mn3067 Level 1 of the Dungeon (26, 12, D:1) 27 bolts (30, -22, D:1) a +0 leather armour (43, -13, D:1) 22 stones (44, -42, D:1) a +0 club (61, -41, D:1) 27 bolts Level 2 of the Dungeon (0, 0, D:2) 19 arrows (19, -1, D:2) a +0 robe (42, 3, D:2) a +0 dagger (45, 31, D:2) 16 stones Level 3 of the Dungeon (0, 0, D:3) the +6 flail of Sossum {spect, +Blink rElec Str+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). rElec: It insulates you from electricity. +Blink: It lets you blink. (14, 4, D:3) a +0 spear (14, 40, D:3) 2 poisoned darts (22, 32, D:3) a +0 club (24, 13, D:3) a frilled lizard corpse (29, 28, D:3) a +0 whip (30, 28, D:3) a +0 flail (32, 30, D:3) a +0 club (34, 30, D:3) a +0 club 8 poisoned darts (38, 26, D:3) a +0 hunting sling (40, 11, D:3) a +0 hand axe (41, 11, D:3) a +0 dagger (still there?) an orc corpse (still there?) (42, 12, D:3) a +0 mace (43, 21, D:3) a worm corpse