milododd Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (14, 27, D:1) a potion of degeneration (20, 22, D:1) a +0 club (21, 34, D:1) a +0 ring mail (23, 22, D:1) a +1 vampiric short sword (25, 25, D:1) a +0 leather armour (27, 31, D:1) a +0 hand axe (28, -4, D:1) a +0 club (33, 9, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -1, D:2) a +0 club (4, 25, D:2) a +0 dagger (10, 9, D:2) a +0 dagger (27, 41, D:2) a +0 ring mail a +0 club a +0 leather armour (32, 58, D:2) a potion of attraction (34, 30, D:2) a +0 club (36, 36, D:2) a potion of curing (39, 27, D:2) a +0 club (41, 8, D:2) a +0 dagger (43, 14, D:2) a +0 war axe (49, 11, D:2) a +0 hand axe (55, 42, D:2) a +0 hand axe (56, 41, D:2) a cursed +0 robe (still there?) a +0 dagger (still there?) Level 3 of the Dungeon (0, 0, D:3) a +3 quarterstaff of chaos a potion of cancellation (0, 2, D:3) a +0 mace (1, 3, D:3) a +0 mace (3, -15, D:3) a +0 club (8, -3, D:3) a +0 club (11, -16, D:3) a potion of heal wounds (12, -2, D:3) a +0 dagger a +0 robe (14, -4, D:3) a +0 short sword a +0 leather armour (25, -16, D:3) a +0 giant club (29, -19, D:3) a +0 war axe (29, 1, D:3) a +1 spear (29, 4, D:3) a +0 dagger (30, -23, D:3) a +0 leather armour a +0 dagger (30, -1, D:3) a +0 hunting sling (30, 5, D:3) a +0 ring mail (31, -23, D:3) a potion of flight a +0 dagger (33, -22, D:3) a +0 dagger (33, -10, D:3) a potion of magic (34, -11, D:3) a potion of might (34, -9, D:3) a +0 flail (36, -9, D:3) a +0 chain mail a potion of attraction (37, 7, D:3) a potion of flight (38, 5, D:3) 3 large rocks (38, 6, D:3) a +0 flail (40, -24, D:3) a +0 club a +0 scale mail a +0 mace (40, -9, D:3) a +0 scale mail (41, -8, D:3) a +0 whip a +0 whip a +0 leather armour a +1 dagger of flaming a +0 robe (41, 3, D:3) a +0 dagger (43, -23, D:3) a potion of curing (45, -24, D:3) a +0 club (46, -25, D:3) 15 arrows (57, -2, D:3) a +0 club Level 4 of the Dungeon [Shop] Roloc's Distillery a potion of might (56 gold) a potion of curing (42 gold) a potion of ambrosia (112 gold) a potion of magic (112 gold) a potion of experience (700 gold) a potion of haste (140 gold) a potion of curing (42 gold) a potion of heal wounds (70 gold) a potion of flight (42 gold) (0, 0, D:4) a +0 trident a +0 robe (2, 1, D:4) a +0 dagger a +0 leather armour (8, 15, D:4) a +0 war axe (15, -25, D:4) a +0 club (22, -13, D:4) a +0 ring mail (33, 10, D:4) a +0 dagger a cursed +0 robe (36, 8, D:4) a cursed -2 flail (36, 18, D:4) a +0 quarterstaff (39, -9, D:4) a potion of haste (44, -17, D:4) a +0 pair of boots (45, -14, D:4) a +0 club (53, 22, D:4) a potion of degeneration Level 5 of the Dungeon [Shop] Gewit's Magic Scroll Boutique a scroll of fear (45 gold) a scroll of fear (45 gold) a scroll of immolation (45 gold) a scroll of amnesia (45 gold) a scroll of summoning (123 gold) a scroll of silence (97 gold) (0, 0, D:5) a potion of attraction (0, 13, D:5) a potion of ambrosia (11, -1, D:5) 3 large rocks (12, -2, D:5) 5 large rocks (21, 10, D:5) a potion of degeneration (26, 42, D:5) a +0 long sword (27, 9, D:5) a +0 spear (32, 28, D:5) a potion of ambrosia (39, 16, D:5) a +0 club (41, -1, D:5) a +0 club (42, -1, D:5) a cursed -2 dagger a +0 club (44, 0, D:5) a cursed +0 morningstar a +0 robe (44, 17, D:5) a +0 giant spiked club (51, 27, D:5) a cursed -2 leather armour Level 6 of the Dungeon [Shop] Lecova's Magic Scroll Boutique a scroll of identify (28 gold) a scroll of holy word (105 gold) 3 scrolls of blinking (315 gold) a scroll of enchant weapon (105 gold) a scroll of immolation (49 gold) a scroll of random uselessness (14 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of teleportation (42 gold) a scroll of enchant armour (105 gold) a scroll of identify (28 gold) a scroll of remove curse (42 gold) a scroll of enchant weapon (105 gold) [Shop] Kysiceng's Book Boutique a book of Necromancy (360 gold) a book of Flames (420 gold) a book of Cantrips (240 gold) a Young Poisoner's Handbook (480 gold) a manual of Armour (1324 gold) a book of Frost (420 gold) a book of Changes (300 gold) a book of Necromancy (360 gold) a book of Flames (420 gold) a book of Minor Magic (240 gold) a book of Flames (420 gold) [Shop] Boqe's Distillery 2 potions of attraction (60 gold) a potion of curing (30 gold) a potion of heal wounds (50 gold) a potion of heal wounds (50 gold) a potion of degeneration (10 gold) a potion of heal wounds (50 gold) a potion of heal wounds (50 gold) a potion of attraction (30 gold) a potion of brilliance (40 gold) a potion of lignification (30 gold) a potion of degeneration (10 gold) a potion of brilliance (40 gold) a potion of flight (30 gold) [Shop] Koabb's Antique Armour Boutique a +0 ring mail (108 gold) a +0 tower shield (121 gold) a +1 cloak of poison resistance (364 gold) a +0 pair of gloves (121 gold) a +0 scale mail (108 gold) a +0 ring mail (108 gold) a +2 leather armour of fire resistance (513 gold) a +0 robe (18 gold) a +2 plate armour of fire resistance (1080 gold) a +0 cloak (121 gold) a +2 scale mail of positive energy (486 gold) a +0 chain mail (121 gold) a +0 chain mail (121 gold) a +0 chain mail (121 gold) (0, 0, D:6) a +0 giant club (1, 4, D:6) 19 bolts (5, 21, D:6) the +1 robe of the Cicada {*Drain rElec Int+5} It affects your intelligence (+5). It insulates you from electricity. It causes draining when unequipped. (8, -2, D:6) a +0 flail (8, 7, D:6) a cursed +0 short sword a +0 robe (10, -4, D:6) a cursed +0 robe (10, 4, D:6) a +0 robe a +4 halberd of freezing (10, 11, D:6) a +0 robe a +2 battleaxe (11, -7, D:6) a +0 spear (12, -5, D:6) a +0 club (12, -3, D:6) a +0 dagger of electrocution (17, -11, D:6) a +0 robe a +2 whip of freezing a potion of degeneration (28, 8, D:6) a +0 robe (31, -2, D:6) a potion of curing (33, 13, D:6) a +0 mace (still there?) a +2 leather armour of willpower (still there?) (33, 14, D:6) a +0 hand axe (34, 12, D:6) a +0 robe a cursed +0 flail Level 7 of the Dungeon (0, 0, D:7) 6 atropa-tipped darts (2, 5, D:7) a +0 scale mail (3, -17, D:7) a cursed +0 mace (15, -1, D:7) a +0 quarterstaff (17, -3, D:7) 19 bolts (18, -24, D:7) a +0 flail (20, -23, D:7) a potion of heal wounds (23, 8, D:7) a +0 tower shield (27, -27, D:7) a +0 robe (30, -5, D:7) 23 arrows (33, -17, D:7) 3 boomerangs (42, -21, D:7) a +0 plate armour a +0 short sword (45, -14, D:7) a +0 dagger (46, -10, D:7) a +0 whip (47, -6, D:7) a +0 spear (47, -5, D:7) a +0 dagger (48, -6, D:7) a +0 dagger (53, -14, D:7) a +0 chain mail (62, -24, D:7) 14 bolts Level 8 of the Dungeon [Shop] Himut's Armour Boutique a +0 leather armour (20 gold) the cursed +0 leather armour of Too Many Cooks {rPois Will- Regen+ Int-4} (1 gold) It affects your intelligence (-4). It protects you from poison. It affects your willpower, your defense against some magical effects. It increases your rate of regeneration. It has a curse placed upon it. a +0 chain mail (45 gold) a +0 chain mail (45 gold) the +1 leather armour "Ixtal Uqirel" {rF+ Int+3} (273 gold) It affects your intelligence (+3). It protects you from fire. a +0 buckler (45 gold) a +0 leather armour (20 gold) a +0 robe (7 gold) a +0 robe (7 gold) a +0 robe (7 gold) the +3 ring mail "Siny" {Harm rC- Regen+ Str+2} (232 gold) It affects your strength (+2). It makes you vulnerable to cold. It increases your rate of regeneration. It increases damage dealt and taken. a +2 helmet (165 gold) the +1 robe of the Orcish Mines {Int-2 Dex+5} (190 gold) It affects your intelligence (-2). It affects your dexterity (+5). (0, 0, D:8) 18 gold pieces (0, 2, D:8) 18 gold pieces (0, 4, D:8) 12 gold pieces (1, 1, D:8) 11 gold pieces (1, 3, D:8) 17 gold pieces (1, 5, D:8) 10 gold pieces (2, -2, D:8) 17 gold pieces (2, 1, D:8) 19 arrows (2, 3, D:8) a scroll of immolation (2, 4, D:8) 9 gold pieces (3, -1, D:8) 20 gold pieces (3, 1, D:8) a box of beasts (3, 2, D:8) a +1 scale mail of poison resistance (3, 3, D:8) a +0 leather armour (3, 5, D:8) a scroll of identify (still there?) 20 gold pieces (still there?) (4, -2, D:8) 17 gold pieces (4, 0, D:8) a +0 chain mail (4, 1, D:8) a +4 vorpal long sword (4, 4, D:8) 14 gold pieces (5, -1, D:8) 11 gold pieces (5, 1, D:8) a potion of curing (5, 2, D:8) a +0 buckler (still there?) a +0 arbalest (still there?) (5, 3, D:8) a +0 scale mail (5, 5, D:8) 13 gold pieces (5, 9, D:8) a cursed +0 hand axe (6, -2, D:8) 17 gold pieces (6, 1, D:8) 16 stones (7, -1, D:8) 8 gold pieces (10, -8, D:8) a +0 short sword (13, 20, D:8) an arrow (13, 21, D:8) an arrow (14, 19, D:8) a +0 giant spiked club (15, 18, D:8) a +2 vorpal great sword a +0 shortbow 9 arrows (17, 2, D:8) the +3 rapier of Resumed Hostilities {vorpal, rC- Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you vulnerable to cold. a +0 trident a +1 flail of protection a +0 dagger (19, 2, D:8) a +0 leather armour a +0 antimagic falchion (20, 2, D:8) a +0 giant club a +0 giant club (20, 4, D:8) a +0 club (21, 11, D:8) a +0 spear (23, 6, D:8) an uncursed ring of positive energy (23, 12, D:8) a +0 giant spiked club a +0 robe a +0 dagger (25, 14, D:8) a +0 flail (27, 20, D:8) a cursed +0 robe a +0 dagger (27, 22, D:8) a +0 club (27, 36, D:8) a +0 leather armour (28, 12, D:8) a +0 club (28, 22, D:8) a +0 whip (30, 7, D:8) a poisoned dart (30, 8, D:8) a poisoned dart (30, 25, D:8) a -3 trident the +1 morningstar "Moazxok" {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. a +2 dagger of venom (34, 19, D:8) a +0 leather armour a +0 quarterstaff (36, 24, D:8) 16 sling bullets (37, 23, D:8) 4 gold pieces (37, 25, D:8) 11 gold pieces (45, 22, D:8) a +0 dagger (48, 20, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) a potion of curing (2, 7, D:9) a +0 buckler a +0 robe a +0 short sword a +0 robe a +0 dagger (3, 12, D:9) a +0 falchion (3, 33, D:9) a +0 giant club (6, 7, D:9) a +0 buckler a +0 robe a +0 short sword (8, 1, D:9) a +0 buckler a cursed -2 robe a +0 short sword (8, 28, D:9) a +0 robe (20, 0, D:9) a +0 hand axe (20, 25, D:9) a potion of might (20, 33, D:9) 20 arrows (22, -1, D:9) a cursed -1 falchion (24, 39, D:9) a potion of flight (27, 15, D:9) 17 arrows (27, 27, D:9) 5 large rocks (33, 14, D:9) a +0 kite shield (36, 36, D:9) a +5 dagger of electrocution (37, -1, D:9) a +0 robe (37, 34, D:9) the +11 scimitar "Felaintun" {protect, rN+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from negative energy. (38, 34, D:9) a +3 flail of protection (38, 36, D:9) an uncursed staff of fire (40, 2, D:9) a +0 giant spiked club a +0 giant club (54, 5, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) a potion of degeneration (1, -25, D:10) a +0 mace (2, -43, D:10) 20 arrows (10, -7, D:10) a +0 falchion (12, -16, D:10) a potion of heal wounds (13, -21, D:10) the +9 war axe of the Muttering Seer {vorpal, rElec Str+5 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (-2). It insulates you from electricity. (16, -41, D:10) a +0 giant spiked club (19, 3, D:10) a +0 scale mail (23, -29, D:10) a +0 quarterstaff (24, -3, D:10) a potion of attraction (25, -33, D:10) a +0 scimitar (30, -36, D:10) a +0 leather armour (30, -26, D:10) a +0 shortbow 16 arrows a centaur corpse (skeletalised by now) (30, -19, D:10) a cursed -1 scimitar (31, -28, D:10) a +0 dagger (32, -19, D:10) a leopard gecko skeleton (33, -19, D:10) a +0 hand axe a +0 dire flail a +0 plate armour an orc skeleton (33, -16, D:10) a +0 mace an orc skeleton (36, -6, D:10) a potion of heal wounds (37, -23, D:10) a +0 quarterstaff Level 11 of the Dungeon (0, 0, D:11) a potion of flight (3, -14, D:11) a scroll of remove curse (5, -10, D:11) a stone (6, -9, D:11) a stone (7, -13, D:11) a +0 plate armour (40, 23, D:11) a +0 spear a +0 robe an ogre corpse (41, 22, D:11) a +0 dagger of venom (still there?) a +0 robe (still there?) (44, 22, D:11) a +0 morningstar (45, 11, D:11) 3 large rocks (45, 18, D:11) 20 bolts Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe a +0 short sword (4, -26, Lair:1) 5 large rocks (9, 23, Lair:1) a +1 quick blade of flaming (15, -22, Lair:1) a +0 flail (16, -21, Lair:1) 3 javelins (22, 10, Lair:1) a +2 buckler a +0 robe a cursed -1 rapier (23, 8, Lair:1) a +0 robe a +2 dagger of electrocution (28, -14, Lair:1) a potion of curing (30, -29, Lair:1) a potion of curing (33, -13, Lair:1) a +0 short sword a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) 21 bolts (4, -9, Lair:2) a potion of magic (17, 15, Lair:2) 21 bolts (33, -5, Lair:2) a +1 falchion of electrocution (36, -6, Lair:2) a +0 leather armour (61, -14, Lair:2) a +0 plate armour (65, -5, Lair:2) 4 javelins Level 3 of the Lair of Beasts (0, 0, Lair:3) 10 arrows (1, 5, Lair:3) a stone (5, 3, Lair:3) a sling bullet (7, 3, Lair:3) a sling bullet (12, 6, Lair:3) 6 gold pieces (13, 13, Lair:3) a wand of acid (3) (14, -1, Lair:3) a cursed staff of poison (14, 0, Lair:3) a +0 hand axe (15, 8, Lair:3) 19 gold pieces (21, -9, Lair:3) 16 gold pieces (22, -11, Lair:3) 20 gold pieces (22, -10, Lair:3) 23 stones (23, -9, Lair:3) 24 stones (23, -7, Lair:3) 15 stones (24, -1, Lair:3) 25 bolts (25, -9, Lair:3) 22 stones (25, -7, Lair:3) 23 stones (25, 1, Lair:3) 21 gold pieces (26, -8, Lair:3) 14 stones (26, -5, Lair:3) 18 stones (26, -3, Lair:3) a +0 robe (26, 4, Lair:3) a stone (27, 0, Lair:3) a potion of mutation (27, 4, Lair:3) a stone (29, 8, Lair:3) 11 stones (33, 10, Lair:3) a +0 leather armour