mohammadb5305 the Dungeon (0, 50, D) a staff of earth (0, 51, D) a +1 lajatang of electrocution (0, 52, D) a glowing shapeshifter skeleton (1, 32, D) a +0 hand axe (1, 50, D) a book of Spatial Translocations (1, 51, D) a +6 ring of intelligence a glowing shapeshifter skeleton (1, 52, D) a +1 falchion of protection (2, 14, D) a staff of conjuration (2, 15, D) a +0 short sword (2, 16, D) a +0 antimagic glaive a +0 longbow of flaming (2, 17, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (2, 33, D) a +0 rapier (2, 35, D) a +1 flail of holy wrath (2, 36, D) a +0 trident a +0 long sword a +0 cloak a purple draconian corpse (skeletalised by now) (2, 37, D) the +1 dagger of Foul Odours {heavy, *Rage Str+2 Dex+2 Stlth+} Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. a +0 cloak a purple draconian corpse (skeletalised by now) (2, 50, D) a staff of air (2, 52, D) the ring "Xanics" {*Slow rElec rF+ rCorr} [ring of protection from fire] rF+: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +0 long sword of flaming (3, 16, D) a +1 leather armour of poison resistance (3, 17, D) a +0 short sword an elf corpse (skeletalised by now) (3, 32, D) a scroll of brand weapon (3, 34, D) a ring of fire (3, 36, D) a +0 halberd the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. a +0 dire flail an amulet of reflection a yellow draconian corpse (skeletalised by now) (3, 37, D) a +0 long sword a +0 cloak (3, 50, D) the amulet "Fic Wiy" {Spirit ^Drain rN++ Str+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+3: It affects your strength (+3). rN++: It greatly protects you from negative energy. ^Drain: It drains your maximum health when unequipped. (3, 51, D) a +1 flail of holy wrath (3, 52, D) a glowing shapeshifter skeleton (3, 53, D) a shapeshifter skeleton (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (4, 14, D) a +2 mace of protection (4, 15, D) a +0 rapier of protection (4, 16, D) a +2 shortbow of freezing a +0 longbow a +0 leather armour a staff of earth an elf corpse (skeletalised by now) (4, 33, D) a Trismegistus Codex (4, 34, D) a +0 mace a staff of death a green draconian corpse (skeletalised by now) (4, 35, D) a +0 trident a green draconian corpse (skeletalised by now) (4, 36, D) a +0 scimitar (4, 37, D) a +0 trident a ring of positive energy a yellow draconian corpse (skeletalised by now) (4, 52, D) a +7 shortbow of draining a glowing shapeshifter skeleton a glowing shapeshifter skeleton (4, 53, D) a glowing shapeshifter skeleton (5, 14, D) a +0 short sword of venom (5, 15, D) the Quarto of Anathema Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Summon Mana Viper Hexes/Summoning 5 c - Metabolic Englaciation Hexes/Ice 5 (5, 16, D) a +3 heavy morningstar (5, 17, D) a +2 long sword of protection a +0 ring mail a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (5, 18, D) a +0 short sword a +0 short sword a +0 leather armour (5, 32, D) the +1 helmet of Zin's Hope {rF- rN++} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. (5, 33, D) a +3 ring mail of cold resistance (5, 34, D) a +0 long sword a +7 sling of draining a white draconian corpse (skeletalised by now) (5, 35, D) a +0 short sword a purple draconian corpse (skeletalised by now) (5, 50, D) a +2 halberd of protection (5, 53, D) a glowing shapeshifter skeleton (6, 14, D) a +0 dagger (6, 16, D) a +0 longbow a +0 leather armour a staff of death an elf corpse (skeletalised by now) (6, 17, D) a +0 long sword a +0 leather armour a +1 dire flail of draining an elf corpse (skeletalised by now) (6, 19, D) a +1 mace of protection (6, 20, D) a +2 battleaxe of freezing (6, 32, D) a +2 dagger of freezing (6, 33, D) a +0 long sword (6, 35, D) a +0 dagger a +2 cloak (6, 36, D) a +5 flail of venom (6, 39, D) an amulet of guardian spirit (6, 50, D) Dezi's Compilation of the Boulder and Coffins Spells Type Level a - Sandblast Earth 1 b - Anguish Hexes/Necromancy 4 c - Dispel Undead Necromancy 4 d - Animate Armour Summoning/Earth 4 e - Borgnjor's Vile Clutch Necromancy/Earth 5 (6, 51, D) a ring of magical power (6, 52, D) a +5 whip of draining a shapeshifter skeleton (6, 57, D) a shapeshifter skeleton (7, 15, D) a +0 short sword a +0 leather armour (7, 16, D) the +11 battleaxe "Rallywn" {spect, *Rage rElec rPois Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 shortbow a +0 ring mail a staff of cold an elf corpse (skeletalised by now) (7, 17, D) a +0 longbow a +0 leather armour a +3 broad axe of freezing an elf corpse (skeletalised by now) (7, 23, D) Sif Muna's Discursus on the Collected Fairies Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Confusing Touch Hexes 3 c - Summon Mana Viper Hexes/Summoning 5 d - Malign Gateway Summoning/Translocation 7 (7, 32, D) a +0 war axe (7, 33, D) a staff of earth (7, 34, D) a +0 long sword a +0 cloak a Grand Grimoire a purple draconian corpse (skeletalised by now) (7, 35, D) a +0 cloak a +0 mace a green draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (7, 36, D) a +0 battleaxe a red draconian corpse (skeletalised by now) (7, 37, D) a +0 war axe a +0 dire flail a green draconian corpse (skeletalised by now) (7, 40, D) a +0 mace a +1 buckler of protection (7, 41, D) a book of Cantrips (7, 42, D) a +0 flail a book of Cantrips (7, 50, D) the ring "Neinwo" {rElec Dex+2 Slay+2 SInv} [ring of see invisible] Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (7, 52, D) a ring of positive energy (7, 53, D) a shapeshifter skeleton (7, 54, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (7, 55, D) a glowing shapeshifter skeleton (7, 59, D) a book of Transmutation Sif Muna's Information on Pneumatic Exhumation Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Arcjolt Conjuration/Air 5 d - Freezing Cloud Conjuration/Ice/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 a book of Blood Deamal's Incunable of Hyperthermia and Convocation Spells Type Level a - Call Imp Summoning 2 b - Volatile Blastmotes Fire/Translocation 3 c - Summon Blazeheart Golem Fire/Summoning 4 d - Animate Armour Summoning/Earth 4 e - Haunt Necromancy/Summoning 7 f - Summon Hydra Summoning 7 (8, 14, D) a +0 short sword (8, 15, D) a +1 vampiric short sword a +0 leather armour a +3 heavy sling (8, 16, D) a +0 scimitar a +6 ring of intelligence (8, 32, D) a staff of air (8, 33, D) a +3 heavy mace (8, 34, D) a +0 long sword a +0 cloak a +0 tower shield a ring of flight (8, 36, D) the +4 hand axe "Aduagudgh" {elec, rC- rN++ Int+4} Int+4: It affects your intelligence (+4). rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. a +4 demon whip of draining a purple draconian corpse (skeletalised by now) (8, 37, D) a +0 halberd a red draconian corpse (skeletalised by now) (8, 50, D) a staff of air (8, 51, D) an orb of energy (8, 52, D) a +2 ring mail of cold resistance a glowing shapeshifter skeleton (8, 53, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (9, 14, D) a +0 rapier (9, 15, D) the +0 cloak "Sarphope" {rC- Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. a +0 long sword (9, 17, D) a +4 heavy hand axe (9, 32, D) a +3 leather armour of positive energy (9, 33, D) a ring of willpower (9, 34, D) a +0 war axe a +3 heavy triple crossbow (9, 36, D) a +0 dire flail (9, 37, D) a +0 trident a yellow draconian corpse (skeletalised by now) (9, 39, D) a +0 dire flail (9, 50, D) a staff of fire (9, 51, D) a +7 falchion of protection a shapeshifter skeleton (9, 52, D) a +1 heavy orcbow (9, 54, D) a glowing shapeshifter skeleton (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a +1 chain mail of cold resistance (10, 15, D) a +2 plate armour of fire resistance (10, 16, D) a +0 longbow a +0 leather armour a ring of protection from cold a +0 dagger a +0 halberd of holy wrath an elf corpse (skeletalised by now) (10, 32, D) a +2 pair of gloves of dexterity (10, 33, D) the Elucidation of Trauma Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Irradiate Conjuration/Alchemy 5 c - Orb of Destruction Conjuration 7 (10, 34, D) a +0 glaive a yellow draconian corpse (skeletalised by now) (10, 38, D) a +0 rapier a +0 cloak a red draconian corpse (skeletalised by now) (10, 39, D) a +0 hand axe (10, 52, D) a +1 ring mail of positive energy a glowing shapeshifter skeleton (10, 57, D) a glowing shapeshifter skeleton (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a staff of alchemy (11, 16, D) a +0 short sword a ring of willpower an elf corpse (skeletalised by now) (11, 17, D) a +1 dagger of protection a +0 ring mail (11, 33, D) a staff of alchemy (11, 34, D) a +0 dire flail a white draconian corpse (skeletalised by now) (11, 36, D) a +0 battleaxe a yellow draconian corpse (skeletalised by now) (11, 37, D) a +2 broad axe of venom (11, 50, D) a +0 heavy broad axe (11, 51, D) a +2 pair of boots of flying (11, 53, D) a glowing shapeshifter skeleton (11, 54, D) a glowing shapeshifter skeleton (12, 15, D) an orb of light (12, 16, D) a staff of air (12, 17, D) a +0 rapier (12, 33, D) a staff of cold (12, 34, D) the Anthology of Imprecation and Attendants Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Animate Armour Summoning/Earth 4 c - Summon Mana Viper Hexes/Summoning 5 d - Yara's Violent Unravelling Hexes/Alchemy 5 (12, 51, D) a +0 dagger of draining a glowing shapeshifter skeleton (12, 52, D) the +3 leather armour of Weirdness {rPois rC+ Will+} rC+: It protects you from cold. rPois: It protects you from poison. Will+: It increases your willpower. (13, 16, D) a +0 long sword a +0 shortbow (13, 32, D) a +0 glaive (13, 33, D) a +3 ring mail of willpower (13, 35, D) a +0 long sword a +0 cloak (13, 50, D) a scroll of brand weapon (13, 51, D) a +0 great mace of holy wrath a glowing shapeshifter skeleton (13, 52, D) a +1 scale mail of poison resistance (14, 35, D) an amulet of regeneration the amulet of the Stallion {Spirit rF- Str+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. (14, 50, D) the +7 mace of Lust {antimagic, rC+ Will- Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Will-: It decreases your willpower. (14, 52, D) a +3 arbalest of flaming (18, 1, D) a +0 quarterstaff a +0 robe a spriggan skeleton (18, 48, D) the staff of mohammadb5305's Peril {Dex+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (18, 49, D) a +0 scale mail of fire resistance (19, 1, D) a +0 robe a spriggan skeleton (19, 17, D) a +0 great mace (19, 24, D) the +3 shortbow of the Crushed Coins {antimagic, rPois rF+} (still there?) rF+: It protects you from fire. rPois: It protects you from poison. a +2 war axe (still there?) a +0 plate armour (still there?) (19, 32, D) a +4 ring of protection (19, 33, D) a +2 quarterstaff of speed (19, 49, D) the +9 mace "Utiyrext" {flame, rElec Str+4} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. a manticore corpse (skeletalised by now) (19, 50, D) a +0 longbow a +0 club a satyr corpse (skeletalised by now) (20, 0, D) a ring of magical power (20, 2, D) a black mamba skeleton (20, 16, D) a Grand Grimoire (20, 18, D) a ring of flight (20, 32, D) a +0 falchion of holy wrath (20, 49, D) a +4 spear of venom a +0 robe a +2 falchion of protection 3 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (20, 50, D) a staff of alchemy (20, 52, D) a +1 demon trident of venom a +1 leather armour of poison resistance (21, 0, D) a +3 short sword of freezing (21, 1, D) the +7 mace of Coledi {freeze, +Blink Dex+3} Dex+3: It affects your dexterity (+3). +Blink: It lets you blink. (21, 16, D) a storm talisman (21, 17, D) a +3 scale mail of cold resistance (21, 20, D) the +4 great mace of the Trees {elec, rPois rF+ rCorr} rF+: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 plate armour (21, 32, D) the +2 double sword of Hatred {holy, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (21, 33, D) a +5 heavy glaive (21, 34, D) a +2 hand axe of venom (21, 48, D) a +0 robe (21, 49, D) a +1 rapier of flaming (21, 50, D) a +3 demon trident of venom a +0 robe Caxyfehergh's Writings on Flame and Locality Spells Type Level a - Scorch Fire 2 b - Lesser Beckoning Translocation 2 c - Malign Gateway Summoning/Translocation 7 d - Fire Storm Conjuration/Fire 9 a merfolk corpse (skeletalised by now) (21, 51, D) a +3 trident of venom a +0 sling of freezing a +0 robe a +0 trident (22, 0, D) a book of Geomancy (22, 1, D) a staff of fire (22, 17, D) the +2 whip of Causality {flame, *Slow rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (22, 32, D) a staff of alchemy (22, 33, D) the +1 robe "Kun Toyrha" {Regen+ Slay+4} Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Regen+: It increases your rate of health regeneration. (22, 34, D) a staff of death (22, 35, D) 3 large rocks (22, 48, D) a staff of fire (22, 49, D) a +0 rapier of protection a +0 robe a merfolk corpse (skeletalised by now) (22, 50, D) a +1 spear of freezing 2 silver javelins a +0 leather armour the ring "Verch" {Ice rPois rN+} [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. a merfolk corpse (skeletalised by now) (22, 51, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (22, 52, D) a +2 spear of flaming 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (23, 0, D) a staff of conjuration (23, 1, D) a water moccasin skeleton (23, 2, D) the orb of the Gate {guile, rCorr SInv Stlth-} SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. the +3 leather armour of the Crushed Bounties {Int+4 Dex+2} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (23, 17, D) a +0 dagger a +0 robe a +0 halberd (23, 18, D) a +3 plate armour of willpower (23, 19, D) a +4 spear a +0 robe (23, 32, D) the +6 long sword "Giantbane" {freeze, rN+} rN+: It protects you from negative energy. (23, 34, D) a +6 ring of intelligence (23, 43, D) a +3 whip (23, 45, D) a +1 scythe of distortion (23, 48, D) a wand of polymorph (5) (23, 49, D) the Disquisition on Loathsome Confrontation Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Martyr's Knell Necromancy/Summoning 4 c - Freezing Cloud Conjuration/Ice/Air 5 (23, 50, D) an amulet of guardian spirit a wind drake corpse (skeletalised by now) (23, 51, D) a +0 trident the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (24, 0, D) an amulet of faith (24, 1, D) a ring of protection from fire (24, 16, D) a staff of death (unseen) (24, 17, D) a +0 dagger (24, 18, D) a +0 long sword a ring of willpower a +4 ring mail of fire resistance (24, 19, D) the +6 great sword "Wulaveicw" {flame, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (24, 32, D) a ring of flight (24, 34, D) a ring of ice (24, 36, D) 3 large rocks (24, 41, D) a book of Dangerous Friends Sif Muna's Book of Trauma Spells Type Level a - Sting Conjuration/Alchemy 1 b - Stone Arrow Conjuration/Earth 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Iskenderun's Battlesphere Conjuration 5 e - Spellforged Servitor Conjuration/Summoning 7 (24, 48, D) the Volume of Arcane Combat and the Icicle Spells Type Level a - Magic Dart Conjuration 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Starburst Conjuration/Fire 6 d - Ozocubu's Refrigeration Ice 7 (24, 49, D) 4 scrolls of enchant weapon (24, 50, D) a +1 buckler of cold resistance (24, 51, D) a manticore corpse (skeletalised by now) (25, 0, D) a +4 ring of protection (25, 1, D) the +4 hand axe of Grace {flame, rPois Will+ MP+9} rPois: It protects you from poison. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). a komodo dragon skeleton (25, 16, D) a staff of cold (unseen) (25, 17, D) a +2 broad axe of freezing a +0 robe a ring of protection from cold a human skeleton (25, 18, D) a +3 great sword of holy wrath a +0 robe a +0 glaive a +2 ring mail of poison resistance (25, 20, D) a +0 war axe a +0 chain mail (25, 32, D) a ring of flight (25, 33, D) a +0 helmet of see invisible (25, 34, D) the ring of Rutteng {Fly Str+5} [ring of flight] Str+5: It affects your strength (+5). Fly: It grants you flight. (25, 35, D) a ghoul skeleton a ghoul skeleton (25, 48, D) a wand of polymorph (4) (25, 49, D) the +1 buckler of the Wumpus {Str-4 Dex+5 Stlth+} Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (25, 50, D) a +2 spear of venom a javelin a +0 leather armour a +3 hand axe of freezing (25, 51, D) a water nymph corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (25, 52, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (26, 0, D) a staff of earth (26, 1, D) a +0 robe a staff of cold (26, 3, D) a +2 antimagic rapier a +0 animal skin the ring "Niripe" {rCorr Str+6 Int+2} [ring of strength] Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. a spriggan skeleton (26, 16, D) a +1 quarterstaff of pain (unseen) (26, 18, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (26, 32, D) a +0 spectral quarterstaff (26, 33, D) a +0 spectral quarterstaff (26, 34, D) a +1 antimagic spear (26, 35, D) a doom hound skeleton (26, 49, D) a +3 quarterstaff of holy wrath (26, 50, D) a staff of fire a snapping turtle corpse (skeletalised by now) (26, 51, D) a +0 quarterstaff a +0 longbow (26, 52, D) a sea snake corpse (skeletalised by now) (26, 57, D) Sif Muna's Vellum of Unspeakable Words Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Haunt Necromancy/Summoning 7 d - Borgnjor's Revivification Necromancy 8 Sif Muna's Excursus on Grisly Hoarfrost Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Anguish Hexes/Necromancy 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Sculpt Simulacrum Ice/Alchemy 6 e - Borgnjor's Revivification Necromancy 8 Sif Muna's Notes on Parabolic Lamentation Spells Type Level a - Iskenderun's Mystic Blast Conjuration/Translocation 4 b - Borgnjor's Revivification Necromancy 8 c - Disjunction Translocation 8 Sif Muna's Directory of Atmospheric Despair Spells Type Level a - Shock Conjuration/Air 1 b - Arcjolt Conjuration/Air 5 c - Plasma Beam Fire/Air 6 d - Borgnjor's Revivification Necromancy 8 e - Infestation Necromancy 8 Sif Muna's Secrets of the Manifold and Darkness Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Gell's Gravitas Translocation 3 c - Death Channel Necromancy 6 d - Borgnjor's Revivification Necromancy 8 a throwing net (27, 0, D) a +3 sling (27, 1, D) the Catalogue of the Aerial Mortar Spells Type Level a - Sting Conjuration/Alchemy 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Vhi's Electric Charge Translocation/Air 4 d - Irradiate Conjuration/Alchemy 5 (27, 16, D) a +0 dagger (27, 33, D) Jecvyscheu's Handbook of the Igneous Chill Spells Type Level a - Scorch Fire 2 b - Volatile Blastmotes Fire/Translocation 3 c - Summon Ice Beast Ice/Summoning 3 d - Ignite Poison Fire/Alchemy 4 e - Ignition Fire 8 (27, 34, D) a +5 scimitar of draining (27, 48, D) the +2 flail of Doom {vamp, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (27, 49, D) a staff of cold (27, 50, D) a +2 ring mail of cold resistance a wind drake corpse (skeletalised by now) a snapping turtle corpse (skeletalised by now) (27, 51, D) a +0 spear a merfolk corpse (skeletalised by now) (28, 16, D) a +1 broad axe of flaming (unseen) (28, 17, D) a +3 short sword (still there?) a +1 robe of positive energy (still there?) an orb of wrath (still there?) a wand of digging (4) (still there?) (28, 33, D) 6 scrolls of brand weapon 4 scrolls of enchant weapon (28, 48, D) the +4 scale mail "Baneckebli" {Harm Fly rC- Int+2} Int+2: It affects your intelligence (+2). rC-: It makes you vulnerable to cold. Fly: It grants you flight. Harm: It increases damage dealt and taken. (28, 49, D) the ring "Pedom" {Str+2 Int+3 Dex+6 Stlth+} [ring of dexterity] Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (28, 50, D) a book of Burglary (28, 51, D) a +0 whip of holy wrath a +0 robe a snapping turtle corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (29, 0, D) a staff of conjuration (29, 1, D) a +2 arbalest of flaming (29, 2, D) a +0 robe (29, 17, D) a +4 antimagic halberd (unseen) (29, 32, D) a book of Winter (29, 48, D) the staff "Buipluy" {rF+ Dex+7 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+7: It affects your dexterity (+7). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (29, 49, D) a +0 rapier (29, 50, D) a staff of alchemy (29, 51, D) a +4 trident of venom a +0 leather armour (30, 49, D) a staff of alchemy (30, 50, D) the +2 ring mail "Ezepla" {rF+ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (30, 51, D) a +1 trident of protection a +0 robe a +2 kite shield of cold resistance a +0 rapier a +0 robe a manticore corpse (skeletalised by now) (30, 52, D) a +0 trident of venom a +0 robe a merfolk corpse (skeletalised by now) (31, 48, D) a wand of polymorph (24) (31, 50, D) a wand of polymorph (7) (31, 51, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (31, 53, D) a wind drake corpse (skeletalised by now) (32, 48, D) a scroll of brand weapon (32, 50, D) a +0 rapier of freezing a +0 robe a ring of flight a +0 trident a +0 robe a +0 pair of gloves of stealth a merfolk corpse (skeletalised by now) (32, 51, D) a +2 heavy trident a +0 robe a merfolk corpse (skeletalised by now) (32, 52, D) a +0 trident a merfolk corpse (skeletalised by now) (33, 48, D) the staff of the Summoning Gods {rPois rN+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (33, 49, D) a +0 trident of venom a +0 leather armour a ring of magical power (33, 51, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (34, 28, D) the +7 scale mail "Poips" {rF+} rF+: It protects you from fire. (34, 48, D) a staff of conjuration (34, 50, D) the Omnibus of Unstable Frost Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Ice 3 c - Gell's Gravitas Translocation 3 d - Metabolic Englaciation Hexes/Ice 5 e - Ozocubu's Refrigeration Ice 7 (35, 14, D) a +2 leather armour of fire resistance (35, 15, D) a +4 war axe of electrocution Sif Muna's Dissertation on Geometries Spells Type Level a - Summon Forest Summoning/Translocation 5 b - Dispersal Translocation 6 a black draconian skeleton (35, 28, D) a +0 dire flail a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (35, 29, D) the +6 spear "Ykhewu" {elec, rC+ rCorr Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (35, 30, D) 4 large rocks a cyclops corpse (skeletalised by now) (36, 0, D) a +0 vampiric spear (36, 1, D) a +1 heavy trident (36, 14, D) the +11 Singing Sword {sonic wave} (36, 17, D) a +0 trident (36, 28, D) a +2 sling of flaming (36, 29, D) a +0 giant club a +0 giant club a staff of earth a two-headed ogre corpse (skeletalised by now) (36, 30, D) a +0 giant club a +0 giant club 2 large rocks a cyclops corpse (skeletalised by now) (37, 0, D) a staff of cold (37, 1, D) the +9 falchion of the Living Dead {elec, rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. (37, 14, D) a +0 glaive (37, 15, D) a +0 hand axe a +6 ring of dexterity a white draconian skeleton (37, 28, D) a ring of fire (38, 0, D) a +2 robe (38, 1, D) a staff of cold (38, 14, D) a book of the Earth (38, 15, D) a +5 great mace of protection a +0 battleaxe a yellow draconian skeleton (38, 20, D) a +0 glaive (38, 30, D) a +0 giant club a +0 giant club (38, 48, D) the staff of Wyrd {rN+ Int+3 Stlth- Necro Tloc} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. It falls into the 'Staves' category. It is a one-handed weapon. (38, 49, D) an amulet of magic regeneration (38, 50, D) a ring of resist corrosion (39, 1, D) a +6 ring of dexterity (39, 3, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (39, 14, D) a +1 scimitar of freezing (39, 15, D) the +1 falchion of Eminent Domain {speed, Int+5} Int+5: It affects your intelligence (+5). (39, 17, D) a +0 flail (39, 22, D) a book of Armaments (39, 28, D) 4 large rocks a +1 plate armour of fire resistance (39, 29, D) 2 large rocks a +2 robe of fire resistance (39, 30, D) a +0 troll leather armour a +0 giant club a troll corpse (skeletalised by now) an ogre corpse (skeletalised by now) (39, 48, D) the Encyclopedia of Gusty Arrival Spells Type Level a - Plasma Beam Fire/Air 6 b - Spellforged Servitor Conjuration/Summoning 7 c - Summon Hydra Summoning 7 (39, 49, D) the ring of Circularity {Fly rF+ rC+} [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. Fly: It grants you flight. (39, 50, D) a +2 rapier of draining (39, 51, D) a shapeshifter corpse (skeletalised by now) (40, 0, D) a ring of see invisible (40, 1, D) the +9 battleaxe of the Briny Deep {vamp, Fly Dex+2} Dex+2: It affects your dexterity (+2). Fly: It grants you flight. (40, 14, D) a +4 giant spiked club (40, 28, D) a staff of fire a troll corpse (skeletalised by now) (40, 29, D) a +2 great sword of electrocution (40, 30, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (40, 48, D) a staff of cold (40, 49, D) a staff of death (40, 50, D) the Almanac of Sidekicks Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Summon Blazeheart Golem Fire/Summoning 4 c - Martyr's Knell Necromancy/Summoning 4 d - Spellforged Servitor Conjuration/Summoning 7 (41, 1, D) a +0 longbow of draining (41, 14, D) Lulump's Vellum of Resplendent Distance Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Disjunction Translocation 8 (41, 15, D) an amulet of faith (41, 28, D) a staff of air (41, 30, D) 5 large rocks a +0 giant club a +0 giant spiked club a stone giant corpse (skeletalised by now) (41, 48, D) a staff of fire (41, 49, D) a staff of cold (41, 51, D) a ring of resist corrosion (42, -1, D) a +5 ring of evasion the +3 leather armour "Qovuj" {rN+ Int-2 Slay+5} Int-2: It affects your intelligence (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rN+: It protects you from negative energy. 5 scrolls of identify (42, 0, D) the +3 falchion of the Dead {venom, rElec rPois rF+ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (42, 1, D) a +8 chain mail of ponderousness (unseen) (42, 14, D) the +4 ring mail of Minor Irritation {rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (42, 17, D) a +0 flail (42, 28, D) a staff of conjuration (42, 30, D) a +0 giant club a +0 dire flail (42, 49, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (42, 50, D) a +3 whip of electrocution a glowing shapeshifter corpse (skeletalised by now) (43, 14, D) a staff of air (43, 15, D) the +7 chain mail "Veilyt" {Will+ Str+3} Str+3: It affects your strength (+3). Will+: It increases your willpower. (43, 17, D) a +0 flail a black draconian skeleton (43, 20, D) a +0 war axe a white draconian skeleton (43, 28, D) an amulet of faith (43, 29, D) a book of Armaments (43, 48, D) the amulet "Ucvouh" {Faith ^Drain Dex+4 Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+4: It affects your dexterity (+4). ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (43, 50, D) a Fen Folio (43, 51, D) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (43, 52, D) a glowing shapeshifter corpse (skeletalised by now) (44, 28, D) a +2 chain mail of cold resistance (44, 29, D) a +0 troll leather armour a troll corpse (skeletalised by now) (44, 48, D) a +3 bardiche of venom (44, 49, D) a ring of resist corrosion (44, 50, D) the Unrestrained Analects a shapeshifter corpse (skeletalised by now) (44, 51, D) a ring of resist corrosion (44, 52, D) a shapeshifter corpse (skeletalised by now) (44, 54, D) a glowing shapeshifter corpse (skeletalised by now) (45, 49, D) a staff of conjuration (45, 50, D) the +1 long sword of Navuz {freeze, rCorr} rCorr: It protects you from acid and corrosion. a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (45, 51, D) a +0 plate armour of fire resistance (45, 52, D) a glowing shapeshifter corpse (skeletalised by now) (45, 53, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (45, 56, D) a glowing shapeshifter corpse (skeletalised by now) (46, 48, D) a staff of cold (46, 49, D) a staff of cold (46, 50, D) a +0 dagger of holy wrath (46, 51, D) the staff of Incongruity {rPois Will+ Str+4 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rPois: It protects you from poison. Will+: It increases your willpower. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. a glowing shapeshifter corpse (skeletalised by now) (46, 55, D) a glowing shapeshifter corpse (skeletalised by now) (46, 57, D) a glowing shapeshifter corpse (skeletalised by now) (46, 58, D) Kinwafur's Monograph on Hiemal Stolen Souls Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 b - Ozocubu's Armour Ice 3 c - Martyr's Knell Necromancy/Summoning 4 d - Freezing Cloud Conjuration/Ice/Air 5 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Infestation Necromancy 8 g - Polar Vortex Ice 9 Sif Muna's Directory of Toxicants and Ice Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Hailstorm Conjuration/Ice 3 c - Petrify Alchemy/Earth 4 d - Ignite Poison Fire/Alchemy 4 e - Sticky Flame Fire/Alchemy 4 f - Polar Vortex Ice 9 Sif Muna's Elucidation of Graupel and Momentum Spells Type Level a - Foxfire Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Flame Wave Conjuration/Fire 4 d - Polar Vortex Ice 9 Horphow's Verses on the Plutonic Iceberg Spells Type Level a - Sandblast Earth 1 b - Animate Armour Summoning/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 e - Polar Vortex Ice 9 Sif Muna's Encyclopedia of Calid Algor Spells Type Level a - Ignition Fire 8 b - Fire Storm Conjuration/Fire 9 c - Polar Vortex Ice 9 Sif Muna's Cyclopedia of Voltaic Ice Spells Type Level a - Static Discharge Conjuration/Air 2 b - Summon Ice Beast Ice/Summoning 3 c - Arcjolt Conjuration/Air 5 d - Chain Lightning Conjuration/Air 9 e - Polar Vortex Ice 9 (47, 32, D) the +2 Maxwell's thermic engine {flame, freeze, rev} an amulet of regeneration (47, 48, D) the +4 shortbow "Hegielyd" {drain, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (47, 49, D) a book of Spontaneous Combustion (47, 50, D) a scroll of brand weapon (47, 51, D) the +2 battleaxe of the Five Lives {elec, rN+} rN+: It protects you from negative energy. (47, 52, D) a glowing shapeshifter corpse (skeletalised by now) (47, 57, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (48, 32, D) a +3 great sword of flaming (48, 33, D) a hell hog skeleton a hell hog skeleton (48, 49, D) an Everburning Encyclopedia (48, 50, D) a +1 vampiric dagger (48, 51, D) a +4 glaive of flaming (48, 52, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (49, 24, D) a +2 helmet of intelligence (49, 30, D) a +2 great sword of flaming a fire giant skeleton (49, 33, D) a hell hog skeleton (49, 36, D) a ring of protection from fire (49, 37, D) a +0 dire flail (49, 48, D) a staff of alchemy (49, 54, D) a shapeshifter corpse (skeletalised by now) (50, 0, D) a +1 spectral quarterstaff (50, 13, D) a +0 longbow a +0 quarterstaff a book of Minor Magic (50, 25, D) a +4 orcbow of flaming (50, 36, D) a +1 chain mail of positive energy (50, 37, D) a +0 dire flail a +1 antimagic whip (50, 48, D) a scarf of invisibility (50, 49, D) a staff of conjuration (50, 50, D) a +5 arbalest of freezing (50, 51, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (50, 54, D) a glowing shapeshifter corpse (skeletalised by now) (51, 0, D) a +0 quarterstaff of holy wrath (51, 1, D) a book of Storms (51, 2, D) a komodo dragon corpse (skeletalised by now) (51, 3, D) a +0 robe a spriggan corpse (skeletalised by now) (51, 5, D) the +7 eveningstar of Risk Management {drain, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +0 robe (51, 13, D) a +0 plate armour of cold resistance (51, 14, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (51, 24, D) a staff of conjuration (51, 35, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (51, 36, D) a staff of conjuration (51, 38, D) a +0 morningstar (51, 39, D) an iron dragon skeleton (51, 41, D) a +0 giant club an iron giant skeleton (51, 48, D) a +0 helmet of intelligence (51, 50, D) a +4 ring of protection a +2 arbalest of flaming a glowing shapeshifter corpse (skeletalised by now) (51, 51, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (52, 0, D) a +1 plate armour of fire resistance (52, 1, D) a +4 eveningstar of protection (52, 3, D) a water moccasin corpse (skeletalised by now) (52, 5, D) a staff of fire a +0 robe (52, 13, D) a +0 scimitar of holy wrath (52, 15, D) a wind drake corpse (skeletalised by now) (52, 18, D) a +0 rapier a +0 robe (52, 24, D) a +0 scimitar of flaming (52, 25, D) +0 fire dragon scales (52, 36, D) a +4 ring of protection (52, 37, D) a +5 ring of evasion (52, 38, D) a +1 flail of protection (52, 49, D) a ring of see invisible (52, 50, D) a glowing shapeshifter corpse (skeletalised by now) (52, 51, D) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (53, 0, D) a staff of cold a cane toad corpse (skeletalised by now) (53, 1, D) a +0 dire flail of protection (53, 3, D) a water moccasin corpse (skeletalised by now) (53, 12, D) a +4 sling of draining (53, 13, D) a +2 heavy spear 2 javelins a +0 leather armour a +2 rapier of electrocution a merfolk corpse (skeletalised by now) (53, 14, D) a +0 rapier a +0 robe a manticore corpse (skeletalised by now) (53, 24, D) a +3 spectral quarterstaff (53, 25, D) a staff of air (53, 36, D) a +5 hand axe of holy wrath (53, 37, D) a +0 flail (53, 48, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (53, 50, D) a staff of air (54, 0, D) a staff of conjuration (54, 1, D) a ring of see invisible (54, 12, D) a staff of air (54, 13, D) a +5 heavy hand axe (54, 14, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (54, 18, D) the +7 broad axe of the Penguin {speed, rC+ Str+4} Str+4: It affects your strength (+4). rC+: It protects you from cold. a +0 leather armour (54, 24, D) a staff of cold (54, 36, D) the +5 scimitar "With Two Names" {drain, *Noise rElec rN++ SInv} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. *Noise: It may make a loud noise when swung. (54, 48, D) the +1 scale mail of the Cricket {Will+ Str+3} Str+3: It affects your strength (+3). Will+: It increases your willpower. (54, 49, D) the +4 glaive of the Blowfly {protect, rC++ rCorr Stlth+} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (54, 50, D) a +2 battleaxe of venom (55, 0, D) a +2 trident of venom (55, 12, D) a +0 trident (55, 13, D) a +0 trident the +10 dagger of Dissolution {drain, rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. a merfolk corpse (skeletalised by now) (55, 24, D) the +4 robe of Omission {rC+ MP-9 Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. MP-9: It affects your magic capacity (-9). (55, 37, D) a +3 flail of draining (58, 48, D) a +0 robe (58, 49, D) the ring of Tamosuad {Ice rPois rN+ Dex+3} [ring of ice] Ice: It enhances your ice magic. Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. (59, 21, D) a +0 spear a +0 robe (59, 22, D) an adder skeleton (59, 36, D) a +1 executioner's axe of flaming (59, 37, D) a +3 short sword of electrocution (59, 47, D) a staff of air (59, 48, D) the orb "Zyellif" {*channel, rPois rC+ Hexes} rC+: It protects you from cold. rPois: It protects you from poison. Hexes: It increases the power of your Hexes spells. a +0 eveningstar of protection (59, 49, D) an amulet of the acrobat (60, 11, D) an iguana corpse (skeletalised by now) (60, 21, D) a +0 club a +0 robe a naga skeleton (60, 22, D) an adder skeleton (60, 23, D) a water moccasin skeleton (60, 36, D) a +0 orcbow of freezing (60, 37, D) an amulet of faith (60, 47, D) a +2 scale mail of fire resistance (60, 48, D) a staff of air (61, 0, D) the +2 broad axe of Tartarus {flame, *Noise rElec rF++ rN+} rF++: It greatly protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. *Noise: It may make a loud noise when swung. (unseen) (61, 8, D) a +1 robe of willpower (61, 12, D) a bullfrog corpse (skeletalised by now) (61, 36, D) a +4 falchion of holy wrath (61, 37, D) a +0 pair of gloves of hurling (61, 48, D) a Fen Folio (61, 49, D) the Encyclopedia of Decompression Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Iskenderun's Battlesphere Conjuration 5 d - Plasma Beam Fire/Air 6 (61, 52, D) 11 large rocks (62, 0, D) a staff of death (unseen) (62, 1, D) a +0 spear of venom (unseen) (62, 8, D) a serpent talisman (62, 17, D) a +3 spear of distortion (62, 36, D) a +3 rapier of speed (62, 37, D) the +6 rapier "Sourol" {speed, rF+ Int+5 Stlth+} Int+5: It affects your intelligence (+5). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (62, 47, D) a +4 trident of venom (62, 48, D) a +0 dagger (63, 0, D) a +1 chain mail of willpower (unseen) (63, 17, D) the +1 flail of Xofa {speed, Int+4} Int+4: It affects your intelligence (+4). (63, 27, D) a staff of earth (unseen) (63, 37, D) a staff of alchemy (63, 49, D) a +3 great sword of flaming (63, 50, D) the staff of the Bespelling Jester {rPois rN+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 robe a ring of wizardry (64, 17, D) a +1 spectral quarterstaff (unseen) (64, 27, D) a +0 heavy war axe (64, 43, D) a +0 robe a water moccasin corpse (skeletalised by now) (64, 44, D) a yak corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (64, 48, D) a book of Dangerous Friends (64, 50, D) a staff of air (65, 32, D) a +0 hand axe a +0 leather armour a +0 flail a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (65, 33, D) a +2 dagger of holy wrath a +0 robe a +0 whip a +0 ring mail (65, 43, D) a +0 robe a polar bear corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (65, 47, D) a +1 pair of boots of rampaging (65, 48, D) a -2 spear (65, 50, D) a staff of air (65, 51, D) a +6 vampiric lajatang the +0 faerie dragon scales {rC+ rCorr Str+4 Dex-2} Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a +0 rapier a +0 ring mail (65, 56, D) the +8 sling "Grom" {freeze, rC+} rC+: It protects you from cold. a +0 dagger of chaos a +0 animal skin a ring of wizardry the gnoll skeleton of Grum (65, 59, D) a staff of conjuration a +0 robe a ring of ice the orc skeleton of Nergalle (66, 33, D) a +0 mace a +0 plate armour a +1 long sword of flaming a +0 chain mail a +0 morningstar a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (66, 48, D) a staff of death (66, 49, D) a staff of death (66, 50, D) a +2 heavy quarterstaff (66, 51, D) a +1 flail of venom a +2 chain mail of positive energy a book of the Dragon (66, 52, D) 2 large rocks of chaos (66, 53, D) a +5 demon whip of flaming +0 fire dragon scales the human skeleton of Margery (66, 54, D) a +5 eudemon blade of holy wrath a +0 tower shield (67, 0, D) the +1 dagger of the Spectre {flame, +Blink Fly Dex-3 Stlth-} Dex-3: It affects your dexterity (-3). Fly: It grants you flight. +Blink: It lets you blink. Stlth-: It makes you less stealthy. (67, 32, D) a +0 dagger a +0 robe (67, 47, D) a +0 scale mail (67, 48, D) a +0 hand axe (67, 49, D) a +3 antimagic spear (67, 50, D) a +0 giant spiked club a +0 robe a +0 falchion of distortion (67, 51, D) a +1 great sword a +1 chain mail of poison resistance the orc skeleton of Saint Roka (67, 54, D) the serpent talisman of Proximity {Int+3} [serpent talisman] Int+3: It affects your intelligence (+3). (67, 57, D) a +2 rapier of electrocution a +0 cloak a +0 pair of gloves the human skeleton of Nikola (67, 59, D) a +5 halberd of venom a +2 chain mail of fire resistance the amulet of Starshine {RegenMP+ Dex+3} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex+3: It affects your dexterity (+3). RegenMP+: It increases your rate of magic regeneration. the demigod skeleton of Frederick (68, 5, D) a +0 rapier of flaming (unseen) (68, 12, D) a hell hound corpse (skeletalised by now) (68, 47, D) a +3 morningstar of holy wrath (68, 48, D) a +2 buckler of protection a +0 flail of draining (68, 50, D) a +2 quarterstaff of chaos a +0 cloak a staff of death the gnoll skeleton of Crazy Yiuf (68, 51, D) a +4 demon blade of venom a +0 robe a +4 trident of freezing a +0 robe (68, 53, D) a +2 great sword of electrocution a +2 scale mail of fire resistance the amulet "Waurr" {Faith Str+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+4: It affects your strength (+4). the tengu skeleton of Sojobo (68, 59, D) a +1 double sword of electrocution 7 javelins +0 ice dragon scales (68, 60, D) a +0 heavy battleaxe a +0 plate armour a +4 ring of slaying a +4 scimitar of flaming (68, 63, D) a +2 cloak of preservation (69, 0, D) the +7 spear of Change {freeze, +Blink rC+} rC+: It protects you from cold. +Blink: It lets you blink. (69, 4, D) a +0 short sword (69, 32, D) an ugly thing corpse (skeletalised by now) (69, 48, D) the +7 plate armour of the Comet {Str+4 Dex+5} Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). (69, 50, D) the staff of the Brewing Asp {rElec rC- Conj Ice Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (69, 51, D) a +4 scimitar of flaming a +2 chain mail of fire resistance a +0 kite shield of reflection the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (69, 63, D) a +4 orcbow of flaming a +2 glaive of venom (70, 9, D) a +1 heavy spear (70, 33, D) an ugly thing corpse (skeletalised by now) (70, 53, D) a +1 great mace of protection a +0 scale mail the human skeleton of Rupert (70, 63, D) a +4 ring of protection the titan skeleton of Antaeus (71, 17, D) a +8 chain mail of ponderousness (71, 26, D) a +1 sling of flaming (unseen) (71, 36, D) a +4 heavy flail (71, 37, D) a +1 leather armour of fire resistance (unseen) (71, 47, D) a staff of alchemy (71, 48, D) a book of Lightning (71, 49, D) a +1 halberd of venom (71, 52, D) a +5 morningstar of protection a +2 ring mail of poison resistance the +5 hand axe "Riym" {flame, rPois rC+ Will+ Str+5} Str+5: It affects your strength (+5). rC+: It protects you from cold. rPois: It protects you from poison. Will+: It increases your willpower. a +0 plate armour a +0 tower shield the human skeleton of Frances (71, 64, D) the +4 great mace of Malum Prohibitum {pain, Str+4} Str+4: It affects your strength (+4). the ring of Izideh {rPois MP-9 Str+2 Slay+5 SInv} [ring of see invisible] Str+2: It affects your strength (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rPois: It protects you from poison. MP-9: It affects your magic capacity (-9). SInv: It lets you see invisible. (72, 8, D) a +0 robe (72, 17, D) a staff of cold (72, 26, D) a +1 robe of positive energy (72, 37, D) a +2 battleaxe of freezing (unseen) (72, 47, D) the +2 scale mail of Gozag's Pride {Dex+6} Dex+6: It affects your dexterity (+6). (72, 49, D) a +2 trident of venom (72, 52, D) a +0 heavy battleaxe 2 throwing nets a +0 scale mail (72, 63, D) a +7 executioner's axe of pain (72, 64, D) the +13 sceptre of Asmodeus Fire Summon: It may summon demons of flame and damnation when striking foes. (73, 17, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (73, 26, D) the +3 morningstar "Ybumn" {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (73, 27, D) the +6 orcbow of Contradiction {freeze, +Blink rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. +Blink: It lets you blink. (73, 41, D) a +0 shortbow (73, 42, D) a +0 trident (73, 43, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 47, D) a staff of cold (73, 49, D) a +4 vampiric spear (73, 51, D) a +4 flail of protection a +0 antimagic orcbow a +0 leather armour a wand of polymorph (10) a +1 scimitar of protection a +2 robe of willpower the human skeleton of Edmund (74, 41, D) a +0 trident a +0 orcbow a merfolk corpse (skeletalised by now) a centaur corpse (skeletalised by now) (74, 47, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (74, 48, D) a +0 trident (74, 49, D) a +0 dagger (75, 2, D) a +0 dagger a draconian corpse (skeletalised by now) (75, 41, D) a +1 trident of pain (75, 42, D) 6 large rocks a cyclops corpse (skeletalised by now) (75, 48, D) a book of the Senses (76, 2, D) a +0 dagger