mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a +4 vampiric hand axe (unseen) (49, 37, D) a +1 shortbow of freezing (unseen) (49, 44, D) a +0 rapier (50, 24, D) a +1 spear of pain (unseen) (50, 25, D) a +4 ring of slaying (50, 36, D) a staff of conjuration (50, 37, D) a staff of air (50, 40, D) a +2 heavy flail (50, 42, D) a +5 halberd of freezing (51, 24, D) a wand of digging (6) (51, 25, D) a staff of fire (unseen) (51, 36, D) a +0 long sword (51, 37, D) a Fen Folio (51, 40, D) the +4 flail of Spite {holy, MP+9 Int+2} Int+2: It affects your intelligence (+2). MP+9: It affects your magic capacity (+9). a +0 buckler (52, 24, D) the +7 plate armour of Dim Light {rElec} rElec: It insulates you from electricity. (unseen) (52, 25, D) the +8 falchion "Goef" {drain, Stlth+} Stlth+: It makes you more stealthy. (unseen) (52, 33, D) Sif Muna's Verses on Radiant Accompaniment Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Animate Armour Summoning/Earth 4 d - Arcjolt Conjuration/Air 5 e - Summon Cactus Giant Summoning 6 (52, 36, D) a +0 long sword (52, 41, D) a +0 short sword a +0 shortbow a +0 leather armour a +0 short sword a +0 shortbow a +0 leather armour an elf skeleton (53, 24, D) a +1 sling of freezing (unseen) (53, 25, D) a +1 battleaxe of flaming (unseen) (53, 30, D) a wolf spider corpse (54, 24, D) a book of Beasts (54, 25, D) the ring of the Purple Skies {rElec rC+ Int+6 SInv} [ring of intelligence] Int+6: It affects your intelligence (+6). rC+: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (54, 36, D) a +2 vampiric short sword (unseen) (54, 42, D) the +3 great sword of the Dungeon {venom, Int+4} (still there?) Int+4: It affects your intelligence (+4). a +5 battleaxe of freezing (still there?) a +0 short sword (still there?) (54, 44, D) a +0 scimitar of pain (55, 24, D) a +2 helmet of intelligence (unseen) (57, 42, D) a +0 giant spiked club a +0 giant spiked club (57, 43, D) a +0 giant spiked club a +0 giant spiked club 13 large rocks a cyclops corpse (skeletalised by now) a cyclops corpse (skeletalised by now) a troll corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (58, 42, D) a +0 troll leather armour a troll corpse (skeletalised by now) (58, 44, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) a troll corpse (skeletalised by now) (59, 22, D) an ugly thing corpse (skeletalised by now) (59, 37, D) a staff of death (59, 44, D) a +0 giant club a +0 giant spiked club (60, 23, D) a shapeshifter corpse (skeletalised by now) (60, 31, D) a +4 trident a +0 robe (60, 37, D) a +2 chain mail of fire resistance (61, 0, D) the +1 ring mail "Wogebrich" {rPois rF- Will+ Str+3} Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rPois: It protects you from poison Will+: It increases your willpower. (61, 16, D) the +8 scimitar of Blood-Lust {drain, Dex+2} Dex+2: It affects your dexterity (+2). (61, 37, D) a +4 battleaxe of venom (62, 1, D) the +7 shortbow of Bloodstone {antimagic, rF++} rF++: It greatly protects you from fire. (unseen) (62, 9, D) a +3 hand axe of holy wrath (62, 16, D) a +2 ring mail of willpower (62, 17, D) a +0 antimagic war axe (62, 27, D) a +2 trident of flaming (62, 36, D) a +3 leather armour of cold resistance (63, 8, D) a +0 spear of freezing (unseen) (63, 26, D) a staff of conjuration (67, 0, D) a staff of fire (unseen) (68, 3, D) a +0 dagger of flaming a +0 robe a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (69, 0, D) the +2 scale mail of Fortification {MP+9} MP+9: It affects your magic capacity (+9). (69, 31, D) a +0 halberd a naga corpse (skeletalised by now) (69, 32, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (70, 9, D) a staff of cold (unseen) (70, 11, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (70, 12, D) a +0 club a +0 scale mail (70, 36, D) the +8 rapier "Ducs" {speed, rF+} rF+: It protects you from fire. (70, 37, D) a staff of conjuration (71, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 17, D) a +1 halberd of flaming (71, 27, D) the +11 hand axe of Zin's Approval {heavy, ^Fragile Str+3} Str+3: It affects your strength (+3). ^Fragile: It will be destroyed if unequipped. (71, 36, D) a +1 orcbow of electrocution (71, 37, D) a +2 dagger of venom (72, 8, D) a +2 war axe of freezing (72, 11, D) a +0 short sword an orc corpse (skeletalised by now) (72, 16, D) a +1 short sword of flaming (72, 17, D) a staff of alchemy (unseen) (72, 27, D) a staff of death (72, 36, D) a +2 mace of holy wrath (73, 1, D) a +3 scale mail of cold resistance (unseen) (73, 3, D) a +0 scimitar a naga corpse (skeletalised by now) (73, 16, D) a +2 antimagic orcbow (73, 17, D) a +3 chain mail of fire resistance (73, 26, D) a +2 plate armour of cold resistance (unseen) (73, 27, D) a +1 battleaxe of electrocution (73, 36, D) the +1 hand axe "Bogh" {flame, rPois rC+ Int+4} Int+4: It affects your intelligence (+4). rC+: It protects you from cold. rPois: It protects you from poison (unseen)