mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a blade talisman (61, 16, D) a Young Poisoner's Handbook (61, 26, D) the +5 falchion of the Pyrrhic Victory {flame, rN+ rCorr Int+2} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (62, 1, D) a staff of cold (62, 8, D) a +0 crystal plate armour (62, 16, D) a +2 battleaxe of venom (62, 17, D) a +1 falchion of holy wrath (unseen) (62, 26, D) a +0 robe (63, 16, D) a +3 demon blade of venom (63, 17, D) a +6 war axe of flaming (unseen) (63, 26, D) a +1 scale mail of poison resistance (64, 13, D) an iguana corpse (skeletalised by now) (64, 16, D) a +2 morningstar of holy wrath (64, 27, D) a staff of fire (65, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 23, D) a +0 trident (65, 26, D) the +1 halberd of the Rattlesnake {freeze, ^Fragile rElec rN+ Str+4} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. (unseen) (65, 33, D) a tarantella corpse (66, 12, D) a yak corpse (skeletalised by now) a river rat corpse (skeletalised by now) (66, 21, D) a +2 trident of flaming a merfolk corpse (skeletalised by now) (66, 33, D) a jumping spider corpse a wolf spider corpse (67, 0, D) the +5 halberd of Gadoqum {protect, SInv} SInv: It lets you see invisible. (67, 20, D) a +0 orcbow a centaur corpse (skeletalised by now) (67, 22, D) a +0 orcbow a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (67, 31, D) a scorpion corpse (69, 0, D) a +3 great sword of flaming (69, 4, D) a ball python corpse (skeletalised by now) (69, 36, D) the ring "Qaogruli" {Ice Int+2 Dex+3} [ring of ice] Ice: It enhances your ice magic. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (unseen) (70, 4, D) an adder corpse (skeletalised by now) (70, 8, D) a +1 antimagic war axe (70, 9, D) a +2 falchion of freezing (unseen) (70, 36, D) the scarf "Geoghoh" {rC+ rF+, rElec rN+ Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (70, 37, D) 4 potions of haste (71, 8, D) a staff of fire (71, 26, D) a +2 dagger of speed (71, 27, D) a +1 trident of protection (71, 36, D) Great Wizards, Vol. II (71, 37, D) a wand of digging (4) (72, 16, D) a +0 battleaxe of freezing (unseen) (72, 26, D) a +2 halberd of flaming (72, 27, D) a +0 ring mail of fire resistance (72, 29, D) a +0 trident 2 boomerangs (72, 30, D) a +0 trident (72, 36, D) a book of Dreams (72, 37, D) a +2 plate armour of cold resistance (unseen) (73, 1, D) a +0 hand axe a +1 short sword of venom (73, 17, D) a +2 morningstar of holy wrath (73, 26, D) the +9 morningstar "Hydra's Death Toll" {protect, rPois Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. (73, 27, D) a +3 falchion of flaming (73, 30, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 36, D) a +2 long sword of distortion (unseen) (73, 37, D) a scroll of acquirement (74, 1, D) a +0 mace a draconian corpse (skeletalised by now) (74, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (74, 30, D) a +0 trident 2 boomerangs a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (75, 1, D) a +2 plate armour of fire resistance