mishael Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 0, D:1) a +0 hand axe (11, -17, D:1) a +0 mace (12, -19, D:1) a +0 dagger (12, -18, D:1) a +0 dagger (13, -24, D:1) a +0 club (14, -26, D:1) a +0 club (14, -25, D:1) a +0 dagger (21, -7, D:1) a +0 whip (23, 3, D:1) a +0 club (29, -7, D:1) a +0 whip a +0 dagger (30, 1, D:1) a +0 club (38, 0, D:1) a +0 chain mail (39, -3, D:1) a +0 leather armour (42, -24, D:1) a +0 robe Level 2 of the Dungeon (5, 5, D:2) a +0 hunting sling (8, 5, D:2) a +0 ring mail (14, 15, D:2) a +0 dagger (18, 4, D:2) a +0 club (29, 24, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 15 sling bullets (5, 7, D:3) a +0 club (7, 27, D:3) a +0 club (17, 0, D:3) a +0 club a +0 club a +0 dagger (17, 1, D:3) a +0 club (18, 1, D:3) a +0 club (20, -1, D:3) a +0 dagger (21, 16, D:3) a +0 club (25, -4, D:3) a +0 club (35, 2, D:3) a +0 whip (39, -5, D:3) a +0 falchion a +0 animal skin a +0 helmet (40, -5, D:3) a +0 club (50, 25, D:3) a +4 whip Level 4 of the Dungeon (11, 0, D:4) a +0 trident (15, -12, D:4) a +0 kite shield (33, -15, D:4) a +2 flail of protection (47, -6, D:4) a +0 mace (50, -10, D:4) a +0 whip a +0 ring mail (51, -8, D:4) a +0 hand axe (still there?) a +0 robe (still there?) a scroll of random uselessness (still there?) 15 gold pieces (still there?) (51, 0, D:4) a +4 morningstar a +0 robe (56, -18, D:4) a +0 pair of gloves (57, -1, D:4) a +0 short sword (68, -8, D:4) a +0 flail a +0 ring mail (69, -13, D:4) a +0 hand axe a +0 leather armour (69, -12, D:4) a +0 mace (70, -12, D:4) a +0 mace (73, -28, D:4) a +0 hand axe (73, -27, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (5, -4, D:5) a +0 robe a +0 halberd (14, 21, D:5) a +0 war axe (14, 25, D:5) a +0 vorpal scimitar (15, 0, D:5) a +0 robe a +3 long sword (16, 1, D:5) a +0 scale mail (17, -2, D:5) a +0 trident (17, 0, D:5) a +0 robe a +0 dagger (20, 21, D:5) the +10 halberd of Buodos {flame, +Rage Str-2 Int+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your intelligence (+4). It lets you see invisible. It lets you go berserk. (20, 25, D:5) a +0 morningstar (27, 6, D:5) a +0 war axe (29, -8, D:5) a +0 ring mail (37, 25, D:5) a +0 shortbow (39, 24, D:5) a +0 long sword (44, 31, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +0 robe (0, 6, D:6) a +0 robe (17, 1, D:6) a +0 ring mail a +0 short sword (25, 15, D:6) a +0 leather armour (30, -8, D:6) a +0 giant spiked club (38, -26, D:6) a +0 leather armour (46, 10, D:6) the +0 plate armour of the Tundras {Rampage rN+++ Str-5 Stlth+} It affects your strength (-5). It renders you almost immune to negative energy. It bestows one free step when moving towards enemies. It makes you more stealthy. (47, -14, D:6) a +0 hand axe a +0 plate armour (49, -5, D:6) a +0 robe (60, -2, D:6) a +0 hand axe (61, -25, D:6) a +0 plate armour a +0 hand axe (62, -2, D:6) a +0 mace a +0 chain mail (63, -2, D:6) a +0 dagger (64, -2, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 whip (8, -8, D:7) a +0 club (11, -11, D:7) a +0 hand axe (18, -33, D:7) a +0 war axe (27, -30, D:7) a +0 chain mail a +0 hand axe (27, 0, D:7) a +0 leather armour a +1 hand axe of freezing (31, -3, D:7) a +0 robe a +0 dagger (33, -24, D:7) a +0 leather armour a +0 short sword (33, -23, D:7) a +0 leather armour a +0 robe a +0 dagger (33, -3, D:7) a +0 club (37, -21, D:7) a +0 leather armour a +0 mace (37, -19, D:7) a +0 mace (40, -29, D:7) a +0 robe a +0 dagger (48, -18, D:7) a +0 falchion (53, -22, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 robe a +0 dagger (4, -7, D:8) a +0 long sword (18, 13, D:8) a +0 whip (26, 6, D:8) a +0 animal skin a +0 halberd (31, 16, D:8) a +0 spear (34, -11, D:8) a +0 dagger (35, -13, D:8) a +0 club (37, -13, D:8) a +0 club (37, -11, D:8) a +0 dagger (38, -14, D:8) a +0 club (38, -12, D:8) a +0 short sword (45, 6, D:8) a +0 leather armour (45, 7, D:8) a +0 robe a +0 dagger (46, 0, D:8) a +0 chain mail a +0 dagger (47, -15, D:8) a +0 robe (47, -11, D:8) a +0 giant spiked club a +0 club (47, 0, D:8) a +0 plate armour a +0 short sword (49, -7, D:8) a +0 ring mail a +0 chain mail a +0 short sword (50, 6, D:8) a +0 chain mail a +0 long sword Level 9 of the Dungeon [Shop] Xiawyun's Book Shop a book of Hexes (750 gold) a book of Summonings (1050 gold) a book of Changes (375 gold) a Fen Folio (1125 gold) the Almanac of Battle Magic (805 gold) Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Fulminant Prism Conjuration/Hexes 4 no c - Iron Shot Conjuration/Earth 6 no d - Spellforged Servitor Conjuration/Summoning 7 no a book of Clouds (675 gold) a book of Cantrips (300 gold) a book of Air (525 gold) a Young Poisoner's Handbook (600 gold) a book of Unlife (975 gold) Mobie's Guide on Fiery Envenoming (699 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Poisonous Vapours Poison/Air 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Olgreb's Toxic Radiance Poison 4 no e - Fireball Conjuration/Fire 5 yes f - Bolt of Magma Conjuration/Fire/Earth 5 no a book of the Earth (975 gold) (0, 0, D:9) a +0 buckler (23, 5, D:9) a +0 giant club a +0 shortbow (23, 9, D:9) a +0 dagger (24, 4, D:9) a +3 war axe a +0 leather armour (27, -3, D:9) a +0 ring mail of positive energy (27, 8, D:9) a +0 flail (33, -18, D:9) a +1 hat (35, -16, D:9) a +0 scale mail (still there?) a +2 vorpal war axe (still there?) (37, 16, D:9) a +0 hand axe a +0 plate armour a +0 plate armour 15 sling bullets (38, -5, D:9) a +0 hand axe a +0 ring mail (39, -7, D:9) a +0 dagger a +0 leather armour (43, 28, D:9) a +0 leather armour (49, 15, D:9) 15 sling bullets Level 10 of the Dungeon (0, 0, D:10) a +0 quarterstaff (0, 25, D:10) a +0 trident (2, 27, D:10) a +0 spear (3, 7, D:10) a +0 robe a +0 dagger (3, 8, D:10) a +0 scale mail a +0 war axe (3, 9, D:10) a +0 whip (4, 8, D:10) a +0 robe a +0 dagger (4, 9, D:10) a +0 mace a +0 leather armour a +0 hand axe (6, 16, D:10) a +0 short sword (13, 13, D:10) a +0 trident (15, 6, D:10) a +0 robe a +0 dagger (26, -7, D:10) a +0 shortbow (31, 24, D:10) a +0 morningstar (33, -17, D:10) a +0 leather armour (35, -9, D:10) a +0 leather armour (36, 19, D:10) a +0 giant spiked club (41, 25, D:10) a +0 mace (42, 25, D:10) an amulet of magic regeneration (43, 25, D:10) 11 gold pieces (44, -1, D:10) a +0 short sword a +0 short sword (44, 0, D:10) a +0 short sword (44, 27, D:10) a scroll of identify (44, 30, D:10) a wand of charming (8) Level 11 of the Dungeon (3, 7, D:11) a +0 quarterstaff (8, 7, D:11) a +0 falchion (9, -9, D:11) a +0 trident (9, -8, D:11) a +0 short sword (10, -10, D:11) a +0 short sword an orc corpse (skeletalised by now) (10, -9, D:11) a +0 hand axe an orc corpse (skeletalised by now) (11, -10, D:11) a +4 vorpal dire flail a +0 plate armour an orc corpse (skeletalised by now) (11, 5, D:11) 25 bolts (12, -8, D:11) a +0 helmet (14, -10, D:11) a +0 flail (15, -7, D:11) a +0 war axe the Ecumenical Temple