mmigdal Level 1 of the Dungeon (3, -33, D:1) a +0 ring mail (4, -2, D:1) a +0 short sword 4 stones (12, -5, D:1) a +0 leather armour (14, -8, D:1) 4 stones (still there?) a +0 short sword (still there?) (17, -6, D:1) a stone a +0 dagger of venom (18, -6, D:1) a +0 dagger (19, -39, D:1) a +0 dagger of draining (24, 5, D:1) a +0 robe (27, -35, D:1) a +0 short sword (27, -6, D:1) a +0 club (30, -38, D:1) a +0 leather armour (34, 1, D:1) a +0 dagger (36, -5, D:1) a +0 mace (48, -15, D:1) 19 stones Level 2 of the Dungeon (0, 0, D:2) a +0 spear (4, 0, D:2) 5 stones a +0 short sword (7, 9, D:2) 23 stones (21, 4, D:2) a +0 dagger (22, -4, D:2) a +0 ring mail (28, 7, D:2) 23 stones (29, 7, D:2) a +0 halberd (36, -1, D:2) a +0 club (36, 24, D:2) a +0 hand axe (40, -7, D:2) a +0 flail (41, 20, D:2) a +0 hand axe (42, 11, D:2) a +0 buckler Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (11, -41, D:3) 13 stones (27, -29, D:3) a +0 scale mail (29, -21, D:3) 14 stones Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (1, 20, D:4) 21 bolts (2, 21, D:4) a +0 leather armour (7, 31, D:4) 8 stones (11, 11, D:4) a +0 broad axe (17, -6, D:4) 19 stones (33, 16, D:4) 23 stones (36, 17, D:4) a +0 club Level 5 of the Dungeon [Shop] Oso Qyif's Assorted Antiques a scroll of enchant weapon (240 gold) a +0 whip (80 gold) a scroll of identify (64 gold) a scroll of teleportation (96 gold) a scroll of enchant weapon (240 gold) a potion of flight (96 gold) a potion of lignification (96 gold) [Shop] Qelaf's Antique Armour Shop a +0 robe (16 gold) a +0 scale mail (96 gold) a +0 crystal plate armour (1920 gold) a +0 helmet of intelligence (276 gold) a +0 chain mail (108 gold) a +0 leather armour (48 gold) a +0 cloak (108 gold) [Shop] Harrite's Weapon Emporium a +0 falchion (42 gold) the +5 great mace of Ygiavowo {vamp, Contam *Slow rF+++ SInv} (1113 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It renders you almost immune to fire. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. The Shining One disapproves of the use of such an item. the +9 scythe "Vegoacik" {pain, *Slow rC+ MP+9 Str+7} (1323 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+7). rC: It protects you from cold. MP: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. The Shining One disapproves of the use of such an item. 16 stones (22 gold) 16 stones (22 gold) a +1 double sword of electrocution (623 gold) (0, 0, D:5) a +0 scale mail (1, 22, D:5) a +0 hunting sling (9, -11, D:5) a +0 dagger (10, 36, D:5) a +0 dagger (17, 2, D:5) a +0 short sword (17, 16, D:5) a +0 giant club (26, -7, D:5) a +0 robe (28, 28, D:5) 24 stones (36, 0, D:5) a +0 dagger (62, 32, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 whip (9, 0, D:6) a +0 leather armour (10, 6, D:6) a +0 leather armour of cold resistance (17, 5, D:6) a +0 mace (22, -10, D:6) a +0 spear (26, 23, D:6) a +0 giant club (41, -9, D:6) a +1 robe a +2 whip of freezing (41, 0, D:6) a +0 quarterstaff (43, -23, D:6) 2 scrolls of noise (43, 0, D:6) 12 bolts Level 7 of the Dungeon [Shop] Reyxki's Weapon Boutique a +0 dagger of speed (96 gold) a +0 hand axe (36 gold) a +0 giant spiked club (22 gold) a +0 dagger (24 gold) a +0 war axe (42 gold) a +3 glaive of protection (297 gold) a +0 flail (42 gold) a +1 dagger of venom (112 gold) a +0 vorpal morningstar (96 gold) a +0 great sword (78 gold) (0, 0, D:7) a +0 ring mail (8, 7, D:7) 19 sling bullets (24, 11, D:7) 19 bolts (27, -10, D:7) a +0 dagger (27, -8, D:7) a +0 spear (36, 16, D:7) a +0 leather armour (42, -1, D:7) 18 stones (42, 17, D:7) a +0 quarterstaff (43, 3, D:7) a +0 robe (43, 11, D:7) a staff of air Level 8 of the Dungeon (2, -40, D:8) a +0 robe (2, 13, D:8) 14 stones (9, -9, D:8) 14 stones (11, 15, D:8) a +0 ring mail (12, -39, D:8) 4 boomerangs (12, -22, D:8) a +0 long sword a +0 robe a +1 dagger of venom a +0 plate armour (21, -24, D:8) 16 stones (44, -43, D:8) a +0 war axe (47, -7, D:8) a +0 leather armour (55, -39, D:8) a +0 shortbow (55, -27, D:8) 5 stones a +0 short sword 24 bolts a +0 dagger of electrocution a +0 hand crossbow (55, -25, D:8) a +0 dagger (56, -25, D:8) 5 poisoned darts a +0 short sword 4 stones a +0 dagger a +0 short sword (60, -31, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow (1, -33, D:9) 17 bolts (4, -39, D:9) a +0 scale mail (9, -3, D:9) a +0 giant club a +0 giant spiked club (10, -17, D:9) a +0 halberd (13, -3, D:9) a +0 quarterstaff (21, -7, D:9) a +0 spear (22, -8, D:9) a +0 halberd (22, -6, D:9) a +0 spear (23, -7, D:9) a +0 spear (35, -42, D:9) a +0 leather armour a +1 whip of electrocution a +0 leather armour 3 boomerangs a +0 club a +0 ring mail a +0 club a +0 plate armour a +0 morningstar (45, -26, D:9) a +0 plate armour (50, -5, D:9) 15 stones (56, -36, D:9) a +0 whip a +0 club a +0 flail a +0 club a +0 leather armour (58, -36, D:9) a condenser vane (58, -35, D:9) a +1 halberd of protection Level 10 of the Dungeon (0, 0, D:10) a +0 mace (3, -2, D:10) a +0 trident (7, 5, D:10) a +0 robe (8, 5, D:10) a ring of flight the Ecumenical Temple