mn3067 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -23, D:1) a +0 whip (8, -22, D:1) a +0 club (17, -37, D:1) 8 stones (20, -15, D:1) a +1 dagger of speed (24, -1, D:1) a staff of fire (25, -42, D:1) a +0 dagger (25, -12, D:1) 7 stones (29, -37, D:1) a +0 whip (42, -11, D:1) a +0 sling (50, -14, D:1) a +0 robe (52, -46, D:1) a +0 short sword (52, -41, D:1) a +0 whip (56, -27, D:1) a +2 vampiric short sword (62, -2, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (6, 19, D:2) a +0 dagger (11, 25, D:2) a +0 club (16, 1, D:2) a +0 dagger (20, -2, D:2) 5 stones (33, 9, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 hammer (1, -1, D:3) the +6 hammer "Vargh" {flame, *Noise Fly rC- rN+++} It burns those it strikes, dealing additional fire damage. rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. Fly: It grants you flight. *Noise: It may make noises in combat. (2, 0, D:3) a +0 hammer (3, -1, D:3) a +0 hammer (4, -1, D:3) a +0 hammer (5, -2, D:3) a +0 hammer (7, -3, D:3) a +0 hammer (7, -2, D:3) a +0 hammer (7, -1, D:3) a +0 hammer (8, -3, D:3) a +0 hammer (8, -2, D:3) a +4 hammer (8, -1, D:3) a +1 vorpal hammer (9, -3, D:3) a +0 hammer (9, -1, D:3) a +0 hammer (10, 16, D:3) a +0 club (11, -14, D:3) a +0 pair of boots (15, -14, D:3) a +0 club (15, 5, D:3) a +0 scale mail (20, -10, D:3) a +0 club (29, 23, D:3) a +0 short sword a +1 ring mail of fire resistance (31, 0, D:3) a +2 whip of flaming (33, 9, D:3) a +0 plate armour (41, 16, D:3) a +0 spear (41, 17, D:3) a +0 flail (43, 4, D:3) a bat corpse (skeletalised by now) (44, 14, D:3) a +0 whip (47, -10, D:3) a +0 flail (47, -9, D:3) a +0 spear (47, -8, D:3) a +0 halberd (49, 23, D:3) a rat corpse (51, 12, D:3) a +0 whip