mmigdal Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -15, D:1) a +0 leather armour (5, -14, D:1) a +0 club (10, 6, D:1) a +0 short sword (24, -32, D:1) a +0 leather armour (24, -12, D:1) a +0 club (24, 1, D:1) a +0 leather armour (29, -11, D:1) a +0 club (36, -27, D:1) a +0 short sword (41, -39, D:1) a +0 dagger (48, 2, D:1) a cursed -2 dagger (53, -7, D:1) a +0 spear (53, -4, D:1) a +0 ring mail (62, -33, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (4, 19, D:2) a +0 club a +0 short sword a +0 scale mail (11, 33, D:2) a +0 dagger (12, 4, D:2) a cursed -1 dagger (12, 52, D:2) a +0 leather armour (33, 4, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 chain mail (6, -6, D:3) a +0 spear (7, 7, D:3) a +0 ring mail (10, 2, D:3) a +0 short sword (11, 3, D:3) a +0 robe (24, 18, D:3) a +0 dagger (27, -8, D:3) a cursed +0 chain mail (34, 13, D:3) a +0 short sword (37, 30, D:3) a +0 falchion (37, 31, D:3) a cursed -1 hand axe (42, 8, D:3) a +0 chain mail (51, 11, D:3) a +0 falchion (51, 27, D:3) a +0 short sword (58, -8, D:3) a +0 club Level 4 of the Dungeon [Shop] Dited's Jewellery Shop a cursed ring of ice (264 gold) an uncursed ring of fire (300 gold) an uncursed ring of protection from cold (300 gold) an uncursed amulet of the acrobat (360 gold) an uncursed ring of protection from cold (300 gold) an uncursed ring of poison resistance (240 gold) an uncursed ring of flight (210 gold) a +2 ring of dexterity (90 gold) an uncursed amulet of magic regeneration (360 gold) an uncursed ring of stealth (210 gold) a cursed -2 ring of protection (24 gold) (5, -4, D:4) a +0 chain mail (18, 17, D:4) a +0 leather armour a +0 club (20, -3, D:4) a +0 giant spiked club (21, 2, D:4) a +0 giant club (27, -9, D:4) a +0 hand axe a +0 buckler (27, 2, D:4) a +0 hand axe a +0 scale mail (28, 2, D:4) a +0 whip (28, 29, D:4) a +0 robe a +0 dagger (28, 30, D:4) a +0 mace a +0 spear (28, 31, D:4) a +0 ring mail (29, 2, D:4) a +0 dagger a +0 robe (29, 29, D:4) a +0 halberd (30, 19, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 robe (6, 22, D:5) a +0 ring mail (8, 26, D:5) a +0 robe (12, 3, D:5) the +9 dagger "Xaroosin" {elec, Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). (15, -7, D:5) a +0 ring mail (15, 12, D:5) a +3 dire flail of holy wrath a +0 scale mail (17, 28, D:5) a +0 club (17, 32, D:5) a +0 plate armour (27, 5, D:5) a +2 flail of distortion a cursed +0 scale mail a +0 shortbow (36, -3, D:5) a +0 ring mail (36, 26, D:5) a +0 ring mail (38, 33, D:5) a +0 chain mail (42, 3, D:5) 10 gold pieces (43, 3, D:5) 11 gold pieces (45, 4, D:5) a potion of heal wounds Level 6 of the Dungeon (0, 0, D:6) a +0 club (5, -15, D:6) 18 stones (7, 9, D:6) a +3 falchion (19, 18, D:6) a +0 shortbow (23, 2, D:6) a +0 robe (28, 11, D:6) a +0 ring mail (50, 8, D:6) a +1 dagger of protection a +0 leather armour a +2 falchion of slicing a +0 leather armour a +0 whip