mikumikumiku Level 1 of the Dungeon (0, 0, D:1) a +0 buckler (2, 4, D:1) a +0 club a goblin skeleton (8, -3, D:1) a +0 plate armour (21, 9, D:1) a frilled lizard skeleton (21, 19, D:1) a +0 sling (21, 26, D:1) a +0 dagger a goblin skeleton (23, 32, D:1) a +0 mace (24, 20, D:1) a +0 short sword 5 stones (28, -11, D:1) a quokka corpse (skeletalised by now) (29, -17, D:1) 3 stones (29, 23, D:1) a bat corpse (skeletalised by now) (36, 24, D:1) a +0 mace (44, -1, D:1) a +0 partisan (53, 18, D:1) a +0 short sword (54, 31, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (6, -10, D:2) a +0 dagger a goblin corpse (skeletalised by now) (34, 12, D:2) 4 stones (52, -27, D:2) a staff of death (58, -31, D:2) a +0 club (58, -25, D:2) a +0 club a goblin corpse (skeletalised by now) (59, -26, D:2) a +0 dagger a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gepip's Distillery 2 potions of lignification (78 gold) a potion of enlightenment (65 gold) a potion of attraction (39 gold) a potion of berserk rage (65 gold) a potion of might (52 gold) a potion of haste (130 gold) a potion of ambrosia (104 gold) 2 potions of brilliance (104 gold) a potion of curing (39 gold) a potion of heal wounds (65 gold) (0, 2, D:3) 2 boomerangs (22, -7, D:3) a +0 club (25, -19, D:3) the -2 pair of boots "Laskeqe" {Fly rPois rCorr Stlth+} Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (38, 6, D:3) a jackal corpse (skeletalised by now) Level 4 of the Dungeon [Shop] The Oracle's Delphic Readings My Sojourn through Swampland (312 gold) a scroll of vulnerability (52 gold) a book of Movement (416 gold) a book of Chaos (650 gold) a scroll of revelation (97 gold) a book of Power (702 gold) (11, 9, D:4) a +0 leather armour (11, 13, D:4) a hobgoblin corpse (skeletalised by now) (13, 12, D:4) the felid corpse of Natasha (skeletalised by now) (19, 30, D:4) the +7 long sword "Egoveom" {reap, ^Fragile rPois rF++ Dex+3} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). Level 5 of the Dungeon (54, 30, D:5) a hound corpse (skeletalised by now) Level 6 of the Dungeon Level 7 of the Dungeon (6, 16, D:7) a +0 shortbow of freezing a centaur corpse (skeletalised by now) (10, 16, D:7) a +0 scimitar Level 8 of the Dungeon (4, 8, D:8) a +0 robe a +4 spear (7, 5, D:8) a +0 robe a +0 short sword (8, 7, D:8) a +0 robe a +0 dagger an orc skeleton (10, 6, D:8) a +0 ring mail a +2 flail of venom an orc skeleton (10, 7, D:8) a +0 chain mail a +0 broad axe an orc skeleton (11, 18, D:8) a wyvern corpse (skeletalised by now) (12, 3, D:8) a +0 falchion a +0 robe a +4 battleaxe a +0 robe a +3 hand axe a +0 robe (14, 24, D:8) a serpent talisman (16, 10, D:8) a +3 scimitar a +0 robe a +4 spear a +0 robe (38, 8, D:8) a +0 club a gnoll corpse (skeletalised by now) (58, -5, D:8) a +3 short sword a +0 robe (62, -4, D:8) a +3 mace a +0 robe (62, -3, D:8) a +3 war axe a +0 robe Level 9 of the Dungeon (8, 35, D:9) 2 stones (12, -11, D:9) a +0 club (13, -11, D:9) a +0 halberd a +0 club a gnoll skeleton (17, -11, D:9) a wyvern skeleton (18, 32, D:9) a +0 dagger (19, 31, D:9) a +0 whip a stone a kobold corpse (skeletalised by now) (20, -11, D:9) a +0 flail a +0 hand axe a +0 ring mail a +0 flail an orc skeleton an orc skeleton an orc skeleton (21, 21, D:9) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (21, 36, D:9) a +0 whip a kobold corpse (skeletalised by now) (24, -14, D:9) a +0 shortbow a centaur skeleton (32, -11, D:9) a +0 giant club a +1 robe of willpower the ogre corpse of Erolcha (skeletalised by now) (49, 28, D:9) 5 stones (55, 29, D:9) a +0 robe (55, 30, D:9) a +0 dagger a +0 robe (56, 29, D:9) a +4 dagger a +1 flail (56, 30, D:9) a +0 robe (58, -10, D:9) a +0 dire flail a +0 giant club Level 10 of the Dungeon (1, -24, D:10) a +0 scale mail a +0 flail an orc skeleton (1, -21, D:10) a +0 robe a +0 dagger (2, -24, D:10) a +0 flail (2, 0, D:10) a +0 chain mail (5, -20, D:10) a +0 plate armour a +0 short sword an orc skeleton (12, -16, D:10) a yak skeleton (22, -20, D:10) a +0 ring mail (22, -16, D:10) 3 stones (47, -20, D:10) a +0 long sword a +0 scale mail (57, -35, D:10) a yak corpse (skeletalised by now) (58, -7, D:10) a +0 flail (59, -33, D:10) a +0 giant spiked club Level 11 of the Dungeon Level 12 of the Dungeon (32, -11, D:12) a +0 trident (37, 2, D:12) a +0 arbalest (38, -1, D:12) a +0 giant club a +0 giant club (47, 0, D:12) a +0 war axe (49, -12, D:12) a yak corpse (skeletalised by now) (50, -11, D:12) a yak corpse (skeletalised by now) (52, -12, D:12) a yak corpse (skeletalised by now) (52, 1, D:12) 3 stones Level 13 of the Dungeon [Shop] Qomynt's Island Escapes (Shop contents are unknown) (0, 0, D:13) 4 large rocks {!d} a cyclops corpse (skeletalised by now) (21, -39, D:13) a shapeshifter corpse (skeletalised by now) (32, -23, D:13) a +0 helmet (38, -21, D:13) a shapeshifter skeleton (46, -35, D:13) a +0 shortbow (47, -35, D:13) a +0 shortbow a centaur corpse (skeletalised by now) (49, -36, D:13) a +0 shortbow (50, -29, D:13) a +0 leather armour (51, -27, D:13) a +0 whip (53, -21, D:13) an acid dragon skeleton (56, -22, D:13) 2 stones Level 14 of the Dungeon [Shop] Faruipp's Antique Weapon Boutique a +1 vampiric hand axe (448 gold) a +0 battleaxe (182 gold) a +0 great sword (182 gold) the +6 rapier "Utzoa" {distort, ^Contam rF+ rC+ Int+3} (1727 gold) ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). a +0 shortbow (84 gold) a +0 trident (98 gold) (0, 0, D:14) a +0 chain mail (0, 11, D:14) a +0 whip a +0 robe (3, -25, D:14) the +1 ring mail "Jefat" {rPois Int+3 Stlth+} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (27, -15, D:14) a +0 leather armour (32, -17, D:14) a human corpse (skeletalised by now) (32, -16, D:14) a human corpse (skeletalised by now) (54, -19, D:14) a +0 orcbow a centaur skeleton Level 15 of the Dungeon (11, -31, D:15) a staff of conjuration a +0 orcbow a centaur corpse (skeletalised by now) (12, -32, D:15) a +0 shortbow a +1 shortbow of draining a centaur corpse (skeletalised by now) (12, -31, D:15) a +0 orcbow (12, -30, D:15) 3 large rocks {!d} (13, -29, D:15) a +0 orcbow a +0 orcbow a centaur corpse (skeletalised by now) (14, -39, D:15) a +0 leather armour (21, -6, D:15) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). (22, -4, D:15) the +2 long sword "Xasy" {freeze, Fly rN+ SInv} Fly: It grants you flight. rN+: It protects you from negative energy. SInv: It lets you see invisible. (23, 17, D:15) a +0 mace (25, 17, D:15) a +3 halberd a +0 chain mail (26, 16, D:15) a +0 hand axe (41, -12, D:15) a +0 scale mail Level 1 of the Orcish Mines (60, -7, Orc:1) a +0 club (62, -7, Orc:1) a +0 dagger Level 2 of the Orcish Mines [Shop] Wafyo's Magic Scroll Shoppe a scroll of torment (unknown) (133 gold) [Shop] Racep's Jewellery Emporium a +4 ring of protection (396 gold) a serpent talisman (330 gold) a +4 ring of protection (396 gold) the ring "Alaricutz" {rC++ rCorr Str+3 SInv} (565 gold) [ring of see invisible] rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. a ring of wizardry (330 gold) a +6 ring of intelligence (396 gold) a +4 ring of slaying (396 gold) an amulet of guardian spirit (unknown) (330 gold) [Shop] Giemu's Jewellery Emporium an amulet of reflection (420 gold) a +5 ring of evasion (unknown) (504 gold) an amulet of faith (unknown) (560 gold) a ring of positive energy (280 gold) a ring of see invisible (210 gold) [Shop] Kossif's Antique Weapon Shoppe a +0 halberd (100 gold) a +0 sling (37 gold) a +0 quarterstaff (100 gold) a +0 club (25 gold) a +0 falchion (75 gold) the +8 orcbow "Oddon" {drain, rC- rN+ rCorr} (1402 gold) rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (10, -27, Orc:2) a +0 giant spiked club an ogre corpse (skeletalised by now) Level 1 of the Elven Halls (0, 0, Elf:1) a +2 hand axe of draining (2, -1, Elf:1) a +0 long sword a +0 robe (32, -3, Elf:1) a +0 rapier a +0 scale mail an elf corpse (skeletalised by now) (34, -1, Elf:1) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (34, 3, Elf:1) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (42, -12, Elf:1) a +0 rapier a +0 leather armour Level 2 of the Elven Halls [Shop] Hojeh's Jewellery Emporium the ring "Sikuuvaott" {Fly rPois SInv} (452 gold) [ring of see invisible] Fly: It grants you flight. rPois: It protects you from poison. SInv: It lets you see invisible. a ring of see invisible (240 gold) a +6 ring of strength (576 gold) a granite talisman (960 gold) the ring "Veorph" {rPois rF- Dex+2 SInv} (374 gold) [ring of see invisible] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a +6 ring of intelligence (576 gold) a +5 ring of evasion (unknown) (576 gold) an amulet of reflection (480 gold) a ring of protection from fire (unknown) (400 gold) (10, 17, Elf:2) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (45, 32, Elf:2) a +2 heavy battleaxe (50, 20, Elf:2) a +1 war axe of electrocution Level 3 of the Elven Halls [Shop] Hisy's Assorted Antiques a +0 lightning rod (4/4) (1480 gold) a +1 phantom mirror (1480 gold) a wand of flame (14) (362 gold) a wand of warping (5) (444 gold) a staff of earth (925 gold) a scroll of fear (148 gold) a +0 leather armour (74 gold) (0, 0, Elf:3) a ring of ice {rC+, rF-} a ring of fire {rF+, rC-} (1, 49, Elf:3) a +0 robe (5, 43, Elf:3) a +0 robe a +0 long sword an elf skeleton (7, 7, Elf:3) the +2 pair of boots of Doesmit {Int+4} Int+4: It affects your intelligence (+4). (9, 49, Elf:3) a +2 short sword of freezing (9, 50, Elf:3) a +0 robe a +0 long sword an elf corpse (skeletalised by now) (11, 50, Elf:3) a +1 short sword of freezing (14, 14, Elf:3) a +0 long sword a +0 robe (22, 52, Elf:3) a +1 short sword of freezing (24, 49, Elf:3) a staff of fire {rF+} (24, 59, Elf:3) a +0 leather armour a +1 dagger of venom a +0 shortbow (25, 48, Elf:3) the blade talisman "Susuar" {rF+ Str+2 Int-5 SInv} [blade talisman] rF+: It protects you from fire. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. the serpent talisman of the Shore {Rampage rN+ Dex-2 SInv} [serpent talisman] Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. a ring of fire {rF+, rC-} (25, 54, Elf:3) a staff of fire (26, 6, Elf:3) a +3 war axe of electrocution (29, 19, Elf:3) a +0 longbow a +0 dagger a +0 leather armour a +0 dagger a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (29, 20, Elf:3) a +2 longbow of electrocution a +0 short sword a +0 leather armour (30, 18, Elf:3) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (30, 20, Elf:3) a +0 long sword a +0 ring mail (36, 15, Elf:3) a +0 long sword a +0 scale mail (37, 16, Elf:3) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (42, 11, Elf:3) a +0 longbow a +0 long sword a +0 robe an elf corpse (skeletalised by now) (42, 19, Elf:3) a +0 plate armour (43, 33, Elf:3) a +0 dagger a +0 robe (46, 59, Elf:3) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (47, 13, Elf:3) a +2 vampiric dagger a +0 robe (48, 14, Elf:3) a +3 long sword of flaming a +0 robe an elf corpse (skeletalised by now) (60, 48, Elf:3) a +0 long sword Level 1 of the Lair of Beasts (31, 26, Lair:1) a hell rat corpse (skeletalised by now) (33, -1, Lair:1) the felid corpse of mikumikumiku (skeletalised by now) Level 2 of the Lair of Beasts (40, 23, Lair:2) a bullfrog skeleton (64, 16, Lair:2) 8 stones Level 3 of the Lair of Beasts (18, -34, Lair:3) a yak skeleton (19, -34, Lair:3) a yak skeleton (48, -34, Lair:3) a cane toad corpse (skeletalised by now) (53, -3, Lair:3) a +0 scimitar (53, -2, Lair:3) 21 gold pieces (54, -3, Lair:3) a potion of brilliance (54, -2, Lair:3) a +0 morningstar Level 4 of the Lair of Beasts Level 5 of the Lair of Beasts (0, 0, Lair:5) a cane toad corpse (skeletalised by now) (16, -26, Lair:5) a merfolk corpse (skeletalised by now) (16, -21, Lair:5) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (18, -28, Lair:5) an elephant corpse (skeletalised by now) (19, -25, Lair:5) a manticore corpse (skeletalised by now) Level 1 of the Shoals (0, 0, Shoals:1) a +0 orcbow (1, 1, Shoals:1) a +0 shortbow (4, 0, Shoals:1) a +0 shortbow a centaur corpse (skeletalised by now) (5, 0, Shoals:1) a +0 orcbow (6, 13, Shoals:1) a serpent talisman (9, 18, Shoals:1) a sea snake corpse (skeletalised by now) (12, -4, Shoals:1) a +0 shortbow (13, -3, Shoals:1) a +0 shortbow a centaur corpse (skeletalised by now) (14, -7, Shoals:1) a +0 trident a merfolk corpse (skeletalised by now) (14, -4, Shoals:1) the guardian serpent skeleton of Aizul (15, -5, Shoals:1) a sea snake corpse (skeletalised by now) (16, -1, Shoals:1) a throwing net (18, -12, Shoals:1) the +1 robe "Ediggy" {rC- Dex+8 SInv} rC-: It makes you vulnerable to cold. Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. (40, 17, Shoals:1) a +0 quarterstaff Level 2 of the Shoals [Shop] Ceixihuf's Weapon Emporium the +3 dire flail of the Thirteen Tales {pain, Str+5} (467 gold) Str+5: It affects your strength (+5). a +0 orcbow (38 gold) a +0 hand axe (33 gold) a +3 spear (220 gold) 4 stones (4 gold) a +0 club (11 gold) a +1 rapier of electrocution (187 gold) a +2 war axe of electrocution (227 gold) a +4 partisan (286 gold) a +0 shortbow (33 gold) (0, 0, Shoals:2) a +0 ring mail (2, 11, Shoals:2) a wind drake corpse (skeletalised by now) (4, 12, Shoals:2) a +2 heavy trident a merfolk corpse (skeletalised by now) (43, -6, Shoals:2) a +0 hand axe (43, 14, Shoals:2) a +0 leather armour (45, 10, Shoals:2) a +0 trident a merfolk corpse (skeletalised by now) (46, 7, Shoals:2) a +0 shortbow (51, -15, Shoals:2) a +0 cloak Level 3 of the Shoals (17, 28, Shoals:3) 9 stones Level 4 of the Shoals (0, 0, Shoals:4) a +1 longbow of freezing a +0 club a +0 plate armour 4 silver javelins (4, 11, Shoals:4) a throwing net a +0 trident a merfolk corpse (skeletalised by now) (14, -13, Shoals:4) a +0 quarterstaff a +0 sling (14, -7, Shoals:4) a +0 spear a +0 sling a faun corpse (skeletalised by now) (15, -13, Shoals:4) a +0 leather armour a +1 trident of freezing (15, -12, Shoals:4) a +0 glaive a +1 heavy spear a +0 longbow (16, -12, Shoals:4) a +0 trident a +0 chain mail 7 silver javelins (16, -7, Shoals:4) a water nymph corpse (skeletalised by now) (17, -12, Shoals:4) the +10 falchion of Premature Burial {flame, *Corrode rPois rF- Int+5 Stlth+} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. a merfolk corpse (skeletalised by now) (17, -10, Shoals:4) a sea snake corpse (skeletalised by now) (17, -9, Shoals:4) a +0 cloak (18, 23, Shoals:4) a harpy corpse (skeletalised by now) (23, 10, Shoals:4) a throwing net (24, -7, Shoals:4) a +0 trident (24, -1, Shoals:4) a +0 cloak a sphinx marauder corpse (skeletalised by now) (25, 6, Shoals:4) a +0 spear (25, 8, Shoals:4) a +0 trident of distortion a +0 robe a +0 trident (25, 10, Shoals:4) a +0 longbow a +0 spear a satyr corpse (skeletalised by now) (25, 12, Shoals:4) a +0 spear a merfolk corpse (skeletalised by now) (26, 13, Shoals:4) a merfolk corpse (skeletalised by now) (28, 7, Shoals:4) a staff of conjuration (28, 8, Shoals:4) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) Level 1 of the Spider Nest (30, 4, Spider:1) 3 boomerangs (30, 6, Spider:1) a +0 ring mail Level 2 of the Spider Nest (46, -11, Spider:2) a +0 hand axe a +0 leather armour Level 3 of the Spider Nest (0, 16, Spider:3) 5 boomerangs (1, 15, Spider:3) a potion of resistance (2, -9, Spider:3) a +3 war axe of freezing a +0 leather armour a +0 hand axe a +0 robe (2, 15, Spider:3) a scroll of fear (3, -14, Spider:3) a +0 war axe a +0 leather armour (3, 15, Spider:3) 40 gold pieces (4, 16, Spider:3) a +0 war axe Level 4 of the Spider Nest (24, 12, Spider:4) the +2 hat "Golinn" {Will++ Int-3} Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). (46, -1, Spider:4) 7 stones Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (51, -7, Slime:5) the staff "Niduiv" {*Slow rPois rN++ Str+3 Stlth+ Alch} [staff of alchemy] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (53, -6, Slime:5) the +1 short sword of Compound Interest {elec, MP-9 Str+2 Int+6} MP-9: It affects your magic capacity (-9). Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). (54, 6, Slime:5) the +5 scale mail of Complete Protection {*Silence +Blink Will+ Int+4} *Silence: It may silence you when you take damage. +Blink: It lets you blink. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (56, 3, Slime:5) the staff of Esazuker {rC+ Str-3 SInv Earth} [staff of earth] rC+: It protects you from cold. Str-3: It affects your strength (-3). SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (57, 0, Slime:5) the +1 flail of the Supporting Gods {drain, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (58, 4, Slime:5) the +0 pair of boots "Liwn" {*Corrode Int+3} *Corrode: It may corrode you when you take damage. Int+3: It affects your intelligence (+3). Level 1 of the Vaults [Shop] Rapluw's Weapon Shop a +0 dagger (34 gold) a +0 war axe (59 gold) a +0 hand axe (51 gold) 4 atropa-tipped darts (61 gold) a +0 war axe (59 gold) the +4 great mace "Vuoxt" {venom, rC+ rN+ Dex+5 Stlth-} (936 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. [Shop] Yghu's Weapon Boutique a +0 giant spiked club (26 gold) a +0 falchion (42 gold) a +5 orcbow of flaming (466 gold) the +9 short sword of Terrible True Grit {drain, Will+} (882 gold) Will+: It increases your willpower. 5 darts of disjunction (63 gold) a +0 great sword (91 gold) 3 stones (4 gold) the +5 short sword of Dismemberment {vamp, rF++ MP+10 SInv} (1171 gold) rF++: It greatly protects you from fire. MP+10: It affects your magic capacity (+10). SInv: It lets you see invisible. (0, 0, Vaults:1) a +0 arbalest (1, -59, Vaults:1) a dire elephant corpse (skeletalised by now) (2, -3, Vaults:1) a +0 glaive a +0 chain mail (14, -59, Vaults:1) a ring of positive energy {rN+} (15, -61, Vaults:1) the staff of Dabeum {rPois Dex-3 SInv Hexes Tloc Alch} [staff of alchemy] rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (16, -41, Vaults:1) a +1 long sword a +0 chain mail a +0 kite shield (26, -59, Vaults:1) a +0 arbalest a +0 morningstar a +0 leather armour a +0 orcbow a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) a centaur corpse (skeletalised by now) (26, -43, Vaults:1) a +0 plate armour (27, -58, Vaults:1) a +0 morningstar a +0 scale mail a +2 heavy orcbow a human corpse (skeletalised by now) (28, -58, Vaults:1) a +0 orcbow a +0 shortbow a centaur corpse (skeletalised by now) (33, -58, Vaults:1) a +0 leather armour (51, -61, Vaults:1) a +0 morningstar a +0 scale mail a human corpse (skeletalised by now) (53, -56, Vaults:1) a +0 dire flail a +0 animal skin an ogre corpse (skeletalised by now) (56, -57, Vaults:1) a +0 club (56, -55, Vaults:1) a +0 arbalest (57, -55, Vaults:1) a human corpse (skeletalised by now) Level 2 of the Vaults [Shop] Ytemim's Armour Boutique the +1 scale mail of the Catfish {rPois rF+ rCorr} (557 gold) rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a +1 pair of boots of flying (280 gold) the +2 fire dragon scales of Hasyvut {rElec rF++ rC- rN+++ Int+3 Stlth-} (1817 gold) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. a +0 chain mail (76 gold) a +0 ring mail of fire resistance (187 gold) the +1 leather armour of Vanity {*Silence +Blink rN++ rCorr} (535 gold) *Silence: It may silence you when you take damage. +Blink: It lets you blink. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. a +2 helmet of intelligence (365 gold) a +4 scale mail of willpower (527 gold) [Shop] Wureith's Armour Boutique a +3 scale mail of fire resistance (338 gold) a +0 leather armour (26 gold) a +2 robe of fire resistance (230 gold) a +0 pair of boots (58 gold) a +0 scale mail (52 gold) a +1 ring mail of cold resistance (208 gold) the +1 barding of Bitterness {-Tele rElec rF+++ SInv} (964 gold) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. SInv: It lets you see invisible. a +0 scale mail (52 gold) a +0 ring mail (52 gold) a +0 chain mail (58 gold) (8, 10, Vaults:2) a +0 arbalest a yaktaur corpse (skeletalised by now) (9, 11, Vaults:2) a +0 arbalest a yaktaur corpse (skeletalised by now) (9, 14, Vaults:2) a +0 long sword a +0 plate armour (11, 14, Vaults:2) a +0 scale mail a human corpse (skeletalised by now) (15, -23, Vaults:2) a +0 troll leather armour {regen} a deep troll corpse (skeletalised by now) (16, -23, Vaults:2) a +1 morningstar of protection a +0 leather armour (16, -22, Vaults:2) a +0 troll leather armour a deep troll corpse (skeletalised by now) (18, 12, Vaults:2) a +0 arbalest a yaktaur corpse (skeletalised by now) (18, 13, Vaults:2) a +0 arbalest (19, -24, Vaults:2) a +4 battleaxe a +0 chain mail (20, -24, Vaults:2) a +0 dagger a +0 robe (20, -23, Vaults:2) a +0 dagger a +0 robe (20, 13, Vaults:2) a +0 arbalest a +0 arbalest (20, 15, Vaults:2) a +0 arbalest a yaktaur corpse (skeletalised by now) (21, 17, Vaults:2) a +2 battleaxe a +0 chain mail a human corpse (skeletalised by now) (26, -27, Vaults:2) a deep troll corpse (skeletalised by now) (26, -23, Vaults:2) a +0 flail a +0 leather armour a human corpse (skeletalised by now) (36, -18, Vaults:2) a +0 scale mail a +0 great mace a human corpse (skeletalised by now) (38, -19, Vaults:2) 6 boomerangs (38, -16, Vaults:2) a +0 leather armour a +0 mace (38, -15, Vaults:2) a +0 troll leather armour a deep troll corpse (skeletalised by now) (38, -14, Vaults:2) a +0 tower shield a +0 chain mail a +0 long sword (40, -28, Vaults:2) a +0 spear (41, -34, Vaults:2) a +0 dire flail a +0 animal skin (44, -40, Vaults:2) a dire elephant corpse (skeletalised by now) (45, -39, Vaults:2) a dire elephant corpse (skeletalised by now) a dire elephant corpse (skeletalised by now) (45, -38, Vaults:2) a +0 hand axe a +0 robe an ogre corpse (skeletalised by now) (45, -35, Vaults:2) a +0 dire flail a +0 animal skin an ogre corpse (skeletalised by now) (45, -33, Vaults:2) a +0 whip a +0 robe of willpower (46, -29, Vaults:2) a +0 longbow (50, -9, Vaults:2) a +0 robe (65, -32, Vaults:2) a staff of death (65, -31, Vaults:2) 36 gold pieces (66, -32, Vaults:2) a +0 chain mail (66, -31, Vaults:2) 41 gold pieces (66, -3, Vaults:2) a +0 troll leather armour a deep troll corpse (skeletalised by now) (69, -31, Vaults:2) a +0 dagger a +0 robe a human corpse (skeletalised by now) (70, -31, Vaults:2) a +0 robe Level 3 of the Vaults (4, -33, Vaults:3) a +0 hand axe of electrocution (5, -34, Vaults:3) 6 stones (5, -33, Vaults:3) a +0 robe (20, -19, Vaults:3) a +0 long sword a +0 arbalest a +1 scale mail of poison resistance (31, -23, Vaults:3) a +0 arbalest (31, -22, Vaults:3) a +0 morningstar a +0 ring mail (34, -23, Vaults:3) 8 stones (38, -1, Vaults:3) a +0 troll leather armour {regen} a deep troll corpse (skeletalised by now) (40, -1, Vaults:3) a +0 leather armour a +0 dire flail a +0 troll leather armour {regen} a deep troll corpse (skeletalised by now) (69, 23, Vaults:3) a +1 sacred scourge of holy wrath a +0 tower shield Level 4 of the Vaults [Shop] Midda's Jewellery Shop a serpent talisman (660 gold) a serpent talisman (660 gold) the ring of the Turtle {rCorr Int+4} (778 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). a ring of poison resistance (unknown) (440 gold) a dragon-coil talisman (1320 gold) a ring of resist corrosion (unknown) (440 gold) an amulet of faith (unknown) (880 gold) an amulet of the acrobat (unknown) (660 gold) a ring of ice (550 gold) an amulet of guardian spirit (unknown) (660 gold) (0, 0, Vaults:4) the +10 mace of Destiny {antimagic, rC+} rC+: It protects you from cold. (14, -13, Vaults:4) a +0 plate armour a +0 long sword (14, 18, Vaults:4) a +0 robe a +0 long sword an elf corpse (skeletalised by now) (16, 14, Vaults:4) a +1 morningstar of protection (21, 19, Vaults:4) the +5 shortbow "Nynopp" {flame, MP+8 Str+2} MP+8: It affects your magic capacity (+8). Str+2: It affects your strength (+2). (25, -22, Vaults:4) a ring of fire {rF+, rC-} a +4 ring of slaying (29, 13, Vaults:4) a +0 robe a +0 long sword an elf skeleton (29, 17, Vaults:4) a staff of fire (30, 8, Vaults:4) a +0 robe a +0 rapier an elf skeleton (30, 9, Vaults:4) a +0 morningstar of venom (34, 7, Vaults:4) a +0 flail (35, 7, Vaults:4) a +0 flail of protection (35, 20, Vaults:4) a +0 robe a +0 rapier an elf skeleton (36, 7, Vaults:4) a +0 robe a +0 rapier an elf skeleton (36, 8, Vaults:4) a +0 scale mail a +0 long sword a glowing shapeshifter skeleton (37, 20, Vaults:4) a +0 flail a storm dragon skeleton (48, -19, Vaults:4) an ugly thing corpse (skeletalised by now) (48, -18, Vaults:4) a +0 dagger a +0 robe (49, -17, Vaults:4) an ugly thing corpse (skeletalised by now) Level 1 of the Depths (10, 8, Depths:1) the +0 tower shield of Magalas {Str+7} Str+7: It affects your strength (+7). (34, -22, Depths:1) an ugly thing corpse (skeletalised by now) (35, -22, Depths:1) 4 large rocks a stone giant corpse (skeletalised by now) (56, -1, Depths:1) a stone (63, -17, Depths:1) a +0 demon whip of electrocution (66, 20, Depths:1) a +0 spear Level 2 of the Depths (37, 18, Depths:2) 6 large rocks a stone giant corpse (40, 7, Depths:2) a +0 robe a +0 buckler (41, 7, Depths:2) a +5 quick blade of draining a +2 vampiric lajatang (41, 8, Depths:2) a +0 robe a +0 robe a hornet corpse a spriggan corpse a spriggan corpse (41, 9, Depths:2) a +2 spear of freezing a +0 flail a +0 animal skin a spriggan corpse