mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (33, 8, D) the staff of the Fray {rElec rPois Dex+3 Conj Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 robe (33, 9, D) a +0 robe (33, 22, D) a +0 long sword (33, 23, D) a +0 trident a +0 war axe (33, 24, D) a +0 cloak (34, 10, D) a +0 broad axe a +0 animal skin (34, 24, D) a +0 dire flail (34, 25, D) a +4 heavy hand axe (34, 28, D) Ocwam's Incunabulum of the Maleficium Spells Type Level a - Sigil of Binding Hexes 3 b - Discord Hexes 8 (unseen) (35, 10, D) a +4 hand axe a +0 animal skin the staff of False Hope {+Blink rN+ Will+ rCorr Str-5 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 robe (35, 14, D) a +0 halberd (35, 23, D) a +0 dire flail a +3 morningstar of protection a +0 trident (35, 25, D) a +0 halberd a +5 quarterstaff of holy wrath (35, 28, D) a book of Dreams (35, 29, D) a +1 spear of distortion (unseen) (36, -1, D) a ring of ice a +6 ring of strength (36, 1, D) a staff of death (36, 10, D) a +1 war axe of freezing a +0 animal skin a +0 flail a +0 animal skin (36, 11, D) a +0 robe (36, 14, D) a +1 pair of boots of flying (36, 15, D) a +1 sling of flaming (36, 25, D) a +0 short sword (36, 28, D) a +2 falchion of draining (unseen) (36, 29, D) a wand of polymorph (2) (37, 1, D) a +0 morningstar of protection (37, 14, D) a +0 hand axe (37, 15, D) a +0 sling of freezing (37, 21, D) a +1 antimagic dire flail (37, 28, D) a +5 heavy hand axe (unseen) (37, 29, D) a +5 ring of evasion (38, 0, D) a staff of air (unseen) (38, 1, D) a book of Conjurations (38, 15, D) a +4 falchion of holy wrath (38, 20, D) a +0 halberd (38, 23, D) a +4 war axe of electrocution (38, 28, D) a staff of cold (unseen) (38, 29, D) the +8 spear of the Traitor {flame, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (39, 0, D) a +1 scale mail of poison resistance (unseen) (39, 14, D) a staff of earth (unseen) (39, 15, D) an amulet of the acrobat (39, 28, D) a scroll of brand weapon (39, 29, D) the Thoughts on Poisonous Anathema Spells Type Level a - Slow Hexes 1 b - Ignite Poison Fire/Alchemy 4 c - Enfeeble Hexes 7 (unseen) (40, 1, D) a +2 dagger of holy wrath (unseen) (40, 14, D) a +0 hand axe (40, 28, D) a +9 giant spiked club (40, 29, D) a staff of death (unseen) (41, 0, D) a +2 scale mail of willpower (unseen) (41, 1, D) an orb of energy (unseen) (41, 14, D) a staff of earth (unseen) (41, 16, D) a ring of flight (41, 28, D) a book of Misfortune (41, 29, D) the Elucidation of Circular Logic Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Leda's Liquefaction Alchemy/Earth 4 c - Summon Cactus Giant Summoning 6 (unseen) (42, 1, D) a +0 flail of venom (unseen) (42, 14, D) a +0 long sword (42, 15, D) a +1 heavy flail (42, 28, D) a +1 ring mail of willpower (unseen) (42, 29, D) a wand of polymorph (4) (43, 14, D) a +0 shortbow of freezing (unseen) (43, 28, D) a +1 spear of venom (unseen) (43, 29, D) the ring of the Evening {Int+6 SInv} [ring of intelligence] Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (unseen) (44, 28, D) a +2 broad axe of freezing (unseen) (47, 16, D) 5 large rocks (47, 17, D) a +0 dire flail a +0 chain mail a ring of magical power a +0 glaive a +0 chain mail of willpower the amulet "Cyoss" {Faith ^Contam rPois Slay+3 SInv} [amulet of faith] Faith: It allows you to gain divine favour quickly. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rPois: It protects you from poison SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (47, 18, D) a +0 arbalest (47, 19, D) a +0 great sword a +0 plate armour a +0 halberd a +0 plate armour (47, 20, D) 5 large rocks a +0 battleaxe a +0 plate armour (47, 42, D) a +1 great sword of protection a +0 chain mail (47, 43, D) a +0 war axe a +0 plate armour a +2 tower shield a +0 great mace a +0 plate armour 5 large rocks a +0 long sword a +0 chain mail a +0 kite shield (48, 18, D) a +0 arbalest an amulet of the acrobat (48, 20, D) a +0 great mace a +0 plate armour (48, 21, D) a +0 long sword of holy wrath a +0 chain mail (48, 32, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (48, 44, D) a +1 glaive of flaming a +0 plate armour (49, 0, D) a +4 spectral quarterstaff (49, 1, D) a +1 morningstar of protection (49, 21, D) a +0 great mace a +0 chain mail (49, 33, D) 63 gold pieces (49, 37, D) a ring of see invisible (49, 43, D) 3 large rocks (49, 44, D) a +1 arbalest of flaming a +2 great mace a +0 plate armour a +0 great sword a +0 plate armour (50, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (50, 11, D) a ring of ice (50, 12, D) a +2 robe of cold resistance (50, 13, D) a +1 heavy arbalest (50, 24, D) the +0 chain mail of Tenacity {rElec rC- Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. (50, 37, D) a staff of cold (51, 1, D) a +2 pair of boots of stealth (unseen) (51, 13, D) a staff of cold (51, 24, D) a staff of cold (51, 25, D) a staff of air (51, 36, D) a +2 short sword of freezing (51, 37, D) a +0 falchion of protection (52, 0, D) a +3 heavy flail (52, 1, D) a +2 chain mail of cold resistance (52, 12, D) a +2 ring mail of cold resistance (52, 24, D) a +1 robe of positive energy (52, 25, D) a dragon-blood talisman (52, 36, D) a +0 dire flail (53, 0, D) a +0 cloak of preservation (53, 13, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. (53, 24, D) a ring of resist corrosion (53, 25, D) a +0 antimagic quarterstaff (53, 36, D) the +6 short sword "Poshi" {antimagic, Str+8 Int+2} Str+8: It affects your strength (+8). Int+2: It affects your intelligence (+2). (53, 37, D) a +2 long sword of holy wrath (54, 0, D) a +2 rapier of draining (unseen) (54, 1, D) a staff of earth (54, 13, D) the +5 dagger of the Keeping Fulmar {flame, rCorr} rCorr: It protects you from acid and corrosion. (55, 0, D) a +2 longbow of flaming (unseen) (55, 1, D) a +3 heavy glaive (57, 43, D) a +0 whip a +0 robe a +0 club a +0 robe (58, 42, D) a +0 spear (59, 11, D) a +0 flail (59, 12, D) a +0 hand axe (59, 13, D) a +0 short sword (59, 31, D) a +0 trident (59, 32, D) a +0 trident 3 boomerangs (59, 36, D) a +3 leather armour of positive energy (59, 37, D) the +3 chain mail of the Lair of Beasts {Harm rElec rPois Str-5} Str-5: It affects your strength (-5). rElec: It insulates you from electricity. rPois: It protects you from poison Harm: It increases damage dealt and taken. (59, 43, D) a +0 halberd a +0 scimitar (59, 44, D) a +0 hand axe (60, 11, D) a +0 flail (60, 31, D) a +0 shortbow (60, 36, D) a +0 robe (61, 0, D) a staff of death (61, 1, D) a +2 short sword of draining a +0 shortbow a +0 leather armour (61, 30, D) a +0 orcbow (61, 31, D) a +0 trident (61, 33, D) a +0 trident a boomerang (61, 36, D) a +0 pair of boots of stealth (61, 37, D) a +2 antimagic spear (62, 0, D) the +7 spear of the Destroying Gods {antimagic, Int+4} Int+4: It affects your intelligence (+4). (62, 2, D) a +0 shortbow a +0 dagger a +0 leather armour (62, 8, D) a +2 lajatang of speed (62, 17, D) a +4 heavy morningstar (62, 26, D) the +2 shortbow of Gyegebler {drain, Str+4} Str+4: It affects your strength (+4). (62, 33, D) a +0 shortbow (62, 36, D) a +6 scimitar of freezing (62, 37, D) a +3 leather armour of willpower (63, 2, D) a +0 dagger a +0 shortbow a +0 leather armour (63, 26, D) a +2 ring mail of cold resistance (64, 17, D) a +2 lajatang of speed (64, 26, D) a staff of cold (64, 27, D) a +2 ring mail of poison resistance (66, 3, D) a +0 mace (67, 3, D) a +0 dagger a +0 robe (68, 3, D) a +0 short sword a +0 leather armour (69, 22, D) a +0 long sword a +0 shortbow (69, 36, D) a +4 long sword of holy wrath (unseen) (70, 8, D) a +0 shortbow of flaming (70, 19, D) a +0 longbow a +0 short sword a +0 leather armour (70, 22, D) a +0 short sword a +0 ring mail (70, 23, D) a +0 long sword (70, 37, D) a staff of earth (71, 8, D) a +3 plate armour of fire resistance (71, 16, D) a +0 spectral giant spiked club (71, 20, D) a +0 dagger a +0 longbow a +0 leather armour (71, 26, D) a +3 heavy falchion (71, 36, D) a staff of conjuration (72, 16, D) a +2 broad axe of flaming (72, 17, D) a staff of fire (72, 26, D) the +5 rapier "Taidworr" {heavy, rPois Will- Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison Will-: It decreases your willpower. (72, 36, D) the +3 mace "Grim" {freeze, Int+3} Int+3: It affects your intelligence (+3). (72, 37, D) the +1 scimitar of Plog {freeze, ^Contam rN+ Will+ SInv} rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (73, 27, D) a +1 flail of protection (unseen) (73, 37, D) a +4 lajatang of venom (unseen)