Dungeon Sprint DCSS version 0.24-a0-736-g4e6fe308c7 (webtiles) character file. Game seed: 1005830231662833456, levelgen mode: deterministic 0 milododd the Shield-Bearer (level 1, -2/18 HPs) Began as a Formicid Fighter on Oct 2, 2019. Slain by a merfolk siren ... wielding a +0 spear (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:16 (21 turns). milododd the Shield-Bearer (Formicid Fighter) Turns: 21, Time: 00:00:16 Health: -2/18 AC: 6 Str: 25 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: mighty, mesmerised A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions e - a potion of curing h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: - Level 3.2 Fighting + Level 2.0 Axes - Level 3.2 Armour - Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You slash the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren chants its luring song. x2 You barely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. x2 You hit the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... { {## ## ##. .## #..#..# #.m.# #@# { { ##.## { +.<.+ { ##.##{ #+# { {{ {{ You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | milododd the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed a merfolk siren 21 | D | Slain by a merfolk siren Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: War axe || 17 Use: Potion || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------