeletalised by now) (still there?) (25, -51, D) the amulet "Zipluub" {Spirit rC+ Dex+2} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). a hell hog corpse (skeletalised by now) (still there?) (25, -49, D) a +0 great sword of flaming (still there?) the ring of the Morning {rC- rCorr Str+4 SInv} (still there?) [ring of see invisible] rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). SInv: It lets you see invisible. a fire giant corpse (skeletalised by now) (still there?) (25, -46, D) a hellephant corpse (skeletalised by now) (25, -34, D) a +6 ring of dexterity a +6 ring of dexterity a +3 plate armour of poison resistance (25, -33, D) a +4 ring of slaying a +5 lightning rod (4/4) (25, -19, D) a +3 hand cannon of draining (unseen) (25, -16, D) a +1 antimagic hand axe (still there?) a +0 robe (still there?) a cane toad corpse (skeletalised by now) (still there?) a cane toad corpse (skeletalised by now) (still there?) (25, -12, D) a water moccasin corpse (skeletalised by now) (25, -2, D) a +2 scimitar of venom (still there?) the Catalogue of Curses (still there?) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Flash Hexes/Fire 3 c - Tukima's Dance Hexes 3 d - Cause Fear Hexes 4 e - Silence Hexes/Air 5 a dire elephant corpse (skeletalised by now) (still there?) a catoblepas corpse (skeletalised by now) (still there?) (25, 5, D) a black mamba corpse (skeletalised by now) (26, -51, D) a +3 flail of draining a hellephant corpse (skeletalised by now) (26, -50, D) a salamander corpse (skeletalised by now) (26, -35, D) a ring of protection from cold a ring of protection from cold (26, -33, D) the +5 orcbow of the Ring {heavy, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (26, -18, D) the +2 quarterstaff of Kozxyso {flame, rPois} rPois: It protects you from poison. (unseen) (26, -17, D) a +0 quarterstaff a +0 robe a staff of death {rN+} a komodo dragon corpse (skeletalised by now) (26, -3, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (26, -2, D) the +0 helmet of Urghojoytz {Int+2} Int+2: It affects your intelligence (+2). a cane toad corpse (skeletalised by now) a cane toad corpse (skeletalised by now) a basilisk corpse (skeletalised by now) (27, -19, D) a staff of earth (unseen) (27, -18, D) a staff of earth a +0 robe the ring of Grace {+Blink rElec rC+ Will+ Slay-4} [ring of willpower] +Blink: It lets you blink. rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). a +1 whip of draining (27, -17, D) a +4 heavy spear a +0 animal skin a spriggan corpse (skeletalised by now) (27, -16, D) a spriggan corpse (skeletalised by now) (27, -15, D) a komodo dragon corpse (skeletalised by now) (27, -14, D) a blink frog corpse (skeletalised by now) (27, -3, D) a ring of positive energy {rN+} (27, -2, D) a +0 buckler of cold resistance a +6 triple sword of electrocution a wolf corpse (skeletalised by now) (27, 4, D) a water moccasin corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (28, -51, D) a staff of death (still there?) a fire giant corpse (skeletalised by now) (still there?) (28, -35, D) an amulet of reflection (28, -34, D) a +2 dagger of speed (28, -18, D) a +0 buckler a blade talisman (28, -17, D) the +7 short sword of Puba {holy, *Noise rElec rC+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (28, 4, D) a wyvern corpse (skeletalised by now) (29, -49, D) a +5 phantom mirror (still there?) a +1 great sword of flaming (still there?) the +4 hand axe of Xavapn {pain, *Slow rF+ Int+2} (still there?) *Slow: It may slow you when you take damage. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). a +0 great sword of flaming (still there?) a +1 great sword of flaming (still there?) (29, -47, D) a +4 ring of protection a fire giant corpse (skeletalised by now) (29, -19, D) the ring "Pybus" {Fly Will+++ rCorr Int+10} (still there?) [ring of intelligence] Fly: It grants you flight. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int+10: It affects your intelligence (+10). a +0 robe (still there?) a +0 hand axe (still there?) (29, -17, D) a +0 glaive of venom (unseen) (29, -3, D) a +5 box of beasts a staff of earth a +5 lightning rod (4/4) a scroll of brand weapon a yak corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (29, 0, D) a water moccasin corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (30, -51, D) a +2 great sword of flaming (still there?) a +3 vampiric broad axe (still there?) (30, -50, D) a +2 ring mail of cold resistance (unseen) (30, -19, D) a +1 quick blade of draining (still there?) a +1 heavy war axe (still there?) (30, -3, D) a +1 leather armour of cold resistance a +1 vampiric great sword an amulet of faith {Faith, !P} a +5 Gell's gravitambourine (2/2) (31, -1, D) a book of Armaments a catoblepas corpse (skeletalised by now) (31, 0, D) a +5 hand axe of freezing (unseen) (31, 1, D) a water moccasin corpse (skeletalised by now) (32, -32, D) an amulet of the acrobat (32, -19, D) a hydra corpse (skeletalised by now) (32, -3, D) a +5 lightning rod (4/4) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (33, -2, D) a +5 Gell's gravitambourine (2/2) (still there?) a staff of conjuration (still there?) a +2 flail of holy wrath (still there?) (33, -1, D) a book of the Tundra a cane toad corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (33, 4, D) a komodo dragon corpse (skeletalised by now) (34, -24, D) a +4 triple sword of electrocution (unseen) (34, -21, D) a +0 robe (34, -3, D) a +5 lightning rod (4/4) a +5 lightning rod (4/4) a dire elephant corpse (skeletalised by now) (34, -1, D) the amulet "Popnyz" {Reflect Rampage Will+ Dex-4 SH+5 SInv} [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It bestows one free step when moving towards enemies. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). SH+5: It affects your SH (+5). SInv: It lets you see invisible. (unseen) (35, -47, D) a +6 dire flail of pain (unseen) (35, -21, D) a +0 scale mail (35, -3, D) a +0 vampiric hand axe (unseen) (35, -2, D) a +1 scale mail of fire resistance (unseen) (35, -1, D) an amulet of faith (35, 0, D) a cane toad corpse (skeletalised by now) (36, -51, D) a +0 long sword a +0 robe an amulet of regeneration an elf corpse (skeletalised by now) (36, -38, D) a +0 long sword of flaming (unseen) (36, -37, D) a +1 chain mail of willpower (unseen) (36, -36, D) a +0 robe of willpower (unseen) (36, -21, D) a +4 short sword of speed (unseen) (37, -51, D) a staff of cold (unseen) (37, -36, D) a +1 chain mail of willpower (unseen) (37, -32, D) a water moccasin corpse (skeletalised by now) a wolf corpse (skeletalised by now) (37, -23, D) an elf corpse (skeletalised by now) (37, -22, D) a +0 short sword a +0 short sword (38, -50, D) a +0 leather armour (38, -49, D) a +0 short sword (still there?) a +0 longbow (still there?) a +2 leather armour of fire resistance (still there?) a +0 buckler (still there?) (38, -37, D) a +0 dagger of venom (still there?) a book of Ice (still there?) (38, -23, D) a +0 dagger a +0 robe the +4 giant club "Gote" {pain, rElec rN+ rCorr Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. an orc corpse (skeletalised by now) (39, -51, D) a +0 dagger a +0 shortbow a +0 leather armour a +6 ring of strength (39, -50, D) a +0 short sword (39, -35, D) the +6 mace of the Turnip {heavy, rC+ Will+ Int-5 SInv} (still there?) rC+: It protects you from cold. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. a cane toad corpse (skeletalised by now) (still there?) (39, -23, D) 4 scrolls of enchant weapon (39, -20, D) a +0 dagger a +0 robe a +0 longbow an elf corpse (skeletalised by now) (39, -17, D) a +0 heavy mace (unseen) (40, -51, D) a +0 long sword (40, -50, D) a +4 dagger of draining a +0 ring mail an amulet of reflection a +0 scale mail a +2 buckler of resistance an elf corpse (skeletalised by now) (40, -32, D) a +2 antimagic rapier (still there?) a +0 animal skin (still there?) (40, -23, D) a +0 long sword (still there?) a +0 robe (still there?) a +5 box of beasts (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) the +0 scale mail of the Fortifying Gods {rN+ SInv} (still there?) rN+: It protects you from negative energy. SInv: It lets you see invisible. an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (40, -22, D) a +0 longbow a +0 leather armour a Young Poisoner's Handbook an elf corpse (skeletalised by now) (40, -21, D) a +0 long sword +0 steam dragon scales a ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (40, -18, D) a +3 vampiric hand axe (40, -3, D) the Secrets of the Buccaneer Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Summon Small Mammal Summoning 1 (40, -2, D) a guardian serpent corpse (skeletalised by now) (40, -1, D) a +0 hand axe (still there?) a +2 kite shield of protection (still there?) a ring of resist corrosion (still there?) (40, 1, D) a +0 robe (still there?) a +0 long sword of electrocution (still there?) a +0 mace (still there?) a naga corpse (skeletalised by now) (still there?) (41, -51, D) the +3 chain mail of the Tardigrade {rPois} rPois: It protects you from poison. (41, -50, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (41, -49, D) a +2 great mace of protection (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (41, -37, D) a +3 vampiric lajatang (41, -36, D) a ring of wizardry (41, -35, D) a +6 ring of strength a ring of resist corrosion (41, -33, D) a cane toad corpse (skeletalised by now) (41, -20, D) a +1 long sword of protection (still there?) a +1 dagger of venom (still there?) (41, -3, D) a +5 lightning rod (4/4) (still there?) a +1 heavy spear (still there?) (42, -51, D) the +1 plate armour of Recklessness {rC++} rC++: It greatly protects you from cold. (unseen) (42, -37, D) the staff of Fimbulwinter {rC- rN+ Will+ Necro Fire} [staff of death] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (unseen) (42, -36, D) a +2 dagger of venom (42, -35, D) a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) (42, -23, D) a +0 robe (42, -22, D) a +0 short sword (still there?) a +0 robe (still there?) a +2 scale mail of cold resistance (still there?) an elf corpse (skeletalised by now) (still there?) (42, -2, D) a +3 sling of freezing (still there?) a +0 club (still there?) a naga corpse (skeletalised by now) (still there?) a naga corpse (still there?) (42, -1, D) a +0 club (still there?) a +0 robe (still there?) a +1 tower shield of fire resistance (still there?) a +0 long sword (still there?) the staff "Aplin" {rElec Will+ Str+2 Air} (still there?) [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. a +0 robe (still there?) a +5 phantom mirror (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (43, -51, D) a +0 long sword a +0 leather armour a +0 long sword an elf corpse (skeletalised by now) (43, -50, D) the ring "Pymyosch" {rC++ rCorr Str+2 Int+5} [ring of protection from cold] rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). (43, -48, D) a +0 shortbow (43, -47, D) a +0 leather armour a +0 scimitar (43, -46, D) a +5 war axe of flaming (unseen) (43, -36, D) a +0 mace of holy wrath (unseen) (43, -23, D) a +3 ring mail of fire resistance (43, -22, D) the +8 mace of Zucoafyo {vamp, ^Fragile rCorr Str+3 SInv} (still there?) ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. a +0 scale mail (still there?) a +0 leather armour (still there?) Sif Muna's Tractate on the Sphinx and Electrocution (still there?) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Slow Hexes 1 c - Anguish Hexes/Necromancy 4 d - Conjure Ball Lightning Conjuration/Air 6 e - Magnavolt Earth/Air 7 (43, -3, D) a staff of air (still there?) a staff of death (still there?) (43, 4, D) a black mamba corpse (skeletalised by now) (44, -36, D) the staff of Propriety {rF+ Dex+4 Fire} [staff of fire] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. (unseen) (44, -23, D) a +0 long sword (44, -22, D) a +2 short sword of freezing (unseen) (44, -3, D) a staff of death (still there?) a naga corpse (skeletalised by now) (still there?) (44, -1, D) a staff of air (still there?) a +3 leather armour of cold resistance (still there?) the ring of Toukou {rF+ rC- Slay+2 Fire} (still there?) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Fire: It increases the power of your Fire spells. a +0 robe (still there?) a +2 spectral quarterstaff (still there?) the ring "Okujen" {+Blink rC- rN+ AC+4 Dex+3} (still there?) [ring of protection] +Blink: It lets you blink. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). an amulet of guardian spirit (still there?) a guardian serpent corpse (still there?) a water moccasin corpse (skeletalised by now) (still there?) (45, -3, D) a +0 club a +0 short sword (45, -1, D) a +0 club (still there?) a +0 vampiric rapier (still there?) a staff of earth (still there?) a black mamba corpse (skeletalised by now) (still there?) (46, -3, D) a +0 battleaxe (still there?) a +0 robe (still there?) a staff of earth (still there?) a staff of alchemy (still there?) a +0 flail of holy wrath (still there?) a +0 battleaxe (still there?) the +0 hat of Summer {rPois Int+3} (still there?) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (46, 5, D) a +0 robe (46, 7, D) a +0 spear (47, 7, D) a +0 whip a +0 robe a naga corpse (48, -3, D) a +5 box of beasts (still there?) the staff "Fuluche" {MP+10 Ice Earth} (still there?) [staff of earth] MP+10: It affects your magic capacity (+10). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. the +10 Black Knight's barding {ponderous, rPois rN+} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. (48, -2, D) a +2 ring mail of cold resistance (unseen) (48, 1, D) a +0 robe (still there?) a +0 whip (still there?) a +2 cloak of stealth (still there?) a +5 box of beasts (still there?) a +0 spear (still there?) a +0 battleaxe (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (49, -15, D) a +4 heavy shortbow (still there?) a +5 tin of tremorstones (2/2) (still there?) (49, -3, D) a +5 tin of tremorstones (2/2) (still there?) the Lessons on the Quarry (still there?) Spells Type Level a - Passwall Earth 3 b - Shatter Earth 9 a staff of death (still there?) (50, -50, D) a +2 robe of cold resistance (unseen) (50, -38, D) the +7 scale mail of Action {SInv} SInv: It lets you see invisible. (unseen) (50, -3, D) a +0 long sword a book of Ice (51, -50, D) a +0 battleaxe of freezing (still there?) a +5 Gell's gravitambourine (2/2) (still there?) (51, -39, D) a +2 flail of protection (still there?) a +2 falchion of holy wrath (still there?) (51, -26, D) the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 demon trident "Rift" {distort, reach+} (51, -3, D) a +0 robe (still there?) an amulet of magic regeneration (still there?) the staff of Victory {rPois rC+ Ice} (still there?) [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. (51, -2, D) a +0 short sword (still there?) a +0 robe (still there?) a +4 longbow of freezing (still there?) a +1 kite shield of poison resistance (still there?) a book of Weapons (still there?) a +1 dagger of venom (still there?) a +5 phantom mirror (still there?) a +4 war axe of freezing (still there?) a book of Misfortune (still there?) a +0 spear (still there?) a +0 robe (still there?) a +5 phantom mirror (still there?) a guardian serpent corpse (skeletalised by now) (still there?) a naga corpse (skeletalised by now) (still there?) an adder corpse (skeletalised by now) (still there?) an anaconda corpse (still there?) (52, -51, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (52, -37, D) a +0 orcbow of electrocution (still there?) a +1 scimitar of holy wrath (still there?) (52, -27, D) a ring of protection from cold {rC+} a ring of protection from cold {rC+} (52, -3, D) a +3 heavy morningstar (unseen) (52, -2, D) a book of Minor Magic a +5 tin of tremorstones (2/2) (52, -1, D) a +0 flail a +0 spear a water moccasin corpse (skeletalised by now) (53, -51, D) the staff "Muluch" {*Slow rC+ Str+3 Tloc Ice} [staff of cold] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Str+3: It affects your strength (+3). Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (53, -50, D) a +1 chain mail of positive energy (still there?) a titan corpse (skeletalised by now) (still there?) (53, -38, D) a +0 great sword of holy wrath (unseen) (53, -15, D) a +1 giant spiked club (53, -3, D) a +0 spear (53, -2, D) a +1 longbow of flaming (unseen) (53, -1, D) a +1 war axe of electrocution (still there?) a +0 robe (still there?) a +5 tin of tremorstones (2/2) (still there?) a naga corpse (still there?) (53, 1, D) a +0 robe a +0 short sword a +0 robe a +0 robe (54, -51, D) a ring of flight {+Fly} (54, -38, D) the +4 sling "Conservator" {antimagic, ^Contam Str+4 Dex+3} ^Contam: It causes magical contamination when unequipped. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (unseen) (54, -27, D) a +2 lajatang of distortion (unseen) (54, -14, D) a +1 heavy quarterstaff (unseen) (54, -3, D) a staff of conjuration (unseen) (54, -2, D) a +0 mace (still there?) a +0 scimitar (still there?) the staff of Qousm {rElec Fire Air} (still there?) [staff of air] rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. a naga corpse (still there?) a naga corpse (skeletalised by now) (still there?) (54, 1, D) a +0 glaive a naga corpse (skeletalised by now) (54, 6, D) a guardian serpent corpse (skeletalised by now) (55, -51, D) a +2 quick blade of flaming (55, -50, D) a ring of positive energy (55, -27, D) a +2 heavy orcbow (unseen) (55, -26, D) a staff of fire (still there?) a staff of earth (still there?) (55, -23, D) a shadow dragon corpse (skeletalised by now) (55, -16, D) a ring of ice (55, -15, D) the +9 chain mail of the Clam {rN+} rN+: It protects you from negative energy. (unseen) (56, -51, D) the +4 broad axe of the Shining Light {venom, Str+5} Str+5: It affects your strength (+5). (56, -39, D) a staff of death (unseen) (56, -27, D) a staff of air (unseen) (58, -1, D) a +0 leather armour (58, 1, D) a +3 dire flail of venom (unseen) (59, -4, D) the +11 great sword of the Depths {vamp, rElec rC+ Str+3 Int+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). an elf corpse an elf corpse (59, -3, D) a +0 robe a +0 longbow a +5 box of beasts (59, -2, D) a +2 long sword of distortion (still there?) a +0 robe (still there?) the +5 long sword of Terror {vamp, rPois Str+5 SInv Stlth+} (still there?) rPois: It protects you from poison. Str+5: It affects your strength (+5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +0 robe (still there?) a +0 shortbow (still there?) a +0 long sword (still there?) (60, -16, D) a +4 heavy eveningstar (unseen) (60, -15, D) a +6 ring of intelligence (60, -5, D) a +0 robe (60, -4, D) a +5 war axe of freezing a +0 rapier a +0 long sword a +0 robe a +0 short sword of holy wrath a +0 leather armour a +0 longbow a +0 scimitar of holy wrath a +0 robe a +0 long sword a staff of fire {rF+} (60, -1, D) a +4 mace of protection (still there?) a +4 heavy flail (still there?) a +0 robe (still there?) a book of Air (still there?) an elf corpse (still there?) (61, -14, D) a +2 hand axe of draining (still there?) an ugly thing corpse (skeletalised by now) (still there?) (61, -11, D) a shapeshifter corpse (skeletalised by now) (61, -5, D) a +5 heavy mace (still there?) a +0 ring mail (still there?) an elf corpse (still there?) an elf corpse (still there?) (62, -25, D) a +0 trident (still there?) a +0 shortbow (still there?) a +0 short sword of venom (still there?) a merfolk corpse (skeletalised by now) (still there?) (62, -5, D) a +1 longbow of draining (unseen) (62, -4, D) a +0 short sword a +0 leather armour the +2 Maxwell's thermic engine {flame, freeze, rev} a +1 trident of venom a +0 ring mail a +5 Gell's gravitambourine (2/2) a +5 phantom mirror a staff of fire {rF+} a +0 short sword an elf corpse an elf corpse (63, -50, D) a +2 heavy long sword (still there?) a hell hound corpse (skeletalised by now) (still there?) (63, -42, D) the +1 mace of the Siren {vamp, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (63, -34, D) a +1 spectral giant club (63, -25, D) the +1 whip of the Lame Duck {heavy, rPois Will+ Str-3} rPois: It protects you from poison. Will+: It increases your willpower. Str-3: It affects your strength (-3). (unseen) (63, -24, D) a +0 kite shield of protection (unseen) (63, -23, D) a +1 broad axe of freezing (still there?) a +0 trident (still there?) a boomerang (still there?) a merfolk corpse (skeletalised by now) (still there?) (63, -4, D) a +0 short sword a +0 short sword (64, -51, D) a +2 triple sword of holy wrath (unseen) (64, -26, D) the +1 mace "Oduocadirgh" {flame, rElec Dex+2 Stlth+} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a +0 trident (64, -23, D) a +0 trident (64, -14, D) a +1 glaive of venom (still there?) a +1 ring mail of poison resistance (still there?) a +2 pair of boots of stealth (still there?) a manual of Throwing (still there?) (64, -13, D) a +4 ring of slaying a ring of magical power a glowing shapeshifter corpse (skeletalised by now) (64, -3, D) a +0 scimitar of holy wrath a +0 short sword a +0 ring mail a staff of cold {rC+} a +0 scimitar a +0 long sword a +0 short sword a +0 flail a +5 tin of tremorstones (2/2) a +0 short sword of holy wrath a +0 long sword a +0 dagger an elf corpse (65, -35, D) a storm talisman (65, -34, D) a +1 leather armour of poison resistance (unseen) (65, -25, D) a +6 plate armour of ponderousness (65, -24, D) a +0 trident a +3 halberd of flaming (65, -13, D) a ring of positive energy (65, -5, D) a +0 robe a +0 dagger (65, -3, D) a +1 sling of flaming a staff of air {rElec} a ring of positive energy {rN+} a +2 ring mail of cold resistance a +1 dagger of venom a +0 leather armour a staff of death {rN+} a +0 short sword a +1 morningstar of draining a staff of fire {rF+} a +0 robe a +0 leather armour a +0 robe a +2 arbalest of freezing an elf corpse an elf corpse (67, -23, D) a +0 shortbow a centaur corpse (skeletalised by now) (67, -4, D) a +0 ring mail (still there?) a +5 box of beasts (still there?) a +0 ring mail (still there?) a +0 shortbow (still there?) a +0 rapier (still there?) a +2 lajatang of electrocution (still there?) a +0 rapier (still there?) the +6 morningstar of the Manifold Xalams {protect, Int+4} (still there?) Int+4: It affects your intelligence (+4). a +0 robe (still there?) a +0 robe (still there?) an orc corpse (still there?) an elf corpse (still there?) (67, 5, D) a +0 long sword (68, -51, D) a +3 plate armour of cold resistance (unseen) (68, -4, D) a book of Touch (still there?) a +0 short sword (still there?) the staff of the Scavenger {rElec rPois Int+2 SInv Air} (still there?) [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Air: It increases the power of your Air spells. an amulet of regeneration (still there?) the +1 mace "Gasmukk" {spect, Str-4 Dex+8} (still there?) Str-4: It affects your strength (-4). Dex+8: It affects your dexterity (+8). a +0 long sword (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler (still there?) the Spellbook of Elsewhere and Imprecation (still there?) Spells Type Level a - Sigil of Binding Hexes 3 b - Tukima's Dance Hexes 3 c - Maxwell's Portable Piledriver Translocation 3 d - Yara's Violent Unravelling Hexes/Alchemy 5 an elf corpse (still there?) (68, 4, D) a +0 longbow (still there?) a +0 ring mail (still there?) a scroll of acquirement (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) the amulet of Liberty {Faith Will+} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. Will+: It increases your willpower. (69, -15, D) a +0 hand axe (69, -2, D) a +0 halberd of distortion (still there?) Ytzavowy's Codex of the Chemical Boulder (still there?) Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Fulminant Prism Conjuration/Alchemy 4 c - Sticky Flame Fire/Alchemy 4 d - Hellfire Mortar Fire/Earth/Forgecraft 7 a +0 robe (still there?) a +0 leather armour (still there?) a staff of death (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 long sword (still there?) a +2 war axe of venom (still there?) (69, -1, D) a +0 leather armour (still there?) a +0 shortbow (still there?) an amulet of faith (still there?) the +8 mace of Doom {flame, rC+ Int+3 Dex+2} (still there?) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). an amulet of faith (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) an elf corpse (still there?) an elf corpse (still there?) (69, 4, D) a +0 dagger a +0 leather armour (70, -51, D) a +0 mace of holy wrath (unseen) (70, -15, D) a ring of willpower the ring "Akosanacw" {Will+ rCorr} [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +6 ring of dexterity a staff of fire {rF+} an orb of light (70, -4, D) the ring of the Giraffataur {rElec rC+ SInv} (still there?) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. SInv: It lets you see invisible. a +0 long sword (still there?) a +8 giant spiked club (still there?) (70, -3, D) a +0 dagger a +0 longbow a +5 Gell's gravitambourine (2/2) (70, 1, D) a +4 halberd of venom (unseen) (71, -42, D) a staff of air (unseen) (71, -41, D) a +2 dagger of venom (still there?) a +0 robe (still there?) (71, -24, D) a +0 robe a +0 glaive a +2 mace of protection (71, -15, D) a +0 antimagic hand axe (71, -13, D) a +0 short sword (71, -4, D) a +5 box of beasts (71, -3, D) a +0 short sword of venom a +0 leather armour (72, -44, D) the +2 flail of Starshine {drain, rN+} rN+: It protects you from negative energy. (72, -42, D) a black bear corpse (skeletalised by now) (72, -20, D) a water moccasin corpse (skeletalised by now) (72, -3, D) a +0 robe the +0 arbalest "Emodas" {penet, rF- Will+ rCorr Dex+7} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). a +0 shortbow a +0 leather armour an elf corpse (72, -2, D) a +0 long sword a +0 robe a +0 long sword a +0 leather armour a +0 robe a +0 long sword a +0 robe a +5 box of beasts an elf corpse (72, 0, D) a ring of see invisible a +0 robe a +0 long sword (73, -41, D) a +0 dagger a +0 robe a +0 buckler (73, -35, D) a +3 whip of flaming (73, -15, D) a +0 dagger (still there?) a +3 scale mail of cold resistance (still there?) a +2 robe (still there?) a +0 war axe (still there?) a +1 arbalest of freezing (still there?) (73, -12, D) a +0 dagger a +0 hand axe (73, -4, D) a +5 hand axe of flaming (still there?) a +0 robe (still there?) a +0 dagger (still there?) an elf corpse (still there?) (73, -3, D) a +0 dagger (73, -2, D) a +0 short sword (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) the ring of Shadows {Umbra +Inv Stlth+} (still there?) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. an elf corpse (still there?) (73, -1, D) a +0 longbow (still there?) a +3 heavy hand axe (still there?) a +0 leather armour (still there?) (73, 0, D) a +0 long sword a +0 robe an elf corpse (74, -25, D) a +3 heavy flail (still there?) a ball python corpse (skeletalised by now) (still there?) (74, -20, D) a water moccasin corpse (skeletalised by now) (74, -13, D) a +0 hand axe (74, -4, D) a book of Movement (74, -1, D) a +0 dagger a +0 ring mail an elf corpse (74, 0, D) a +0 long sword a +0 ring mail a +4 ring of slaying (75, -15, D) a +0 falchion a draconian corpse (skeletalised by now) (75, -3, D) a +0 rapier (75, -2, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) a +5 box of beasts (still there?) (76, -26, D) a +0 club (76, -3, D) a +2 war axe of freezing (unseen) (76, -2, D) a +0 longbow of flaming (still there?) a +0 leather armour (still there?) a +6 ring of intelligence (still there?) Femat's Opusculum on Ensorcelling and Displacement (still there?) Spells Type Level a - Slow Hexes 1 b - Summon Mana Viper Hexes/Summoning 5 c - Malign Gateway Summoning/Translocation 7 d - Manifold Assault Translocation 7 an elf corpse (still there?)