mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) the +7 shadow dragon scales of the Worm {Harm rF+++ Will- Dex-3 Stlth++++} Dex-3: It affects your dexterity (-3). rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Harm: It increases damage dealt and taken. Stlth++++: It makes you much more stealthy. (49, 38, D) 11 large rocks the cyclops corpse of Polyphemus (50, 25, D) a +2 dagger of venom (unseen) (50, 37, D) a +4 rapier of freezing (50, 38, D) a +4 battleaxe of venom a +0 leather armour a maw talisman (50, 42, D) the human corpse of Prince Ribbit (51, 25, D) a staff of death (unseen) (51, 36, D) a staff of fire (51, 37, D) a +3 heavy battleaxe (51, 39, D) a staff of alchemy a +1 longbow of flaming a +0 barding (51, 42, D) a +0 dagger a +0 leather armour the goblin corpse of Ijyb (52, 25, D) 4 potions of heal wounds (52, 37, D) a staff of earth (52, 39, D) a +0 flail a +0 scale mail (52, 41, D) a +0 long sword of holy wrath a +0 plate armour the orc corpse of Saint Roka (52, 42, D) a +2 scimitar of flaming a +0 dagger a +0 robe the octopode corpse of Erica (52, 44, D) a +0 short sword a +3 leather armour of cold resistance (53, 25, D) a +2 heavy orcbow (unseen) (53, 36, D) a +0 ring mail (53, 41, D) a +3 dagger of chaos a +0 robe the human corpse of Psyche (54, 25, D) 4 scrolls of enchant armour (54, 36, D) a +2 spectral quarterstaff (59, 43, D) the human corpse of Kirke (skeletalised by now) (60, 4, D) a +0 scimitar (60, 27, D) a +0 short sword an elf corpse (skeletalised by now) (60, 36, D) a +1 great sword of flaming (60, 37, D) the +7 flail of Pexzam {freeze, rC++ rCorr Int+2 Stlth+} Int+2: It affects your intelligence (+2). rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (60, 39, D) a +0 dagger a +0 robe (60, 41, D) a +2 rapier of electrocution a +0 cloak of willpower a +0 pair of gloves the human corpse of Nikola (skeletalised by now) (60, 43, D) a +0 dagger a +2 robe (60, 44, D) a +0 quarterstaff a +1 sling of freezing a +0 ring mail a +0 mace a +0 robe the human corpse of Joseph (skeletalised by now) (61, 4, D) a +0 dagger a +0 whip a draconian corpse (skeletalised by now) (61, 5, D) a +0 mace (61, 16, D) a +2 ring mail of poison resistance (61, 26, D) the +1 pair of gloves of New Discoveries {Rampage rF- Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. Rampage: It bestows one free step when moving towards enemies. (61, 28, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (61, 36, D) a +2 chain mail of fire resistance (61, 37, D) a staff of air (62, 0, D) the +2 battleaxe "Xoen" {elec, rPois rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison (62, 1, D) the +9 falchion of Conflict {vamp, rCorr Str+3 Int-2 Dex+3} Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (62, 8, D) a +3 dagger of electrocution (62, 9, D) a +2 rapier of protection (62, 16, D) the +3 spear of Eminent Domain {holy, *Rage rElec Will+ Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. Will+: It increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (62, 17, D) the +6 great mace of the Rat {pain, Int+2 Dex+6} Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). (62, 21, D) a +0 flail a naga corpse (skeletalised by now) (62, 22, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (62, 26, D) the +10 scimitar of the Shoals {elec, *Corrode rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (62, 27, D) a +1 pair of boots of stealth (62, 28, D) a +0 shortbow a +0 dagger a +0 leather armour (62, 37, D) an amulet of magic regeneration (63, 17, D) a staff of air (63, 21, D) a +0 spear (63, 27, D) a staff of earth (63, 30, D) a +0 short sword a +0 scale mail a +0 buckler an elf corpse (skeletalised by now) (63, 37, D) a +2 heavy dire flail (64, 17, D) a +0 scimitar of protection (64, 22, D) a ball python corpse (skeletalised by now) (64, 30, D) a +0 dagger an elf corpse (skeletalised by now) (65, 29, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (70, 8, D) a staff of air (70, 9, D) the +2 chain mail of Springtime {rElec rC- Str+3} Str+3: It affects your strength (+3). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. (70, 28, D) a +0 short sword (70, 36, D) a staff of conjuration (unseen) (70, 40, D) a +0 flail a +0 robe (71, 17, D) the +6 orcbow "Synidege" {heavy, rF+++ rN+ SInv} rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (71, 26, D) a +4 chain mail of fire resistance (71, 27, D) a +2 sling of flaming (71, 32, D) a +0 short sword a +0 ring mail a +0 buckler a +2 heavy war axe an elf corpse (skeletalised by now) (71, 33, D) a +0 scimitar an elf corpse (skeletalised by now) (71, 36, D) a +2 leather armour of positive energy (unseen) (71, 37, D) a +0 short sword of flaming (71, 39, D) a +0 great sword a +0 robe a necrophage corpse (skeletalised by now) (72, 8, D) a dragon-blood talisman (72, 36, D) a +1 cloak of poison resistance a +0 robe (73, 16, D) a +2 plate armour of willpower (unseen) (73, 26, D) a staff of air (73, 36, D) a +1 mace of holy wrath (75, 1, D) a staff of earth (unseen)