Dungeon Crawl Stone Soup version 0.32-a0-908-g8e5f33bbaa (webtiles) character file. Game seed: 5673293381437868041 184 mn3067 the Magician (level 5, -1/35 HPs) Began as a Djinni Conjurer on Apr 6, 2024. Slain by Terence ... wielding a +4 morningstar of protection (17 damage) ... on level 3 of the Dungeon. The game lasted 00:03:30 (1904 turns). mn3067 the Magician (Djinni Conjurer) Turns: 1904, Time: 00:03:31 Health: -1/35 AC: 4 Str: 10 XL: 5 Next: 95% Gold: 88 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . i - +7 mace "Yfawamirph" {flame, Str+4 SInv} rCold x . . (no shield) rNeg . . . h - +2 robe {Will+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons i - the +7 mace "Yfawamirph" (weapon) {flame, Str+4 SInv} (You found it on level 3 of the Dungeon) Str+4: It affects your strength (+4). SInv: It lets you see invisible. Armour a - a +0 robe h - a +2 robe of willpower (worn) Scrolls c - a scroll of poison {unknown} d - 3 scrolls of identify {unknown} f - a scroll of brand weapon {unknown} j - a scroll of amnesia {unknown} Potions b - a potion of invisibility {unknown} e - a potion of berserk rage {unknown} g - 2 potions of curing {unknown} k - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.5 Spellcasting + Level 5.5 Conjurations + Level 5.5 Hexes Level 0.0 Charms + Level 5.5 Summonings + Level 5.5 Necromancy + Level 5.5 Translocations Level 0.0 Transmutations + Level 5.5 Fire Magic + Level 5.5 Ice Magic + Level 5.5 Air Magic + Level 5.5 Earth Magic + Level 5.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 10% 4 d - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 10% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Ensorcelled Hibernat Hex/Ice 60% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence is nearby! Terence is nearby! Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. Terence shouts! Terence screams, "I want your blood!" The magic dart hits Terence but does no damage. Terence is lightly wounded. The magic dart hits Terence but does no damage. Terence is lightly wounded. The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 morningstar of protection and wearing a +3 ring mail of willpower (lightly wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence! Terence is heavily wounded. Terence hits you with a +4 morningstar of protection! The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 morningstar of protection and wearing a +3 ring mail of willpower (heavily wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +4 morningstar of protection! You die... Terence says, "Rest in peace." .<....$.....# #...........# ............### ............... ### ..............# #.. .......?.....# #.###.# #....@...## ##.#...##..##..@...# ##.........# ###.##..... .#.........# #.# ##. ...........# #.# #.........(# #.# ...........# #.# ...........# #.# .#.........# #.# #......†...#####.# You could see Terence. Vanquished Creatures Jessica (D:2) 2 orc wizards (D:3) 3 adders 2 dart slugs (D:1) A ribbon worm (D:2) 3 orcs (D:3) 6 ball pythons 6 endoplasms 5 giant cockroaches 7 goblins 2 hobgoblins 6 jackals (D:2) 5 quokkas 5 bats 3 frilled lizards 4 kobolds 9 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mn3067 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mn3067 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 99 | D:1 | Found a faded altar of an unknown god. 128 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 365 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 365 | D:1 | Learned a level 1 spell: Shock 1007 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1200 | D:2 | Noticed Jessica 1209 | D:2 | Killed Jessica 1210 | D:2 | Reached skill level 5 in Spellcasting 1210 | D:2 | Reached skill level 5 in Conjurations 1210 | D:2 | Reached skill level 5 in Hexes 1210 | D:2 | Reached skill level 5 in Summonings 1210 | D:2 | Reached skill level 5 in Necromancy 1210 | D:2 | Reached skill level 5 in Translocations 1210 | D:2 | Reached skill level 5 in Fire Magic 1210 | D:2 | Reached skill level 5 in Ice Magic 1210 | D:2 | Reached skill level 5 in Air Magic 1210 | D:2 | Reached skill level 5 in Earth Magic 1210 | D:2 | Reached skill level 5 in Alchemy 1210 | D:2 | Reached XP level 5. HP: 15/35 MP: 0/0 1210 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 1670 | D:3 | Found a burning altar of Makhleb. 1828 | D:3 | Identified the +7 mace "Yfawamirph" {flame, Str+4 SInv} 1895 | D:3 | Noticed Terence 1904 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_basic, hellmonk_ecumenical_altar_zigzags D:2: layout_rooms, grunt_ministairs_4, minmay_close_crescents, uniq_jessica D:3: layout_rooms, grunt_temple_overflow_open, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.5 Conjurations | 4 5 | 5.5 Hexes | 4 5 | 5.5 Summonings | 4 5 | 5.5 Necromancy | 4 5 | 5.5 Translocations | 4 5 | 5.5 Fire Magic | 4 5 | 5.5 Ice Magic | 4 5 | 5.5 Air Magic | 4 5 | 5.5 Earth Magic | 4 5 | 5.5 Alchemy | 4 5 | 5.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 67 | 67 || 134 Searing Ray | 1 | 4 || 5 Armour: Robe | 3 | 7 || 10 Dodge: Dodged | 2 | 5 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1909 | 1786 | 123 | 0 | 1523 | 3 | 636.3 | Dungeon | 1909 | 1786 | 123 | 0 | 1523 | 3 | 636.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 909 daAuts D:2: 868 daAuts D:3: 131 daAuts