mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +6 whip of the Stopping Augurer {elec, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (61, 16, D) a +6 ring of intelligence (62, 1, D) a storm talisman (62, 8, D) the +2 scimitar of Woe {flame, rN+ Int-4 Dex+4} Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (62, 9, D) a +2 leather armour of poison resistance (62, 16, D) a wand of polymorph (5) (62, 17, D) a +3 whip of venom (unseen) (62, 20, D) 54 gold pieces a +0 morningstar a +0 scale mail (63, 8, D) a storm talisman (63, 16, D) a +4 war axe of venom (unseen) (63, 17, D) the ring "Zicooreck" {rPois rF- rC+++ Int+6 Dex+2} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rPois: It protects you from poison (unseen) (63, 22, D) 72 gold pieces (64, 16, D) the Octavo of Bruises and the Quake Spells Type Level a - Searing Ray Conjuration 2 b - Passwall Earth 3 c - Fulminant Prism Conjuration/Alchemy 4 (unseen) (64, 17, D) the staff of False Accusations {rC+ rN++ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (67, 0, D) a +1 great sword of flaming (68, 0, D) the +0 scale mail of the Glamorous God {rN+++ Regen+ rCorr Slay-5} Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). rN+++: It renders you almost immune to negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (69, 0, D) a +5 dagger of venom (70, 8, D) a +3 leather armour of fire resistance (70, 9, D) a staff of fire (71, 8, D) a +3 falchion of holy wrath (71, 16, D) the +6 short sword of Poninnul {flame, Dex+2} Dex+2: It affects your dexterity (+2). (71, 27, D) the +3 chain mail of Disappointment {rCorr} rCorr: It protects you from acid and corrosion. (71, 30, D) a +6 dire flail a +0 robe (72, 8, D) a +4 hand axe of electrocution (72, 16, D) a staff of death (72, 26, D) a staff of alchemy (72, 27, D) a +3 mace of holy wrath (73, 1, D) a +2 long sword of electrocution (unseen) (73, 16, D) a +4 short sword of speed (73, 26, D) a staff of alchemy (unseen) (74, 2, D) a +0 flail (75, 2, D) a +3 trident