mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +2 pair of gloves of stealth (unseen) (59, 37, D) a scarf of repulsion (unseen) (60, 36, D) a +2 plate armour of fire resistance (unseen) (60, 37, D) a +1 plate armour of cold resistance (unseen) (61, 16, D) a +0 scimitar of holy wrath (unseen) (61, 36, D) a staff of alchemy (unseen) (61, 37, D) the Teachings on Changed Portals Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Fulminant Prism Conjuration/Alchemy 4 c - Ignite Poison Fire/Alchemy 4 d - Alistair's Intoxication Alchemy 5 (61, 44, D) Qibar's Compendium of Momentum Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Starburst Conjuration/Fire 6 d - Lehudib's Crystal Spear Conjuration/Earth 8 (62, 0, D) a staff of fire (unseen) (62, 9, D) an amulet of guardian spirit (62, 36, D) a +2 antimagic war axe (unseen) (62, 37, D) a staff of alchemy (unseen) (63, 16, D) a staff of air (63, 26, D) a staff of death (63, 36, D) a +2 antimagic orcbow (unseen) (63, 37, D) a +3 trident of venom (unseen) (64, 27, D) the +0 robe of Light {+Inv rElec Regen+ MP-9} rElec: It insulates you from electricity. MP-9: It affects your magic capacity (-9). +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. (65, 33, D) a +0 short sword a +0 robe (66, 23, D) a polar bear corpse (skeletalised by now) (66, 33, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (67, 0, D) a staff of cold (unseen) (67, 22, D) a polar bear corpse (skeletalised by now) (67, 32, D) a +0 dagger a +0 robe a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (68, 0, D) a staff of cold (69, 0, D) the +2 scale mail of Zurpha {rC+ Regen+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (unseen) (70, 8, D) a staff of air (unseen) (70, 9, D) a +2 ring mail of positive energy (unseen) (70, 19, D) 5 large rocks a cyclops skeleton (70, 36, D) a staff of death (71, 8, D) a staff of cold (71, 17, D) a staff of death (unseen) (71, 21, D) a +0 shortbow (71, 26, D) a +0 spectral quarterstaff (unseen) (71, 27, D) a staff of fire (unseen) (71, 36, D) the +2 spear "Cesano" {heavy, Will+} Will+: It increases your willpower. (72, 8, D) a +2 trident of venom (72, 20, D) a +0 shortbow (72, 26, D) a +3 hand axe of venom (72, 36, D) a +4 vampiric short sword (72, 41, D) a +3 trident (73, 16, D) a staff of death (unseen) (73, 20, D) a +0 shortbow (73, 26, D) a +0 flail of protection (73, 27, D) a +2 chain mail of positive energy (73, 36, D) a +0 glaive of protection (73, 37, D) a +0 scale mail of poison resistance (73, 42, D) a +0 trident a boomerang (73, 43, D) a +0 trident a merfolk skeleton (74, 19, D) a +0 shortbow (74, 20, D) a +0 trident a merfolk skeleton (74, 41, D) a +0 trident a boomerang a +0 trident a merfolk skeleton (75, 1, D) a +5 hand axe of flaming (unseen) (75, 41, D) a +0 trident (75, 42, D) a +0 shortbow