mn3067 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, 10, D:1) a +0 dagger (15, 16, D:1) a +0 dagger (16, 6, D:1) a +0 whip (16, 15, D:1) a +0 short sword 4 stones (17, 32, D:1) a +0 club (42, 21, D:1) a +0 dagger (43, 28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (3, 3, D:2) a +0 spear (8, 9, D:2) a +0 dagger 5 stones (8, 15, D:2) a +0 sling (18, 28, D:2) a +0 whip 3 stones (19, -1, D:2) 7 stones (24, 30, D:2) a +0 dagger (29, 35, D:2) 6 stones (32, 10, D:2) a +0 leather armour (38, 0, D:2) a +1 dagger of freezing (46, 31, D:2) a +0 spear (51, 24, D:2) a +0 robe a +0 club a +0 short sword a +0 whip (51, 26, D:2) a +0 club a +0 flail (53, 15, D:2) a +0 scale mail Level 3 of the Dungeon [Shop] Jipnew's Weapon Shoppe a +0 short sword (42 gold) the +4 hand axe of the Eight Wishes {speed, rC+ Str+2} (660 gold) Attacks with this weapon are significantly faster. Str: It affects your strength (+2). rC: It protects you from cold. the +4 flail "Safimed" {freeze, rF+ rC+ rCorr} (740 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. a +0 long sword (49 gold) 5 stones (7 gold) a +0 hand axe (42 gold) a +0 long sword (49 gold) a +0 rapier (56 gold) (5, -8, D:3) a +2 dagger of speed (7, -1, D:3) a +0 scythe of protection a +0 robe (9, -7, D:3) a +0 mace (15, -9, D:3) a +0 whip (18, 1, D:3) a +0 short sword (25, 4, D:3) a +0 trident 4 stones (31, 10, D:3) a +0 spear (31, 11, D:3) a +0 halberd (31, 19, D:3) a +0 dagger (34, 13, D:3) a +0 spear (36, 10, D:3) a +0 halberd (37, -15, D:3) a +0 club (38, 10, D:3) a +0 spear Level 4 of the Dungeon [Shop] Tegesa's General Store a potion of attraction (36 gold) 5 stones (6 gold) a +0 rapier (48 gold) a potion of lignification (36 gold) a wand of polymorph (2) (33 gold) a phial of floods (480 gold) a scroll of immolation (48 gold) a +0 trident (42 gold) (0, 0, D:4) a +0 long sword (2, -4, D:4) a +0 leather armour a +0 rapier (8, -15, D:4) a +0 mace (12, -15, D:4) a +0 sling a +0 whip (17, -8, D:4) 6 stones (19, -56, D:4) the +6 hand axe of the Beginning {spect, rF+ Dex+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+2). rF: It protects you from fire. (20, -14, D:4) a +0 whip (20, -13, D:4) a +0 club a +0 scale mail (22, -23, D:4) a +0 ring mail (22, -14, D:4) a +1 dagger of protection a +0 robe (24, -54, D:4) a +0 sling (27, -44, D:4) a +0 hand axe a +0 ring mail a +0 trident (27, -43, D:4) a +0 whip (28, -44, D:4) a +0 short sword a +0 ring mail (28, -43, D:4) a +0 whip (29, -28, D:4) a +0 whip a +0 leather armour (30, -28, D:4) a +0 hand axe (31, -28, D:4) a +0 dagger a +0 leather armour (58, -40, D:4) a +0 robe (58, -38, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 robe (3, 4, D:5) a +0 scale mail (6, 17, D:5) a +0 whip a +0 flail a +0 club (16, -21, D:5) 4 stones (19, 8, D:5) a +0 club a +0 giant spiked club (19, 9, D:5) a +0 mace (20, 9, D:5) a +0 club a +0 club (21, 9, D:5) a +0 leather armour a +0 war axe (22, -11, D:5) a +0 helmet (32, -7, D:5) a +0 robe a +0 dagger (36, -6, D:5) a +0 short sword a +1 leather armour of cold resistance (39, 24, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (14, 12, D:6) 6 stones (15, 15, D:6) 4 large rocks (24, 6, D:6) a +0 leather armour (41, 24, D:6) a +0 robe (44, 34, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (3, 2, D:7) a +0 war axe (4, 14, D:7) a +0 robe a +4 falchion of freezing (5, 12, D:7) a +3 scimitar of freezing a +0 robe (5, 13, D:7) a +0 dire flail a +0 robe (5, 14, D:7) a +0 hand axe a +0 robe (10, 1, D:7) a +0 ring mail (14, 12, D:7) a +0 club (15, 0, D:7) 4 stones (15, 14, D:7) a +0 shortbow (18, 0, D:7) a +0 robe (24, 3, D:7) a +2 hand axe of venom (29, 9, D:7) a +0 halberd Level 8 of the Dungeon (0, 0, D:8) 7 stones (4, -5, D:8) a +0 ring mail (6, -28, D:8) a +0 club a +0 leather armour (6, -27, D:8) a +3 battleaxe a +0 robe a +0 mace a +0 ring mail a +2 falchion a +0 robe a +0 mace a +0 leather armour a +0 robe (7, -29, D:8) a +0 falchion a +0 robe (7, -28, D:8) a +5 great sword a +0 robe a +0 falchion a +0 ring mail (24, -42, D:8) a +0 spear (42, 1, D:8) 5 stones (44, -1, D:8) 4 stones (46, -11, D:8) a +0 robe (46, -3, D:8) a +0 plate armour (52, -26, D:8) a +2 trident a +0 robe (55, -33, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) 3 stones (3, 11, D:9) a +0 war axe a +0 robe (3, 17, D:9) a +0 halberd (3, 18, D:9) a +0 trident a +0 ring mail (3, 26, D:9) a +0 whip (4, 19, D:9) a +0 club (5, 11, D:9) a +3 dagger of freezing a +0 robe a +4 hand axe a +0 robe (5, 18, D:9) a +0 whip a +0 halberd (6, 18, D:9) a +0 flail (11, 10, D:9) a +0 long sword a +0 plate armour (14, 27, D:9) a +0 quarterstaff (16, 30, D:9) a +0 kite shield a +0 scale mail a +1 spear of freezing (17, 19, D:9) a +0 sling (18, 29, D:9) a +0 spear (18, 30, D:9) a +0 spear (18, 31, D:9) a +0 flail a +0 club (21, 10, D:9) a +0 short sword a +0 dagger a +0 robe (22, 9, D:9) a +0 vorpal falchion 2 boomerangs a +0 leather armour (22, 11, D:9) a +0 dagger a +0 robe (22, 41, D:9) a +0 robe (32, 42, D:9) a +4 short sword of venom (32, 43, D:9) a +0 short sword (33, 32, D:9) a +0 chain mail a +2 mace of protection (33, 44, D:9) a +0 short sword 5 stones (34, 31, D:9) a +0 club (34, 42, D:9) a +0 short sword (35, 32, D:9) a +0 robe a +0 dagger (43, 19, D:9) a +0 robe (44, 0, D:9) 3 stones (51, 26, D:9) a +0 ring mail a +0 dagger (51, 27, D:9) a +0 plate armour a +0 short sword (52, 26, D:9) a +0 robe a +0 dagger a +0 leather armour a +0 hand axe a +0 flail a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 short sword (0, 1, D:10) a +0 short sword a +0 ring mail a +0 dire flail a +0 chain mail (1, 1, D:10) a +0 dagger a +0 robe (3, -9, D:10) a +0 spear (3, -8, D:10) a +0 flail (3, -7, D:10) a +0 club a +0 spear a +0 scale mail a +0 buckler (3, -6, D:10) a +0 whip (3, -4, D:10) a +0 whip (3, 5, D:10) a +0 hand axe (11, 11, D:10) a +0 war axe (13, 12, D:10) a +0 robe (17, -36, D:10) a +0 chain mail (17, 5, D:10) a +0 shortbow (18, -36, D:10) a +0 shortbow (37, -5, D:10) the +3 trident of the Warrior {vorpal, Fly rC+ rN+} It inflicts extra damage upon your enemies. rC: It protects you from cold. rN: It protects you from negative energy. Fly: It grants you flight. (40, -25, D:10) a +0 troll leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 giant club a +0 giant club (1, 0, D:11) a +0 giant club a +0 giant spiked club (7, -1, D:11) a +0 leather armour (12, 18, D:11) a +0 giant club a +0 giant club a +0 trident a +0 shortbow (14, 21, D:11) a +0 ring mail (32, 1, D:11) a +0 whip (34, -23, D:11) a +0 giant spiked club a +0 giant club (38, -5, D:11) a +0 leather armour (39, -4, D:11) a +0 leather armour (57, 5, D:11) the +5 mace "Imacexo" {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+2). Level 12 of the Dungeon (0, 0, D:12) a +0 leather armour (5, 16, D:12) 4 large rocks (8, -3, D:12) a +0 shortbow (23, 1, D:12) 3 large rocks (24, 13, D:12) a +0 dagger (33, 17, D:12) a +2 dagger of holy wrath a +0 robe (47, 37, D:12) a +0 leather armour (49, 19, D:12) a +0 vorpal quarterstaff a +0 robe (49, 24, D:12) a +0 short sword a stone (52, 11, D:12) a +0 leather armour a +0 whip (52, 12, D:12) a +0 flail a +0 short sword a +0 scale mail a +0 club a +0 hand axe a boomerang of dispersal a +0 ring mail a +0 dagger (55, 8, D:12) a +0 quarterstaff (56, 17, D:12) a +2 dagger of speed a +0 robe a +0 dagger a +0 robe a +2 dagger of speed a +0 robe (62, -1, D:12) a +0 dagger a +0 robe a +0 long sword a +0 plate armour (63, 0, D:12) a +0 short sword a +0 scale mail a +0 whip a +0 chain mail (66, 22, D:12) a +0 giant club a +0 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +2 dire flail of protection a potion of degeneration a +3 leather armour 6 potions of flight 7 potions of brilliance a +0 leather armour a +0 flail (8, -20, Lair:1) the +3 trident of Elipraw {vamp, rElec rPois Will+ Str+2} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. (32, 4, Lair:1) a +0 ring mail (35, 10, Lair:1) a +0 long sword (36, -25, Lair:1) a +0 glaive (37, -26, Lair:1) 5 stones (38, -27, Lair:1) a +0 short sword a +0 robe (38, -25, Lair:1) a +0 club Level 2 of the Lair of Beasts (0, 0, Lair:2) a book of Burglary (35, 7, Lair:2) a +0 club (37, 17, Lair:2) 6 stones (42, 29, Lair:2) a +0 chain mail (48, 14, Lair:2) a +0 long sword (50, 4, Lair:2) 9 stones Level 3 of the Lair of Beasts (2, -7, Lair:3) a +0 flail (10, 6, Lair:3) 6 boomerangs (13, -4, Lair:3) a +0 leather armour (18, -3, Lair:3) a +0 long sword a +0 robe (19, -3, Lair:3) a +0 scimitar (24, -27, Lair:3) 5 stones (40, -44, Lair:3) 3 boomerangs (55, -5, Lair:3) a +0 robe Level 4 of the Lair of Beasts (0, 0, Lair:4) 9 gold pieces (0, 3, Lair:4) 15 gold pieces (11, -11, Lair:4) 7 stones (18, -14, Lair:4) 6 stones (23, -21, Lair:4) a condenser vane (31, -1, Lair:4) a +0 leather armour (43, -2, Lair:4) 7 stones