mn3067 Level 1 of the Dungeon [Shop] Hunud's Antique Weapon Shoppe a +0 flail (101 gold) a +0 dagger (58 gold) a +0 dagger (58 gold) a +0 sling (43 gold) a +0 whip (72 gold) a +0 dagger (58 gold) the +1 falchion "Urphysu" {elec, Will+ rCorr Str-5} (585 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (-5). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 hand axe (87 gold) [Shop] Ydehociucs's Book Shoppe a book of the Hunter (364 gold) Sif Muna's Encyclopedia of the Sweltering Storm (448 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Scorch Fire 2 c - Summon Lightning Spire Summoning/Air 4 d - Fireball Conjuration/Fire 5 a book of Spatial Translocations (280 gold) Haizes's Commentary on Rime (448 gold) Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 5 b - Polar Vortex Ice 9 a book of Misfortune (392 gold) a book of Touch (308 gold) a Trismegistus Codex (392 gold) a book of Blasting (560 gold) a book of Alchemy (392 gold) (3, -3, D:1) 3 stones (4, -35, D:1) a +0 club (6, -8, D:1) 7 stones (8, -44, D:1) a +0 leather armour (13, -34, D:1) a +0 robe (14, -36, D:1) a +0 leather armour (32, -44, D:1) a +0 spear Level 2 of the Dungeon [Shop] Rynysm's Antique Weapon Emporium the +8 flail "Selam" {elec, *Rage Str+2 SInv} (1612 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 club (26 gold) a +4 bardiche of flaming (993 gold) the +0 quarterstaff of Grace {vorpal, rPois rC+ Stlth+} (702 gold) It inflicts extra damage upon your enemies. rC: It protects you from cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. the +8 trident of the Hawk {drain, Str+4} (1604 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). a +2 hand axe of freezing (452 gold) a +0 dagger (52 gold) a +0 great mace of venom (254 gold) a +0 whip (65 gold) (0, 0, D:2) a quokka corpse (skeletalised by now) (12, 32, D:2) a +0 whip (14, 54, D:2) a ball python corpse (15, 20, D:2) a +0 chain mail (19, 12, D:2) a +0 mace (22, 1, D:2) a +0 short sword (22, 7, D:2) a +0 quarterstaff 3 stones a kobold corpse (skeletalised by now) (25, 43, D:2) a +0 dagger (32, 47, D:2) a +0 dagger (32, 48, D:2) a +0 dagger (45, 5, D:2) a +0 short sword (60, 11, D:2) a +0 scythe a +0 robe (70, -1, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (0, 4, D:3) a bat corpse (2, 1, D:3) a scroll of amnesia (6, -12, D:3) a potion of mutation (10, 6, D:3) a +0 robe a sewer (0, 0, Sewer) a potion of brilliance (1, -1, Sewer) a potion of brilliance (1, 0, Sewer) a potion of magic (2, 0, Sewer) a scroll of amnesia (2, 2, Sewer) a hell rat corpse (3, -1, Sewer) a potion of attraction (3, 0, Sewer) a +0 ring mail (4, 0, Sewer) a potion of curing (6, -3, Sewer) a rat corpse (6, -2, Sewer) a rat corpse a rat corpse (8, 2, Sewer) a rat corpse