Dungeon Crawl Stone Soup version 0.29-a0-847-g24c0ca63c9 (webtiles) character file. Game seed: 9626608999127539792 301 mn3067 the Thaumaturge (level 6, -1/32 HPs) Began as a Deep Elf Conjurer on July 16, 2022. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:08:16 (3896 turns). mn3067 the Thaumaturge (Deep Elf Conjurer) Turns: 3896, Time: 00:08:16 Health: -1/32 AC: 2 Str: 4 XL: 6 Next: 14% Magic: 9/19 EV: 12 Int: 25 God: Gold: 134 SH: 0 Dex: 13 Spells: 18/21 levels left rFire . . . SeeInvis + s - +2 spear (freeze) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.16/turn (no ring) @: lethally poisoned (-1 -> -22) A: see invisible a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons c - a +0 whip h - a +0 dagger o - a +1 dagger of venom s - a +2 spear of freezing (weapon) Armour a - a +0 robe (worn) t - the +4 ring mail "Sippic" {Contam rC- Regen+ Slay+4} (You found it on level 3 of the Dungeon) Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rC: It makes you vulnerable to cold. Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. Wands q - a wand of roots (8) Scrolls g - a scroll of identify {unknown} j - a scroll of summoning {unknown} k - a scroll of immolation {unknown} r - a scroll of fog {unknown} Potions b - 3 potions of magic d - 3 potions of curing {unknown} e - a potion of haste {unknown} f - 2 potions of heal wounds {unknown} i - a potion of flight {unknown} l - a potion of mutation {unknown} m - 2 potions of cancellation {unknown} n - 2 potions of attraction {unknown} p - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 8.0 Spellcasting + Level 5.3 Conjurations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 40% N/A 6% 1 Dazzling Flash Conj/Hex 46% N/A 6% 3 Sublimation of Blood Necr 10% N/A 9% 2 Call Canine Familiar Summ 10% N/A 19% 3 Summon Guardian Golem Hex/Summ 10% N/A 19% 3 Fulminant Prism Conj/Hex 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 21% 4 Irradiate Conj/Tmut 11% 3d15 50% 5 Petrify Tmut/Erth 10% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Xom Innate Abilities, Weirdness & Mutations You have supernaturally acute eyesight. (SInv) Message History The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is heavily wounded. The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin bites you but does no damage. The water moccasin bites you! The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 68% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin closely misses you. The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. The searing ray hits the water moccasin! You kill the water moccasin! You finish channelling your searing ray. You die... #..### .....# .........#.$...# #..#.# ......(..#.....# #..#.# .........#.....# ...#.# .........#.....# #.##.# .........#.....# #.##.# .........#.....# #.##.# .........#.....## #.##.# .........@†.....# #.##.# ########)#......# #.##.# #)#......# #.##.# #)######.# #.##.# #)# # .....# #.# #.#### #.# #.# #.# #.#############.# There were no monsters in sight! Vanquished Creatures A water moccasin (D:4) A necrophage (D:4) An orc priest (D:4) Terence (D:3) An iguana (D:4) An orc wizard (D:4) 4 gnolls (D:3) 2 adders (D:2) 2 worms (D:2) 3 orcs (D:4) 3 endoplasms 4 giant cockroaches 10 goblins 8 hobgoblins 7 jackals A quokka (D:3) 7 ball pythons 7 bats 2 frilled lizards 3 kobolds 4 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mn3067 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 208 | D:1 | Reached skill level 4 in Spellcasting 208 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 1251 | D:1 | Reached XP level 3. HP: 19/19 MP: 9/11 1287 | D:1 | Reached skill level 5 in Spellcasting 1643 | D:1 | Learned a level 2 spell: Searing Ray 1896 | D:2 | You fall into a shaft and drop 1 floor! 2146 | D:2 | Reached XP level 4. HP: 24/24 MP: 11/13 2176 | D:2 | Reached skill level 6 in Spellcasting 2245 | D:2 | Found a shimmering altar of Xom. 2724 | D:3 | Noticed Terence 2728 | D:3 | Killed Terence 2880 | D:3 | Identified the +4 ring mail "Sippic" {Contam rC- Regen+ | Slay+4} 2963 | D:3 | Reached skill level 7 in Spellcasting 2965 | D:3 | Reached XP level 5. HP: 28/28 MP: 1/16 3586 | D:3 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [mutagenic glow] 3746 | D:4 | Reached skill level 8 in Spellcasting 3824 | D:4 | Reached skill level 5 in Conjurations 3824 | D:4 | Reached XP level 6. HP: 32/32 MP: 14/19 3886 | D:4 | Noticed a water moccasin 3896 | D:4 | Killed a water moccasin 3896 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic D:2: layout_basic, basic_altar D:3: layout_loops_ring, uniq_terence D:4: layout_basic Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 7 8 | 8.0 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 83 | 31 || 114 Searing Ray | | 11 || 11 Armor: Robe | 1 | 2 || 3 Dodge: Dodged | 7 | 4 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3892 | 3578 | 314 | 0 | 3271 | 4 | 973.0 | Dungeon | 3892 | 3578 | 314 | 0 | 3271 | 4 | 973.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1642 daAuts D:3: 1146 daAuts D:2: 829 daAuts D:4: 273 daAuts