Dungeon Crawl Stone Soup version 0.24.0-123-gd5b16e6ec5 (webtiles) character file. minth the Skirmisher (Formicid Chaos Knight) Turns: 1874, Time: 00:05:37 Health: 18/18 AC: 5 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 11 God: Xom [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 short sword (chaos) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +2 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: fainting, drained, very slow A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You are on level 1 of the Dungeon. You worship Xom. You are a special plaything of Xom. You are fainting. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons a - a +0 short sword of chaos (weapon) Armour b - a +2 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2(2.1) Fighting + Level 3.0(1.9) Short Blades + Level 2.1(1.1) Armour + Level 0.8(0.0) Dodging You cannot memorise any spells. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You can move again. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? .... # .... #. # .... #. .## ... #.########.? #..##.......... ##.#.#.#.#.#.##. #.#.#.#.#.#.#.. #.#.≈@≈≈≈.#.# #.#≈...≈#.# #.#.≈...≈.#.# #.#.#≈.<.≈#.#.# ##.#.≈≈≈≈≈.#.#.. #.#.#.#.#.#.#..## ##.#.#.#.#.#.#.# #.#### ##...... . .###.# There are no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | minth the Formicid Chaos Knight began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 18 | D:1 | XOM: harmless Tmut miscast 431 | D:1 | XOM: harmless Erth miscast 512 | D:1 | XOM: harmless Tmut miscast 1013 | D:1 | XOM: mild Tloc miscast 1449 | D:1 | XOM is BORED! 1449 | D:1 | XOM: mild Fire miscast 1512 | D:1 | XOM: medium Hex miscast 1743 | D:1 | XOM: draining 1844 | D:1 | Paralysed by fainting for 8 turns Action || total -------------------------++------- Melee: Short sword || 2