mohammadb5305 the Dungeon (1, 34, D) a +1 scimitar of flaming (still there?) a +0 antimagic halberd (still there?) (2, 14, D) the +4 mace of Sexoetar {flame, rCorr Int+5} Int+5: It affects your intelligence (+5). rCorr: It protects you from acid and corrosion. (2, 16, D) a +2 buckler of reflection (2, 17, D) a +2 demon trident of venom a +0 robe a merfolk skeleton (2, 34, D) a staff of air (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 16, D) a staff of death (3, 17, D) a +0 rapier of flaming a +0 robe a merfolk skeleton (3, 34, D) a +2 great sword of flaming (still there?) a +6 ring of strength (still there?) a +2 leather armour of fire resistance (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (4, 14, D) the +9 shortbow of the Rat {drain, rElec rPois rF+ Str-4} Str-4: It affects your strength (-4). rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (4, 15, D) the Incunabulum of Heavy Adjuration Spells Type Level a - Call Imp Summoning 2 b - Stone Arrow Conjuration/Earth 3 c - Passwall Earth 3 d - Summon Cactus Giant Summoning 6 (4, 16, D) a +1 spear of flaming 2 javelins a +0 leather armour the +10 war axe "Hakoijou" {freeze, rElec rN+ Str+2 Int-4} Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. a merfolk skeleton (4, 20, D) a +3 trident of venom a +0 robe a merfolk skeleton (4, 34, D) a wand of paralysis (3) a hell hound corpse (4, 35, D) +0 fire dragon scales a fire dragon corpse (5, 14, D) a book of Vapours (5, 15, D) a staff of alchemy (5, 16, D) the +6 morningstar "Buh Gif" {heavy, Dex+2} Dex+2: It affects your dexterity (+2). (5, 17, D) a +4 heavy spear 3 silver javelins a +0 leather armour a +2 rapier of venom a +0 robe a merfolk skeleton a merfolk skeleton (5, 34, D) a +2 battleaxe of venom (unseen) (5, 35, D) a hell hog corpse (6, 14, D) Seicysot's Vellum of the Discontinuous Summer Spells Type Level a - Apportation Translocation 1 b - Ignite Poison Fire/Alchemy 4 c - Passage of Golubria Translocation 4 (6, 15, D) a +0 rapier of electrocution the +0 leather armour "Wilaeb" {rPois rF+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rPois: It protects you from poison. a +0 robe a merfolk skeleton (6, 16, D) a +0 trident a +2 robe of willpower a +1 short sword of speed (6, 18, D) a +1 heavy trident a +0 robe a merfolk skeleton (6, 34, D) the ring "Ulun" {rCorr Str+3 SInv} [ring of see invisible] Str+3: It affects your strength (+3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (6, 35, D) a +2 great sword of flaming (unseen) (7, 14, D) a staff of alchemy (7, 15, D) 4 large rocks the +7 scimitar of Qiqo {pain, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. a cyclops skeleton (7, 16, D) a +1 heavy spear a javelin a +0 leather armour a staff of air (7, 22, D) a +1 heavy spear a javelin a +1 leather armour of fire resistance (7, 23, D) an amulet of the acrobat the ring "Fimeib" {AC+4 Dex+2 Stlth+} [ring of protection] AC+4: It affects your AC (+4). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a ring of willpower a ring of positive energy (7, 34, D) a wand of mindburst (10) (7, 35, D) a +1 great sword of flaming (unseen) (7, 36, D) a +0 scimitar of flaming (unseen) (7, 41, D) Sif Muna's Final Lectures on Magic Spells Type Level a - Spellforged Servitor Conjuration/Summoning 7 b - Enfeeble Hexes 7 c - Haunt Necromancy/Summoning 7 d - Monstrous Menagerie Summoning 7 Sif Muna's Dissertation on Quantum Frostbite Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Gell's Gravitas Translocation 3 c - Ozocubu's Refrigeration Ice 7 (8, 15, D) a +1 trident of flaming (8, 16, D) the +1 flail of the Absolute Madman {vamp, Int+5 Dex+4} Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). (8, 17, D) a +0 spear 2 silver javelins a +0 leather armour a merfolk skeleton (8, 19, D) a +1 long sword of draining a silver javelin a +0 ring mail of cold resistance (8, 34, D) the +8 Vampire's Tooth {megavamp} (unseen) (9, 14, D) a +2 spear of freezing (9, 15, D) 6 large rocks (9, 16, D) a +2 trident of venom a +0 leather armour a merfolk skeleton (9, 20, D) a wind drake skeleton (9, 21, D) a sea snake skeleton (9, 23, D) the +7 hand axe of the Depths {pain, rPois rF- SInv Stlth+} rF-: It makes you vulnerable to fire. rPois: It protects you from poison. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +1 robe of fire resistance (9, 34, D) a staff of death (unseen) (9, 35, D) a +2 antimagic great mace (unseen) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 16, D) a +0 trident a boomerang a +2 rapier of speed a +0 robe (10, 34, D) the +1 spear of the Vendetta {flame, rN+ MP+9 Int+2} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (unseen) (10, 35, D) a +3 scimitar of flaming (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a book of Touch (11, 15, D) the Tome of Effulgent Guile Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Tukima's Dance Hexes 3 c - Irradiate Conjuration/Alchemy 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 (11, 16, D) the ring of Wyga {*Corrode rN+ EV+5 Str+5} [ring of evasion] EV+5: It affects your evasion (+5). Str+5: It affects your strength (+5). rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (11, 20, D) a harpy skeleton (11, 34, D) a book of Storms (11, 36, D) a +2 great sword of flaming (unseen) (12, 14, D) a +0 leather armour (12, 16, D) a +5 ring of evasion (12, 34, D) the ring of the Jackalope {+Blink rC+ rN+ Dex+4} [ring of positive energy] Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. rN+: It protects you from negative energy. +Blink: It lets you blink. (unseen) (13, 15, D) a ring of flight (13, 34, D) a staff of fire (unseen) (18, 42, D) a glowing shapeshifter skeleton (19, 0, D) a +1 pair of gloves of dexterity (19, 1, D) a book of Minor Magic (19, 17, D) a staff of earth (19, 18, D) 2 large rocks a stone giant corpse (skeletalised by now) (19, 32, D) a book of the Dragon (19, 33, D) a +4 scimitar of flaming (20, 0, D) a +2 leather armour of fire resistance (20, 1, D) a +1 antimagic lajatang (20, 16, D) a +3 long sword of electrocution (20, 17, D) the +4 long sword of Voadofeu {spect, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (20, 18, D) a +0 great mace a +0 dire flail 3 large rocks (20, 33, D) the ring of Moderation {Wiz rElec rC+ Will+} [ring of wizardry] Wiz: It improves your spell success rate. rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. (20, 34, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (20, 35, D) a glowing shapeshifter skeleton (21, 1, D) a +2 heavy mace (21, 16, D) a +0 ring mail of poison resistance (21, 18, D) a +2 battleaxe of freezing (21, 32, D) a staff of fire (21, 33, D) a staff of earth (21, 44, D) a glowing shapeshifter skeleton (22, 0, D) a staff of fire (22, 1, D) the amulet of Pompeghu {Spirit Int+2 Dex+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (22, 16, D) a +0 heavy flail (22, 17, D) 3 large rocks a cyclops corpse (skeletalised by now) (22, 18, D) 6 large rocks (22, 19, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (22, 32, D) a +3 great mace of protection (22, 33, D) a ring of see invisible (22, 34, D) a +2 chain mail of cold resistance (23, 0, D) a book of the Moon (23, 1, D) a +2 great mace of holy wrath (23, 16, D) +1 gold dragon scales (23, 17, D) a staff of air (23, 18, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. a titan corpse (skeletalised by now) (23, 20, D) a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (23, 32, D) a staff of fire (23, 33, D) the +3 ring mail of the Game of Kings {Harm rN+ Int+2 SInv} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. a glowing shapeshifter skeleton (23, 34, D) an orb of energy (23, 39, D) a glowing shapeshifter skeleton (23, 42, D) a glowing shapeshifter skeleton (23, 43, D) a +5 ring of evasion a shapeshifter skeleton (24, 0, D) Qasme's Catalogue of the Sun Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Flame Wave Conjuration/Fire 4 c - Fireball Conjuration/Fire 5 d - Starburst Conjuration/Fire 6 (24, 1, D) a +0 war axe of venom (24, 16, D) the Folio of the Congregated Tundra Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Frozen Ramparts Ice 3 c - Summon Ice Beast Ice/Summoning 3 d - Call Canine Familiar Summoning 3 e - Freezing Cloud Conjuration/Ice/Air 5 (24, 17, D) 3 large rocks the Opusculum on the Viperous Anticline Spells Type Level a - Sticky Flame Fire/Alchemy 4 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Shatter Earth 9 a cyclops corpse (skeletalised by now) (24, 18, D) a +1 great sword of flaming a +0 dire flail a +2 heavy dire flail a ring of ice a fire giant corpse (skeletalised by now) (24, 19, D) a +1 great sword of flaming a +1 battleaxe of freezing a fire giant corpse (skeletalised by now) a titan corpse (skeletalised by now) (24, 32, D) a +2 morningstar of protection (24, 33, D) a staff of air a glowing shapeshifter skeleton (24, 37, D) a shapeshifter skeleton (24, 38, D) a glowing shapeshifter skeleton (24, 41, D) a book of Spatial Translocations (24, 42, D) a book of Displacement (25, 0, D) a +0 war axe of freezing (25, 1, D) a staff of cold (25, 9, D) a polar bear skeleton (25, 16, D) the +0 long sword of Blue Responsibility {freeze, ^Drain Int+5 Dex+5} Int+5: It affects your intelligence (+5). Dex+5: It affects your dexterity (+5). ^Drain: It drains your maximum health when unequipped. (25, 17, D) a +1 leather armour of poison resistance (25, 18, D) a book of Power a titan corpse (skeletalised by now) (25, 19, D) a +0 great sword of flaming a +5 ring of evasion 4 large rocks a fire giant corpse (skeletalised by now) (25, 32, D) a +6 ring of strength (25, 33, D) a storm talisman (25, 34, D) a +2 sling of draining (25, 37, D) a glowing shapeshifter skeleton (26, -1, D) a staff of earth (26, 1, D) an amulet of faith (26, 16, D) a staff of conjuration (26, 18, D) 6 large rocks a titan corpse (skeletalised by now) (26, 19, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (26, 20, D) a titan corpse (skeletalised by now) (26, 32, D) a +3 orcbow of freezing (26, 34, D) a Fen Folio (26, 37, D) a glowing shapeshifter skeleton (27, 0, D) a +6 dagger of venom (27, 8, D) a polar bear skeleton (27, 32, D) a serpent talisman (27, 33, D) a +4 ring of protection (27, 34, D) the +2 scale mail "Poacibb" {*Corrode Int+3 Dex+3 Slay+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). *Corrode: It may corrode you when you take damage. (unseen) (28, 0, D) a staff of earth (28, 1, D) a staff of conjuration (28, 12, D) a +0 battleaxe of freezing a +1 battleaxe of freezing a frost giant skeleton a frost giant skeleton (28, 16, D) a book of Blood (28, 17, D) a +2 long sword of electrocution (29, 16, D) the +7 dagger of Suziwadu {pain, *Noise rN+ Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. *Noise: It may make a loud noise when swung. (29, 17, D) a +2 antimagic triple crossbow (29, 33, D) a +6 ring of dexterity (34, 28, D) a +3 morningstar of protection (35, 0, D) a +4 sling (unseen) (35, 28, D) an amulet of regeneration (35, 31, D) an elephant corpse (skeletalised by now) (36, 0, D) a +4 glaive of flaming (36, 1, D) a staff of cold (36, 13, D) 3 scrolls of brand weapon (36, 15, D) a +4 long sword of freezing (36, 28, D) a blade talisman (36, 29, D) a +2 robe of fire resistance (36, 30, D) a polar bear corpse (skeletalised by now) (37, 0, D) a +0 dagger (37, 1, D) a +1 ring mail of positive energy (37, 2, D) a +0 long sword a +0 chain mail (37, 3, D) a +0 short sword a +0 leather armour (37, 5, D) a +3 heavy morningstar (37, 15, D) the +8 chain mail of Jeycs {rElec rC- Int+5 Stlth+} Int+5: It affects your intelligence (+5). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (37, 29, D) Great Wizards, Vol. VII a komodo dragon corpse (skeletalised by now) (38, 0, D) a +0 dagger (38, 1, D) a +0 dagger a +0 shortbow a +0 leather armour (38, 3, D) a +6 halberd of venom (38, 5, D) a +2 great sword of holy wrath a +0 robe a +5 flail of holy wrath (38, 14, D) a +0 spear of venom (38, 21, D) a ghoul corpse (skeletalised by now) (38, 29, D) a +1 scimitar of distortion (38, 31, D) a polar bear corpse (skeletalised by now) (39, 0, D) +1 fire dragon scales (39, 1, D) the +0 falchion "Deptu" {elec, rF+ Dex+6} Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. a +0 shortbow a +0 leather armour (39, 5, D) a +0 rapier a +0 rapier a +0 leather armour (39, 15, D) a +2 long sword of distortion (39, 28, D) a +3 plate armour of fire resistance (39, 29, D) a +2 glaive of venom (39, 30, D) a hell rat corpse (skeletalised by now) (39, 33, D) a water moccasin corpse (skeletalised by now) (40, 1, D) a staff of death (40, 3, D) a +0 short sword a +0 chain mail (40, 15, D) a staff of death (40, 28, D) the +4 dagger "Trog's Righteous Fury" {flame, Will+ Dex+6} Dex+6: It affects your dexterity (+6). Will+: It increases your willpower. (40, 30, D) a catoblepas corpse (skeletalised by now) (41, 0, D) an amulet of guardian spirit (41, 1, D) a +0 robe of willpower (41, 3, D) a +0 longbow a +0 leather armour (41, 4, D) a +2 short sword of freezing (41, 14, D) a +2 broad axe of venom (unseen) (41, 29, D) a komodo dragon corpse (skeletalised by now) (41, 30, D) a black mamba corpse (skeletalised by now) (41, 32, D) a dream sheep corpse (skeletalised by now) (42, -1, D) a ring of ice a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (42, 1, D) a +3 chain mail of cold resistance (42, 14, D) a +6 ring of strength (42, 28, D) a +3 spear of venom (42, 29, D) a water moccasin corpse (skeletalised by now) (42, 30, D) a black mamba corpse (skeletalised by now) (43, 14, D) the +1 spear of Tuxenk {venom, rElec rPois rC+ Will+ Str-5} Str-5: It affects your strength (-5). rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (43, 15, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (43, 28, D) a +2 ring mail of fire resistance (43, 29, D) an orb of guile (44, 28, D) a +2 vampiric glaive (48, 39, D) +0 fire dragon scales a fire dragon skeleton a steam dragon skeleton (49, 0, D) a +3 whip of freezing (49, 1, D) an amulet of magic regeneration (49, 24, D) a +2 scimitar of distortion (49, 37, D) +0 fire dragon scales a +1 great sword of holy wrath a fire dragon skeleton (49, 39, D) a death drake skeleton (50, -1, D) a staff of conjuration (50, 1, D) a +6 ring of strength (50, 11, D) a staff of alchemy (50, 12, D) a +2 scale mail of willpower (50, 13, D) a +1 leather armour of poison resistance (50, 28, D) a shapeshifter corpse (skeletalised by now) (50, 37, D) the +4 great sword "Worm's Wrath" {pain, Str+2} Str+2: It affects your strength (+2). (51, 0, D) a ring of poison resistance (51, 1, D) a +0 long sword of protection (51, 12, D) a staff of air (51, 25, D) a staff of air (51, 37, D) a ring of willpower (51, 38, D) +0 acid dragon scales an acid dragon skeleton (51, 39, D) an acid dragon skeleton (52, 0, D) Fyfin's Last Compilation of the Warlock Spells Type Level a - Lehudib's Crystal Spear Conjuration/Earth 8 (52, 1, D) an amulet of the acrobat (52, 12, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (52, 13, D) a +6 heavy hand axe (52, 25, D) a staff of air (52, 28, D) a glowing shapeshifter corpse (skeletalised by now) (52, 29, D) a glowing shapeshifter corpse (skeletalised by now) (52, 37, D) a +1 broad axe of freezing (52, 38, D) +0 ice dragon scales an ice dragon skeleton (52, 39, D) +0 steam dragon scales a steam dragon skeleton (53, 0, D) a +2 robe of fire resistance (53, 1, D) a +0 scale mail of cold resistance (53, 13, D) the +5 war axe of Xoniehaoq {venom, rF+} rF+: It protects you from fire. (53, 24, D) a +5 ring of evasion (53, 25, D) a book of Conjurations (53, 31, D) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (53, 36, D) a +2 dagger of venom (53, 37, D) a +0 scimitar of holy wrath (54, -1, D) an amulet of magic regeneration (54, 1, D) a +1 long sword of venom (54, 11, D) the +6 buckler of Darkness {+Blink} +Blink: It lets you blink. (54, 12, D) a book of Touch (54, 13, D) a staff of fire (54, 24, D) a staff of cold (54, 36, D) a staff of cold (55, 0, D) a staff of cold (55, 1, D) Weehusm's Cyclopedia of the Birds Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Silence Hexes/Air 5 (55, 11, D) 5 scrolls of identify (55, 12, D) the +0 scale mail of the Hurtling Gods {rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (55, 13, D) a staff of alchemy (55, 25, D) a +0 robe (59, 12, D) a hell hound corpse (skeletalised by now) (59, 41, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (59, 43, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (60, 40, D) a +0 dagger an orc corpse (skeletalised by now) (60, 42, D) a +0 dagger of protection a +0 robe a +0 dagger a +0 robe a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (61, 0, D) +2 fire dragon scales (61, 16, D) a staff of conjuration (61, 26, D) a +2 robe of positive energy (61, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 39, D) a +0 short sword a +0 plate armour an orc corpse (skeletalised by now) (61, 40, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (61, 42, D) a +0 trident a +0 plate armour a +2 heavy dire flail a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 0, D) a +2 heavy glaive (62, 8, D) the +0 chain mail "Plog" {^Contam Fly rN++ rCorr} rN++: It greatly protects you from negative energy. Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (62, 26, D) a +2 lajatang of electrocution (62, 27, D) a +2 dagger of venom (unseen) (62, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 30, D) a +0 club an orc corpse (skeletalised by now) (62, 37, D) a +7 falchion of protection (unseen) (63, 0, D) a +2 orcbow of freezing (unseen) (63, 8, D) a +3 heavy arbalest (63, 16, D) a +0 mace of holy wrath (63, 19, D) a +3 long sword a +0 robe (63, 28, D) a +0 hand axe of electrocution a +0 chain mail (63, 29, D) a +0 club (63, 30, D) a +0 dagger a +0 ring mail (63, 31, D) a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (63, 37, D) the +9 quick blade "Vaubim" {flame, ^Contam rPois Dex-5 SInv} Dex-5: It affects your dexterity (-5). rPois: It protects you from poison. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (unseen) (64, 16, D) a +0 longbow of freezing (unseen) (64, 27, D) a staff of conjuration (unseen) (64, 29, D) a +0 dagger an orc corpse (skeletalised by now) (69, 0, D) a +2 trident of protection (70, 8, D) a +0 leather armour of fire resistance (70, 9, D) a +1 heavy arbalest (70, 37, D) a staff of death (unseen) (71, 17, D) a +1 scimitar of draining (unseen) (71, 27, D) a staff of death (71, 36, D) an orb of wrath (71, 39, D) a staff of conjuration (72, 8, D) a +0 trident (72, 26, D) a +3 whip of venom (72, 36, D) a staff of cold (72, 39, D) a wind drake skeleton (72, 41, D) a wind drake skeleton (73, 17, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (73, 26, D) a +2 chain mail of willpower (unseen) (74, 2, D) a +0 dagger (74, 9, D) a +2 vampiric trident (still there?) a boomerang (still there?) a +0 trident (still there?) (74, 23, D) a +0 giant spiked club a +0 giant club (75, 1, D) a +0 trident (still there?) a staff of death (still there?) an orc corpse (skeletalised by now) (still there?) (75, 9, D) a +0 trident a merfolk skeleton (75, 10, D) a +0 trident a boomerang a merfolk skeleton (75, 21, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (75, 22, D) 3 large rocks a +2 dire flail of holy wrath a +0 giant club a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now)