mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 9, D) a +0 robe (61, 0, D) a granite talisman (61, 16, D) the Precepts of Sophism Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Animate Armour Summoning/Earth 4 c - Arcjolt Conjuration/Air 5 (unseen) (62, 8, D) the granite talisman of Proximity {rCorr Str+2} [granite talisman] Str+2: It affects your strength (+2). rCorr: It protects you from acid and corrosion. (62, 16, D) a wand of quicksilver (5) (62, 17, D) the +5 orcbow of Vatz {freeze, rF++ Dex+8 Stlth+} Dex+8: It affects your dexterity (+8). rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. (unseen) (63, 4, D) a +0 hand axe a +0 short sword a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (63, 5, D) a +1 dagger of speed (unseen) (63, 16, D) a +1 dire flail of protection (unseen) (63, 17, D) a book of Burglary (64, 4, D) a +0 flail (64, 12, D) a raiju corpse (skeletalised by now) (64, 16, D) a ring of willpower (64, 17, D) 4 potions of heal wounds (66, 1, D) a +0 arbalest (69, 4, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 1, D) a +0 arbalest (70, 9, D) a staff of fire (unseen) (71, 8, D) the +3 trident of Exquisite Death {drain, rF+ rC++} rF+: It protects you from fire. rC++: It greatly protects you from cold. (71, 11, D) a scorpion corpse (71, 16, D) the +7 morningstar of Yliboff {heavy, ^Contam +Blink rElec} rElec: It insulates you from electricity. +Blink: It lets you blink. ^Contam: It causes magical contamination when unequipped. (71, 17, D) the +4 falchion "Atiohewn" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (71, 26, D) a +0 heavy arbalest (71, 27, D) the +3 sling of the Lost Nightingales {drain, rF+} rF+: It protects you from fire. (72, 8, D) a +3 long sword of protection (72, 11, D) a scorpion corpse (72, 12, D) a scorpion corpse (72, 16, D) a +3 shortbow of electrocution (73, 1, D) a +7 morningstar of holy wrath (unseen) (73, 16, D) a +1 heavy scimitar (73, 22, D) an adder corpse (73, 26, D) a +3 whip of flaming (74, 21, D) a ball python corpse (74, 23, D) a black mamba corpse (74, 33, D) a polar bear corpse (75, 21, D) a +0 glaive a water moccasin corpse