mishael Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 0, D:1) a +0 helmet (14, -17, D:1) 22 arrows (16, 27, D:1) a +0 chain mail (19, 20, D:1) a +0 club (38, -12, D:1) a +0 leather armour (41, 13, D:1) a +0 club (49, -3, D:1) a +0 leather armour (51, 22, D:1) a +0 club Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Vehumet's Pride {Reflect rF+ Str+4 SH+2} (2990 gold) [amulet of reflection] It shields you and reflects attacks. It affects your strength (+4). It protects you from fire. It affects your SH (+2). the +2 leather armour "Umigorr" {rElec rF+ Dex-2 Stlth+} (3160 gold) It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It makes you more stealthy. the +4 mace of Mana {antimagic, Str+2 Int+8 Dex-3} (5070 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your intelligence (+8). It affects your dexterity (-3). the ring of Xeguy {Fire rN+ MR+} (4180 gold) [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (0, 0, D:2) a +0 dagger (0, 29, D:2) a +0 club (11, -8, D:2) a +0 plate armour (22, 20, D:2) a +0 club (38, 4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 mace (0, 6, D:3) a +0 club a +0 hunting sling (4, 10, D:3) a +0 flail a +0 ring mail (5, 9, D:3) a +0 dagger a +0 club a +0 short sword a +0 robe (5, 15, D:3) a +0 dagger a +0 chain mail of poison resistance (6, 10, D:3) a +0 dagger of speed a +0 ring mail (7, 10, D:3) a +0 club (21, 27, D:3) a +0 club (23, 27, D:3) a +0 club (25, -20, D:3) a +0 short sword a +0 leather armour (29, -24, D:3) a cursed +0 large shield Level 4 of the Dungeon (4, -42, D:4) a +0 falchion (22, -18, D:4) a +0 leather armour a +0 club (25, -11, D:4) a +0 giant club (26, -21, D:4) a +0 whip the cursed +0 dagger of a bazaar {flame, rF+ SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (37, -15, D:4) a +0 ring mail a +0 short sword (38, -14, D:4) a +0 long sword a +0 flail a +0 leather armour (39, -15, D:4) a +0 club (40, -46, D:4) a +0 club (40, -14, D:4) a +0 ring mail (43, -15, D:4) a +0 leather armour a +0 club (50, -37, D:4) a +1 vampiric falchion (53, -35, D:4) a +1 mace of protection (54, -15, D:4) a +0 falchion (63, 0, D:4) a +1 leather armour of poison resistance Level 5 of the Dungeon (0, 0, D:5) a +0 club a cursed -2 dagger a +0 robe (0, 1, D:5) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (12, 30, D:5) a cursed +0 leather armour (25, 6, D:5) a +0 quarterstaff (33, 48, D:5) 17 arrows (42, 36, D:5) 11 sling bullets Level 6 of the Dungeon (0, 0, D:6) 11 arrows (0, 9, D:6) a +0 flail a +0 leather armour (0, 10, D:6) a +0 trident a +0 glaive a +0 chain mail (0, 11, D:6) a +2 whip of distortion (12, -11, D:6) a +0 club a +0 leather armour (26, -11, D:6) 25 arrows (30, -3, D:6) a +0 giant spiked club (34, -7, D:6) a +0 falchion (36, -9, D:6) a cursed -2 club (36, -7, D:6) a +0 club (38, -10, D:6) a +0 halberd a +0 chain mail (39, -10, D:6) a +0 short sword a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +0 club (unseen) (7, -3, D:7) a hound corpse (20, -6, D:7) a bullfrog corpse (20, -2, D:7) a +0 shortbow 16 arrows a centaur skeleton (27, -3, D:7) 3 arrows (33, -3, D:7) a cursed -3 dagger a +0 robe a +0 club a cursed +0 ring mail (34, -3, D:7) a +0 trident (35, -3, D:7) a +0 mace of protection a +0 leather armour the Ecumenical Temple