mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +3 chain mail of willpower (unseen) (50, 13, D) a scarf of invisibility (unseen) (50, 24, D) a book of Dreams (50, 36, D) a ring of flight (50, 37, D) a +2 whip of venom (unseen) (51, 13, D) the +0 pair of gloves "Ewkapab" {rPois rC+ rN+ SInv} rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (51, 24, D) a +0 heavy arbalest (51, 25, D) a +1 pair of gloves of dexterity (51, 37, D) a +3 plate armour of cold resistance (unseen) (52, 13, D) a staff of air (unseen) (52, 23, D) an amulet of the acrobat an amulet of regeneration a ring of resist corrosion a +6 ring of strength a +6 ring of dexterity a ring of flight (52, 24, D) a book of Conjurations (52, 36, D) a staff of conjuration (52, 37, D) a +1 ring mail of cold resistance (unseen) (53, 13, D) a +2 battleaxe of venom (unseen) (53, 24, D) a staff of death (unseen) (53, 36, D) a +0 flail of holy wrath (54, 13, D) an amulet of the acrobat (54, 21, D) a +0 dagger a +0 robe (54, 24, D) the +9 dire flail of the Transmuting Oracle {freeze, rF+} rF+: It protects you from fire. (54, 25, D) a +4 hand axe of flaming (54, 36, D) a +1 chain mail of poison resistance (55, 13, D) a +4 trident of flaming (unseen) (55, 21, D) a +0 trident (55, 24, D) an amulet of faith (55, 44, D) Sif Muna's Verses on Combative Gusts Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Iskenderun's Battlesphere Conjuration 5 d - Spellforged Servitor Conjuration/Summoning 7 Sif Muna's Quarto of Power Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Fireball Conjuration/Fire 5 (59, 36, D) a staff of earth (59, 37, D) a +4 mace of holy wrath (unseen) (60, 21, D) a +0 spear (60, 22, D) a +0 short sword a +0 robe a black bear corpse (skeletalised by now) (60, 36, D) a +3 ring mail of willpower (61, 26, D) a staff of conjuration (62, 0, D) a +7 trident of pain (62, 1, D) a +2 dagger of electrocution (unseen) (62, 2, D) a +0 flail a +0 scale mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 3, D) a +0 hand axe an orc corpse (skeletalised by now) (62, 17, D) a +0 robe (62, 26, D) a staff of air (62, 36, D) a staff of air (62, 37, D) a staff of fire (63, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 36, D) an orb of light (63, 37, D) a +1 heavy mace (63, 44, D) a +0 giant club (64, 16, D) a +4 quarterstaff of speed (unseen) (64, 17, D) a +6 dagger of venom (unseen) (64, 42, D) a +0 giant spiked club (64, 44, D) a troll corpse (skeletalised by now) (65, 13, D) an iguana corpse (skeletalised by now) (65, 32, D) a wolf corpse (skeletalised by now) (65, 43, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club 6 large rocks a +0 giant spiked club a stone giant corpse (skeletalised by now) (66, 32, D) a wolf corpse (skeletalised by now) (66, 33, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (67, 31, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (67, 32, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) a black bear corpse (skeletalised by now) (69, 32, D) a +0 scimitar a +0 plate armour a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (69, 36, D) a +2 glaive of flaming (unseen) (70, 33, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (70, 36, D) the +1 rapier of Foolhardiness {chaos, rPois rF+ rCorr Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (71, 26, D) the +4 quarterstaff of Reixtitu {drain, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (71, 32, D) a +0 hand axe an orc corpse (skeletalised by now) (71, 36, D) a staff of alchemy (72, 9, D) a staff of cold (72, 16, D) +2 fire dragon scales (72, 27, D) a staff of cold (72, 36, D) the +4 scale mail "Ynlibb" {Will+ Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Will+: It increases your willpower. (unseen) (72, 37, D) the +6 quarterstaff of Friendship {vamp, rN++} rN++: It greatly protects you from negative energy. (73, 1, D) a +1 falchion of flaming (unseen) (73, 27, D) the +4 battleaxe of Yloczodwi {protect, *Rage Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (73, 37, D) a staff of alchemy (74, 23, D) a basilisk corpse (skeletalised by now) (74, 41, D) a +0 dagger a +0 robe a +2 hand axe of holy wrath an orc corpse (skeletalised by now) (74, 43, D) a +0 hand axe a +0 flail an orc corpse (skeletalised by now) (75, 1, D) a +1 mace of protection (unseen) (75, 3, D) a swamp drake skeleton (75, 21, D) a water moccasin corpse (skeletalised by now) (75, 22, D) a river rat corpse (skeletalised by now) (75, 41, D) a +0 hand axe a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (75, 42, D) a +0 battleaxe a +0 plate armour a +0 dagger a +1 robe of willpower a +0 dagger a +0 robe an orc corpse (skeletalised by now)