Dungeon Crawl Stone Soup version 0.32-a0-672-gff75c0dad8 (webtiles) character file. Game seed: 11638054874170044111 29 mn3067 the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Mar 10, 2024. Slain by Terence ... wielding a +1 morningstar of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:32 (857 turns). mn3067 the Magician (Djinni Conjurer) Turns: 857, Time: 00:01:33 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 32% Gold: 69 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + + (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire (left hand) Scrolls d - a scroll of vulnerability {unknown} Potions c - a potion of brilliance {unknown} e - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes Level 0.0 Charms + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations Level 0.0 Transmutations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 e - Sandblast Erth 44% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 morningstar of protection and wearing a +0 chain mail (84% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence hits you with a +1 morningstar of protection! The searing ray hits Terence but does no damage. Terence closely misses you. The searing ray hits Terence but does no damage. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 morningstar of protection and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 morningstar of protection and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. * * * LOW HITPOINT WARNING * * * Terence hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 morningstar of protection and wearing a +0 chain mail (100% to hit) The magic dart hits Terence! Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +1 morningstar of protection! You die... Terence says, "That felt goooood." ... ... ######## .... #......# ..... #......# # .....# ##......# ### ......##.......# #.. ......@#.......#######.# ##.@................ #.......#....#........ #.......#......##..... #.......###..####.#.## #...†...##..## #...# #........#.## ##### #........#.# ###.......># #.######.# ..# You could see Terence. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 giant cockroaches 3 goblins 4 hobgoblins 4 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) 5 kobolds 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mn3067 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mn3067 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 63 | D:1 | Reached XP level 2. HP: 8/21 MP: 0/0 429 | D:1 | Found a faded altar of an unknown god. 436 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 436 | D:1 | Learned a level 1 spell: Sandblast 846 | D:2 | Noticed Terence 857 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, basic_ecumenical_altar D:2: layout_basic, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 856 | 837 | 19 | 0 | 728 | 2 | 428.0 | Dungeon | 856 | 837 | 19 | 0 | 728 | 2 | 428.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 652 daAuts D:2: 203 daAuts