mistmaker Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 21, D:1) a +0 whip 2 stones (5, 18, D:1) a +0 hand axe 3 stones (19, 33, D:1) 17 stones a +2 helmet (21, 22, D:1) 22 stones (43, 17, D:1) a +0 scale mail (46, 14, D:1) a +0 falchion Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (11, -24, D:2) a +0 dagger (32, -10, D:2) 22 stones (56, -22, D:2) a +0 dagger of venom (58, -10, D:2) 15 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (9, 28, D:3) a +0 short sword (10, 25, D:3) a +0 robe (still there?) a +0 dagger (still there?) (10, 30, D:3) 5 large rocks (19, 21, D:3) a +0 ring mail of fire resistance a +0 hand axe (21, 21, D:3) 20 stones a +0 club a +0 hunting sling (28, 3, D:3) a +0 ring mail (38, 9, D:3) a +0 ring mail a +0 flail Level 4 of the Dungeon [Shop] Qoaneek's Antique Weapon Emporium a +0 trident (84 gold) a +0 club (24 gold) a +0 trident (84 gold) a +0 spear (72 gold) a +0 hunting sling (36 gold) a +0 whip (60 gold) the +3 great mace "Guetux" {spect, Str+4} (1118 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). a +0 mace (72 gold) a +4 spectral quarterstaff (768 gold) a +1 hand axe of holy wrath (297 gold) a +0 hunting sling (36 gold) a +0 spear (72 gold) (0, 0, D:4) a +0 mace (19, 26, D:4) a +0 whip (20, 26, D:4) a +0 dagger a +0 robe (20, 41, D:4) a +0 club (21, 25, D:4) a +0 hand axe a +0 club a +0 leather armour (22, 6, D:4) a +0 trident (22, 7, D:4) a +0 dagger a +0 club a +0 whip (25, 22, D:4) a +0 short sword (30, 2, D:4) a +0 giant club (31, 53, D:4) a +0 trident (42, 24, D:4) a +0 short sword (44, 44, D:4) a +0 falchion (46, 16, D:4) a +0 dagger (52, 26, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (3, -9, D:5) a +0 robe (10, -24, D:5) a +0 scimitar (11, -25, D:5) a +0 long sword (17, 0, D:5) a +0 spear a +0 flail (18, 0, D:5) a +0 spear (27, -6, D:5) a +0 ring mail (30, -23, D:5) a +0 ring mail (47, -31, D:5) a +0 leather armour (49, 19, D:5) a +0 ring mail (53, 23, D:5) a +0 ring mail (58, -11, D:5) 13 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour a +2 flail of draining (8, -15, D:6) a +0 club (8, -14, D:6) a +2 flail of draining (8, -2, D:6) a +0 lajatang (12, -3, D:6) a +0 flail (29, -11, D:6) the +5 whip of Instinct {antimagic, +Rage rF+ rC- SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It protects you from fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. +Rage: It lets you go berserk. (35, -12, D:6) a +0 rapier a +0 leather armour (40, -26, D:6) a +0 scale mail (42, -19, D:6) 18 bolts (43, -29, D:6) a +0 shortbow 23 arrows (43, 9, D:6) a +0 scale mail (45, 5, D:6) a +0 whip (46, -8, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) 16 arrows (3, 2, D:7) a +0 whip of flaming a +0 robe (13, 6, D:7) 7 boomerangs (16, 9, D:7) an amulet of faith (24, 43, D:7) 20 stones (27, 9, D:7) a +0 quarterstaff a +0 hunting sling a +0 leather armour (28, 9, D:7) a +0 halberd of venom (30, -3, D:7) 23 arrows (30, 10, D:7) a +0 whip 24 stones a +0 hand axe a +0 plate armour a +0 dagger a +0 robe (32, 32, D:7) 24 stones (34, 13, D:7) a +0 dagger a +0 robe (36, 15, D:7) a +0 flail (37, 13, D:7) a +0 whip a +0 leather armour a +0 hand axe a +0 leather armour (38, 13, D:7) a +0 whip a +0 dagger a +0 robe (44, 17, D:7) a +0 robe (47, 40, D:7) a +0 flail (61, 30, D:7) a +0 halberd (63, 28, D:7) a +0 club a +0 robe a +0 flail a +0 robe (63, 29, D:7) a +2 antimagic flail (64, 27, D:7) a +0 club (65, 55, D:7) a +0 mace a +0 ring mail (71, 38, D:7) a +0 rapier Level 8 of the Dungeon (0, 0, D:8) 14 stones (3, -10, D:8) a +0 morningstar a +0 hand axe a +0 leather armour (4, -10, D:8) a +0 dagger (7, -11, D:8) a +0 whip a +0 leather armour (15, 11, D:8) a +0 dagger 3 stones (17, 20, D:8) a +0 shortbow 24 arrows (18, 13, D:8) a +0 dagger a +0 robe (19, -1, D:8) a +0 giant spiked club a +0 giant club (19, 18, D:8) a +0 long sword a +0 plate armour (20, 15, D:8) a +0 dagger a +0 robe (22, 16, D:8) a +0 battleaxe a +0 robe (26, -6, D:8) a +0 spear (28, 12, D:8) a +0 spear (35, 11, D:8) a +0 short sword a +0 robe (35, 12, D:8) a +0 long sword a +0 robe (36, 10, D:8) a +0 war axe a +0 plate armour (37, -12, D:8) 18 stones (38, 16, D:8) a +0 dagger a +0 robe (39, 17, D:8) a +0 dagger a +0 robe a +0 club a +0 leather armour (46, 12, D:8) a +0 dagger a +0 chain mail (49, 10, D:8) a +0 dagger (49, 13, D:8) a +2 dagger of venom 19 stones (50, 11, D:8) a +0 club (51, 11, D:8) a +0 short sword (52, 11, D:8) a +4 whip 2 stones (53, -14, D:8) a +0 flail (54, 9, D:8) a +1 dagger of venom a +0 robe (62, 8, D:8) a +0 falchion Level 9 of the Dungeon (0, 0, D:9) a +0 buckler (4, 4, D:9) a +0 club (8, 3, D:9) a +0 hand axe a +0 ring mail (9, 3, D:9) a +0 dire flail of protection a +0 chain mail (12, 1, D:9) a +0 dagger (12, 28, D:9) a +0 glaive a +0 chain mail (12, 29, D:9) a +0 mace a +0 leather armour (12, 30, D:9) a +0 spear of freezing a +0 scale mail a +0 buckler (12, 31, D:9) a +0 club a +0 dagger a +0 leather armour (14, 0, D:9) a +0 dagger a +0 robe (18, 0, D:9) a +0 flail a +0 plate armour (18, 1, D:9) a +0 club a +0 leather armour (26, 32, D:9) a +0 club (29, 35, D:9) a +0 halberd (32, 34, D:9) a +0 spear (33, -16, D:9) a +0 short sword (34, -24, D:9) a +0 dagger of draining a +0 robe a +0 battleaxe a +0 robe (34, -17, D:9) a +1 dagger of draining a +0 chain mail a +0 dagger of protection a +0 robe (35, -25, D:9) a +5 morningstar a +0 robe a +2 short sword of freezing a +0 robe (35, -16, D:9) a +1 whip of distortion a +0 leather armour (35, 10, D:9) 3 boomerangs (36, 2, D:9) a +0 club (38, 2, D:9) a +2 whip of holy wrath (38, 12, D:9) 3 throwing nets (40, 4, D:9) a +0 whip (40, 29, D:9) a +1 spear of freezing (40, 31, D:9) a throwing net (41, -15, D:9) a throwing net (41, 15, D:9) 10 stones a +0 chain mail (42, -14, D:9) a +0 whip (42, 7, D:9) 3 boomerangs (44, -17, D:9) 2 throwing nets (44, 34, D:9) a +0 whip (44, 35, D:9) a +0 spear (45, 18, D:9) a +3 battleaxe of freezing a +0 robe (46, 17, D:9) a +4 morningstar a +0 robe a +0 short sword a +0 robe (47, 13, D:9) a +0 dagger a +0 robe (48, 13, D:9) 10 stones (49, 12, D:9) a +0 falchion a +0 chain mail (49, 13, D:9) a +1 trident of venom a +0 ring mail a +0 halberd a +0 vampiric trident a +0 ring mail a +0 buckler a +0 trident 6 boomerangs a +0 chain mail a +0 whip a +0 leather armour a +2 vorpal flail (49, 15, D:9) a +2 falchion of freezing a +0 robe (49, 30, D:9) a +0 chain mail (49, 31, D:9) a +0 flail (50, 16, D:9) a +0 short sword (50, 31, D:9) 24 arrows (52, -13, D:9) a +0 whip (52, 11, D:9) 10 stones (52, 12, D:9) a +0 robe (53, 10, D:9) 3 boomerangs (53, 11, D:9) a +0 spear (53, 13, D:9) 10 stones (54, -13, D:9) a +0 trident a +0 ring mail a +0 whip a +0 leather armour (54, -11, D:9) 10 stones (54, 14, D:9) a +0 halberd (54, 20, D:9) a throwing net (55, -16, D:9) 2 throwing nets (57, -10, D:9) a throwing net (57, 23, D:9) 12 stones (60, 27, D:9) a +0 club a +0 leather armour Level 10 of the Dungeon [Shop] Ulepesuh's Antique Weapon Shop a +0 short sword (72 gold) the +5 quarterstaff of Sloth {vorpal, rPois rCorr Dex+2} (1248 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the +1 dagger of the Unliving {venom, rElec rPois Will+} (748 gold) It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. a +0 whip (60 gold) a +0 war axe (84 gold) a +0 dagger (48 gold) the +5 morningstar of Zatoosov {pain, rElec} (1176 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rElec: It insulates you from electricity. a +1 flail of protection (268 gold) the +11 short sword "Vothrala" {drain, Fly rElec Dex+4} (2037 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. Fly: It grants you flight. the +6 broad axe of Sahuge {spect, Contam rPois rCorr Str+8} (1632 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+8). rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a +0 quarterstaff (96 gold) a +0 whip (60 gold) (0, 0, D:10) 11 stones (4, -10, D:10) a +0 hand axe a +0 dagger a +0 robe (4, 4, D:10) a +2 falchion of flaming (4, 5, D:10) a +0 rapier (5, -10, D:10) a +0 short sword 4 boomerangs (7, -11, D:10) a +0 whip (11, 18, D:10) a +0 chain mail 5 throwing nets a +2 vampiric long sword (19, 4, D:10) a +0 ring mail a +0 hand axe (26, 2, D:10) 14 stones (39, -12, D:10) 18 gold pieces (39, -11, D:10) a scroll of vulnerability (40, -11, D:10) a +0 mace (41, -11, D:10) 10 gold pieces (42, -11, D:10) a wand of iceblast (6) (43, -12, D:10) 18 gold pieces (43, -11, D:10) 21 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 11 stones (3, 22, Lair:1) a +4 ring of protection (7, 3, Lair:1) 15 stones (8, -6, Lair:1) a +0 bardiche (9, 23, Lair:1) a +0 scale mail (12, -2, Lair:1) a +0 trident (17, 17, Lair:1) a +0 long sword (18, 5, Lair:1) a +0 helmet (21, -22, Lair:1) 10 sling bullets (22, -20, Lair:1) a +0 scale mail (28, 1, Lair:1) 21 gold pieces (31, 15, Lair:1) a +0 leather armour (42, -1, Lair:1) a scroll of fog