Dungeon Sprint DCSS version 0.24-a0-762-gca426f56c8 (webtiles) character file. Game seed: 6927722880243720006, levelgen mode: deterministic 0 milododd the Shield-Bearer (level 1, -7/16 HPs) Began as a Formicid Fighter on Oct 3, 2019. Mangled by a neqoxec (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:58 (18 turns). milododd the Shield-Bearer (Formicid Fighter) Turns: 18, Time: 00:00:59 Health: -7/16 AC: 6 Str: 25 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 3 (7) God: Gold: 0 SH: 9 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 long sword rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: mighty A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3, frail 1, inhibited regeneration a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 3.2 Armour + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) You are frail. (-10% HP) You do not regenerate when monsters are visible. Message History The quasit claws you but does no damage. x2 The neqoxec gestures at you. You feel dopey. Something feeds on your intellect! The neqoxec gestures at you. Something tries to feed on your intellect! The quasit barely misses you. x2 The quasit claws you but does no damage. You barely miss the neqoxec. The neqoxec is severely wounded. The quasit bites you. * * * LOW HITPOINT WARNING * * * The quasit claws you but does no damage. x2 The neqoxec gestures at you. You feel dopey. Something feeds on your intellect! You block the quasit's attack. The quasit claws you but does no damage. x2 The neqoxec hits you! Ouch! That really hurt! You die... { {{ {{ {{ #+# { { ##.## { +5@.+ { ##3## #3# { { ##5 { #. ## { You could see 2 neqoxecs, an iron imp and a quasit. Vanquished Creatures (others) A crocodile (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | milododd the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 4 | D | Noticed a neqoxec 5 | D | Noticed an iron imp 8 | D | Noticed a neqoxec 14 | D | Gained mutation: You are frail. (-10% HP) [a neqoxec] 14 | D | Gained mutation: You do not regenerate when monsters are | visible. [a neqoxec] 16 | D | Noticed a quasit 16 | D | Killed a crocodile 18 | D | Mangled by a neqoxec Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Long sword || 9 Use: Potion || 1 Armor: Scale mail || 10 Dodge: Dodged || 3 Block: Shield || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------