mn3067 Level 1 of the Dungeon (0, 0, D:1) a +0 robe (9, -2, D:1) a +0 dagger 4 stones (18, 6, D:1) a +0 dagger (23, 3, D:1) a +0 dagger (24, 15, D:1) 4 stones (35, 7, D:1) 3 poisoned darts (44, 41, D:1) a +0 dagger (45, 0, D:1) a +1 dagger of venom (47, 27, D:1) a +0 club a +0 ring mail (51, 39, D:1) 6 boomerangs Level 2 of the Dungeon [Shop] Cinycour's Antique Weapon Shoppe a +0 dagger (54 gold) a +0 falchion (81 gold) the +1 sling of Terror {freeze, rPois} (510 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. a +0 war axe (94 gold) the +8 arc blade {discharge, rElec} (1620 gold) It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. a +0 spear (81 gold) a +4 war axe of draining (764 gold) the +8 longbow of the Furious {vorpal, Fly rPois Will+ Str-5} (1568 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (-5). rPois: It protects you from poison. Fly: It grants you flight. Will: It increases your willpower. (0, 0, D:2) a +0 leather armour (15, -25, D:2) a +0 club (19, 10, D:2) a +0 club a stone (20, -40, D:2) a +0 dagger (21, 1, D:2) a +0 whip (33, -19, D:2) a +0 short sword (34, -33, D:2) a +0 whip 5 stones (37, -14, D:2) a +0 chain mail (41, -38, D:2) 3 boomerangs Level 3 of the Dungeon (0, 0, D:3) a quokka skeleton (2, 17, D:3) a rat corpse (skeletalised by now) (8, -12, D:3) a +0 whip a gnoll corpse (10, 27, D:3) a +0 leather armour (11, -10, D:3) a throwing net (13, 28, D:3) a +1 morningstar of protection (15, -6, D:3) a +0 leather armour (17, 27, D:3) an adder corpse (skeletalised by now) (17, 29, D:3) a ball python corpse (skeletalised by now) (18, -1, D:3) an adder corpse (19, 15, D:3) a quokka corpse (skeletalised by now) (32, 2, D:3) 4 stones