mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 26, D) a +0 long sword a +0 chain mail an orc skeleton (49, 37, D) a staff of conjuration (unseen) (50, 13, D) the Unrestrained Analects (50, 24, D) a +0 plate armour (50, 36, D) the +3 long sword of the Stopping Gods {vamp, +Blink Fly rCorr} Fly: It grants you flight. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (50, 37, D) +0 swamp dragon scales (51, 13, D) the Almanac of the Portentous Throng Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Confusing Touch Hexes 3 c - Dragon's Call Summoning 9 (unseen) (51, 27, D) a +3 heavy dire flail a +4 plate armour of fire resistance (51, 29, D) a +0 dagger a +0 robe an orc skeleton (51, 30, D) a +0 war axe a +0 plate armour (51, 36, D) a +0 short sword (51, 37, D) a +4 plate armour of poison resistance (52, 13, D) a +1 spectral quarterstaff (unseen) (52, 29, D) 4 large rocks (52, 37, D) a staff of cold (unseen) (53, 13, D) a staff of conjuration (unseen) (53, 25, D) a +0 heavy bardiche (53, 27, D) a +0 giant club an ogre skeleton (53, 28, D) a +0 giant spiked club a +0 giant spiked club (53, 30, D) a +0 dire flail an orc skeleton (53, 36, D) a book of Party Tricks (53, 37, D) a +0 antimagic longbow (unseen) (54, 13, D) a staff of earth (unseen) (54, 25, D) a +1 scale mail of poison resistance (54, 26, D) a +0 giant club an ogre skeleton (54, 30, D) a +2 war axe a +2 chain mail of fire resistance a +0 tower shield a +0 dagger an orc skeleton an orc skeleton (54, 36, D) a +0 scimitar (55, 13, D) a book of the Tundra (56, 20, D) a +2 short sword of speed (still there?) a +0 robe (still there?) (57, 20, D) a +0 dagger a +0 robe a ghoul corpse (57, 21, D) Sif Muna's Folio of Glowing Wanderlust Spells Type Level a - Foxfire Conjuration/Fire 1 b - Plasma Beam Fire/Air 6 c - Ignition Fire 8 d - Disjunction Translocation 8 (59, 36, D) a +3 chain mail of poison resistance (unseen) (59, 37, D) a +0 vampiric hand axe (unseen) (59, 40, D) a black mamba skeleton (60, 10, D) a +0 rapier (60, 13, D) a +2 long sword of freezing (still there?) a +0 leather armour (still there?) (60, 36, D) a +0 morningstar (60, 40, D) a +1 flail of holy wrath a +0 robe a naga skeleton (61, 0, D) a +0 scale mail of fire resistance (unseen) (61, 11, D) a +0 long sword a +0 ring mail (61, 16, D) a +2 orcbow of freezing (61, 26, D) a staff of conjuration (61, 36, D) a +3 leather armour of poison resistance (61, 37, D) a staff of death (unseen) (61, 39, D) a +0 club a +0 robe a naga skeleton (61, 41, D) a +0 long sword a +0 robe a +2 kite shield of protection a naga skeleton (62, 0, D) a +2 great sword of venom (unseen) (62, 8, D) a +3 long sword of protection (62, 9, D) a +1 heavy spear (unseen) (62, 17, D) a +2 orcbow of flaming (62, 26, D) the +4 whip "Cezof" {venom, rN+ Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (62, 37, D) a staff of air (unseen) (62, 39, D) a +3 heavy mace (unseen) (63, 8, D) a +0 whip of venom (unseen) (63, 36, D) a +0 halberd (63, 37, D) a staff of death (unseen) (64, 17, D) a +1 dagger of venom (64, 26, D) a +4 short sword (unseen) (65, 26, D) a +2 mace of pain (unseen) (65, 33, D) an adder corpse (skeletalised by now) (66, 31, D) an adder corpse (skeletalised by now) (67, 0, D) a +0 scale mail (67, 32, D) a +0 club a water moccasin corpse (skeletalised by now) (68, -1, D) a +0 buckler (68, 0, D) a staff of conjuration (68, 10, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (68, 11, D) a +2 trident of freezing 3 boomerangs (68, 13, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (69, 0, D) a +2 sling of flaming (unseen) (69, 4, D) a +4 heavy mace (69, 5, D) a +1 vampiric scimitar (unseen) (69, 22, D) a hell hog corpse (skeletalised by now) (69, 36, D) a Fen Folio (70, 8, D) a staff of cold (70, 11, D) a +0 trident (70, 13, D) a +0 heavy trident a merfolk corpse (skeletalised by now) (70, 21, D) a hell hound corpse (skeletalised by now) (70, 23, D) a hell hound corpse (skeletalised by now) (70, 36, D) a wand of flame (8) (70, 37, D) a book of Wicked Creation (71, 17, D) the +2 sling of Ixokez {heavy, rElec rPois Will+ Dex-2} Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. (71, 36, D) a +6 ring of intelligence (71, 37, D) a wand of light (1) (72, 8, D) a +4 short sword of venom (72, 9, D) a +3 long sword of holy wrath (72, 16, D) the +12 sling of Miezanao {drain, Fly Str+3 Int+2 Stlth-} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Fly: It grants you flight. Stlth-: It makes you less stealthy. (72, 17, D) a +4 great mace of protection (72, 27, D) a +2 vampiric battleaxe (unseen) (72, 36, D) a +3 war axe of flaming (unseen) (72, 37, D) a +3 long sword of distortion (unseen) (73, 27, D) a staff of alchemy (73, 36, D) an amulet of guardian spirit (73, 37, D) the ring of the Open Hand {rPois Str+6 Int+2} [ring of strength] Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). rPois: It protects you from poison. (unseen) (74, 2, D) a +0 giant club a +0 dire flail (74, 3, D) a +0 giant club (75, 1, D) a +6 glaive of flaming (75, 32, D) a +0 great sword a +2 robe of fire resistance