mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a wand of mindburst (1) (60, 11, D) a +0 trident a merfolk skeleton (60, 37, D) a wand of charming (4) (61, 0, D) a +1 dagger of protection (unseen) (61, 8, D) a staff of earth (61, 11, D) a +0 trident a merfolk skeleton (61, 16, D) the +7 great mace "Kupaw" {protect, rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. (61, 20, D) a +0 short sword a +0 longbow a +0 leather armour (61, 26, D) a staff of alchemy (unseen) (61, 37, D) a Trismegistus Codex (62, 0, D) the +10 tower shield of Ignorance {rN+ Int-4} Int-4: It affects your intelligence (-4). rN+: It protects you from negative energy. (62, 1, D) a staff of fire (62, 2, D) a +2 falchion a +0 robe (62, 3, D) a necrophage corpse (skeletalised by now) (62, 11, D) a +0 trident a merfolk skeleton (62, 16, D) a staff of conjuration (62, 20, D) a +0 dagger a +0 longbow a +0 leather armour an elf corpse (62, 26, D) a book of Party Tricks (62, 27, D) a staff of conjuration (unseen) (62, 37, D) a scarf of repulsion (unseen) (63, 0, D) a +2 scimitar of electrocution (unseen) (63, 8, D) the +9 flail of Ageockai {flame, rN+ Dex+2 Stlth-} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (63, 11, D) a +0 trident a merfolk skeleton (63, 16, D) a +4 demon whip of venom (63, 17, D) the +5 hand axe of Ignis's Brutal Revenge {holy, Str+7 Stlth+} Str+7: It affects your strength (+7). Stlth+: It makes you more stealthy. (63, 26, D) a ring of flight (63, 27, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (63, 37, D) the +1 chain mail of Ryhy {Str+5} Str+5: It affects your strength (+5). (64, 17, D) the +4 dire flail of Quiri {elec, +Blink rPois Str-3} Str-3: It affects your strength (-3). rPois: It protects you from poison +Blink: It lets you blink. (64, 22, D) a +0 short sword a +0 buckler (64, 23, D) a book of Debilitation (64, 26, D) 4 scrolls of enchant weapon (64, 27, D) a +2 robe of positive energy (unseen) (65, 22, D) a +1 long sword of holy wrath an elf corpse (skeletalised by now) (65, 23, D) a +0 rapier a +0 chain mail an elf corpse (skeletalised by now) (65, 43, D) the +5 war axe of Deas Jut {heavy, rPois Dex+3 Stlth+} (still there?) Dex+3: It affects your dexterity (+3). rPois: It protects you from poison Stlth+: It makes you more stealthy. a +0 long sword (still there?) an elf corpse (still there?) an elf corpse (still there?) (65, 44, D) a book of Displacement (68, 2, D) a swamp drake corpse (skeletalised by now) (69, 36, D) a ring of wizardry (70, 8, D) a staff of cold (70, 9, D) an amulet of faith (70, 36, D) a wand of roots (6) (70, 37, D) a wand of quicksilver (4) (71, 16, D) an amulet of faith (71, 17, D) a ring of fire (71, 27, D) a +3 great sword of protection (unseen) (71, 36, D) a +0 trident of protection (unseen) (71, 37, D) a +2 demon whip of draining (unseen) (72, 3, D) a +0 shortbow an elf corpse (skeletalised by now) (72, 16, D) a +1 flail of protection (72, 17, D) a +3 leather armour of poison resistance (72, 27, D) a +2 ring mail of fire resistance (72, 31, D) a +2 long sword a +0 robe (72, 36, D) an amulet of faith (72, 37, D) a book of Flames (73, 1, D) the +7 dagger "Vyaf" {flame, rPois rF- rC- SInv} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison SInv: It lets you see invisible. (unseen) (73, 16, D) a staff of fire (73, 19, D) a +0 halberd a +0 robe (73, 20, D) a +6 dagger a +0 robe (73, 36, D) a +2 leather armour of poison resistance (73, 37, D) the amulet of Xuel Urch {Spirit Harm Int+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+2: It affects your intelligence (+2). Harm: It increases damage dealt and taken. (unseen) (75, 1, D) a +2 morningstar of protection (unseen)