mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 8, D) the +6 mace "Des Motaut" {elec, ^Drain rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (unseen) (61, 16, D) a staff of air (unseen) (62, 8, D) +2 gold dragon scales (62, 16, D) a wand of charming (4) (62, 17, D) a +1 ring mail of poison resistance (unseen) (63, 16, D) a wand of digging (5) (63, 17, D) a wand of charming (3) (64, 11, D) a +0 flail (64, 12, D) a ball python corpse (skeletalised by now) (64, 16, D) the +9 chain mail of Cheibriados's Reproof {rF+ rCorr Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (64, 17, D) a +1 lajatang of electrocution (unseen) (69, 5, D) a black bear corpse (skeletalised by now) (69, 22, D) a +0 quarterstaff a +0 robe a black bear skeleton a spriggan skeleton (70, 4, D) a +0 short sword a +0 robe (70, 9, D) a +0 plate armour of cold resistance (70, 23, D) a +0 short sword a +0 robe a +0 short sword a +2 robe of cold resistance (71, 17, D) a staff of air (71, 22, D) a +0 spear (71, 27, D) a +1 scale mail of cold resistance (72, 9, D) a staff of air (unseen) (72, 26, D) a +4 ring mail of poison resistance (72, 27, D) a +1 longbow of flaming (73, 1, D) a +1 flail of venom (unseen) (73, 16, D) a +5 sling of freezing (unseen) (73, 26, D) a dragon-blood talisman