mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +0 rapier of holy wrath (61, 2, D) a rime drake corpse (skeletalised by now) (61, 26, D) the dreamshard necklace {Acrobat *Dream} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion while moving and waiting. (unseen) (62, 9, D) a +1 halberd of venom (62, 16, D) a staff of air (62, 19, D) a +0 falchion (62, 20, D) a +0 club an orc corpse (62, 26, D) a wand of light (5) (62, 27, D) a book of Chaos (63, 16, D) the +2 great sword "Zeteucs" {freeze, Str+2} Str+2: It affects your strength (+2). (63, 19, D) a +0 club an orc corpse (63, 20, D) a +3 whip an orc corpse (63, 21, D) a +0 dagger a +0 robe (63, 26, D) a staff of conjuration (unseen) (63, 27, D) the +3 spear of the Seven Mice {pain, rN+} rN+: It protects you from negative energy. (unseen) (64, 20, D) a +0 hand axe a +0 leather armour an orc corpse (64, 21, D) a +0 hand axe an orc corpse (64, 26, D) a staff of earth (unseen) (64, 27, D) Tarebruagu's Catalogue of Dimensional Lithomancy Spells Type Level a - Passwall Earth 3 b - Volatile Blastmotes Fire/Translocation 3 c - Leda's Liquefaction Alchemy/Earth 4 d - Bombard Conjuration/Earth 6 (unseen) (65, 26, D) the +0 plate armour of the Stone Wall {rCorr Str+3 Int-3} Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). rCorr: It protects you from acid and corrosion. (unseen) (65, 33, D) Sif Muna's Almanac of the Gathered Mausoleum Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 b - Summon Ice Beast Ice/Summoning 3 c - Animate Dead Necromancy 4 d - Monstrous Menagerie Summoning 7 (67, 1, D) a +0 arbalest (69, 0, D) a staff of air (69, 1, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (69, 11, D) a +0 arbalest (69, 21, D) a +2 dagger of venom a +0 ring mail an elf corpse (70, -1, D) a +0 arbalest (70, 9, D) the +4 short sword of Nenupt {flame, Will+} Will+: It increases your willpower. (unseen) (70, 10, D) a +0 arbalest (70, 11, D) a +0 orcbow (70, 20, D) a +0 scimitar a +0 chain mail a +0 buckler (70, 21, D) a +0 rapier a +0 leather armour an elf corpse (71, 8, D) the +8 broad axe of the Ancients {flame, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (71, 11, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 12, D) a +1 heavy orcbow a centaur corpse (skeletalised by now) (71, 16, D) a +1 falchion of freezing (71, 17, D) a staff of fire (71, 27, D) a +2 spectral quarterstaff (71, 32, D) a +1 short sword of holy wrath a +0 robe a black bear corpse a spriggan corpse (72, 9, D) a +3 shortbow of draining (72, 20, D) a +0 dagger a +0 longbow a +0 leather armour an elf corpse (72, 21, D) a +0 short sword an elf corpse (72, 26, D) a +1 great sword of electrocution (72, 27, D) a staff of death (72, 30, D) a +0 spear 3 curare-tipped darts a +0 buckler (72, 31, D) a wolf corpse (73, 1, D) a ring of flight (73, 16, D) the +6 shortbow of Rueng {speed, Int+2} Int+2: It affects your intelligence (+2). (73, 17, D) a staff of death (unseen) (73, 26, D) a staff of alchemy (73, 31, D) a black bear corpse (75, 1, D) a +1 sling of flaming (unseen)