Dungeon Sprint DCSS version 0.27-a0-1122-g2a214b436d (webtiles) character file. Game seed: 7345434965392283318 25 milododd the Skirmisher (level 3, -15/30 HPs) Began as a Formicid Abyssal Knight on May 3, 2021. Was a Follower of Lugonu. Demolished by an ogre ... wielding a +0 giant club (24 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:55 (309 turns). milododd the Skirmisher (Formicid Abyssal Knight) Turns: 309, Time: 00:00:55 Health: -15/30 AC: 3 Str: 17 XL: 3 Next: 17% Magic: 5/5 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Renounce Religion You were in the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You visited 1 branch Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Potions c - a potion of curing e - 2 potions of magic Skills: + Level 4.2 Fighting * Level 3.7 Axes + Level 3.2 Armour + Level 2.2 Dodging + Level 3.4 Invocations You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You start resting. Magic restored. You start resting. HP restored. There is an open door, spattered with blood here. Things that are here: a +0 club; a +0 leather armour As you open the door, it creaks loudly! An ogre comes into view. It is wielding a +0 giant club. Okay, then. Unknown command. You aren't carrying any items that you can evoke. Okay, then. Unknown command. You barely miss the ogre. The ogre barely misses you. You hit the ogre. The ogre is lightly wounded. The ogre closely misses you. You hit the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The ogre closely misses you. You slash the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the ogre. The ogre is severely wounded. You barely miss the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#..O..# { #..).@# #..#### #..# #..# #..# #⌠⌠# { #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | milododd the Formicid Abyssal Knight began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 2/2 3 | D | Noticed Ijyb 18 | D | Killed Ijyb 19 | D | Reached skill level 4 in Fighting 19 | D | Reached XP level 2. HP: 1/25 MP: 2/4 19 | D | Reached XP level 3. HP: 2/30 MP: 2/5 301 | D | Noticed an ogre 309 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.2 Axes | 3 | 3.7 Armour | 3 | 3.2 Dodging | 2 | 2.2 Invocations | 3 | 3.4 Action || total -------------------------++------- Melee: Hand axe || 20 Use: Potion || 1 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 312 | 312 | 0 | 278 | 0 | 1 | 312.0 | Dungeon | 312 | 312 | 0 | 278 | 0 | 1 | 312.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 312 daAuts